PS3DO owners prepare to cry on July 10th, Killzone 2 to be shown
in much-expected, MASSIVELY downgraded form.
http://www.neogaf.com/forum/showthread.php?t=166456 you can thank Sony/SCEI for selecting an Nvidia GPU that would be concidered mid-range by 2005 standards, lowend for 2006 standards and almost obsolete now. PS3's GPU the RSX, a castrated GeForce 7800 GTX (8 ROPs, 128-bit bus) with a little extra cache that doesn't have a prayer of reproducing something close to Killzone E3 2005 trailer in realtime. And don't count on the CELL processor to render more pixels & polygons than RSX. All CELL can do is take the vertex & lighting processing load off the RSX shoulders. CELL does not give PS3 more pixels or polygons rendered to the screen per second than what RSX can do on its own. |
PS3DO owners prepare to cry on July 10th, Killzone 2 to be shown
On Mon, 25 Jun 2007 16:03:20 -0700, AirRaid
wrote: in much-expected, MASSIVELY downgraded form. http://www.neogaf.com/forum/showthread.php?t=166456 Ignore. AMD ( ex-ATi) troll. John Lewis |
PS3DO owners prepare to cry on July 10th, Killzone 2 to be shown
On Jun 25, 7:03 pm, AirRaid wrote:
in much-expected, MASSIVELY downgraded form. http://www.neogaf.com/forum/showthread.php?t=166456 you can thank Sony/SCEI for selecting an Nvidia GPU that would be concidered mid-range by 2005 standards, lowend for 2006 standards and almost obsolete now. PS3's GPU the RSX, a castrated GeForce 7800 GTX (8 ROPs, 128-bit bus) with a little extra cache that doesn't have a prayer of reproducing something close to Killzone E3 2005 trailer in realtime. And don't count on the CELL processor to render more pixels & polygons than RSX. All CELL can do is take the vertex & lighting processing load off the RSX shoulders. CELL does not give PS3 more pixels or polygons rendered to the screen per second than what RSX can do on its own. You obviously have no idea what the Cell does. |
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