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-   -   PS3DO owners prepare to cry on July 10th, Killzone 2 to be shown (http://www.hardwarebanter.com/showthread.php?t=153145)

AirRaid[_3_] June 26th 07 12:03 AM

PS3DO owners prepare to cry on July 10th, Killzone 2 to be shown
 
in much-expected, MASSIVELY downgraded form.

http://www.neogaf.com/forum/showthread.php?t=166456

you can thank Sony/SCEI for selecting an Nvidia GPU that would be
concidered mid-range by 2005 standards, lowend for 2006 standards and
almost obsolete now.

PS3's GPU the RSX, a castrated GeForce 7800 GTX (8 ROPs, 128-bit bus)
with a little extra cache that doesn't have a prayer of reproducing
something close to Killzone E3 2005 trailer in realtime.

And don't count on the CELL processor to render more pixels & polygons
than RSX. All CELL can do is take the vertex & lighting processing
load off the RSX shoulders. CELL does not give PS3 more pixels or
polygons rendered to the screen per second than what RSX can do on its
own.


John Lewis June 26th 07 08:22 PM

PS3DO owners prepare to cry on July 10th, Killzone 2 to be shown
 
On Mon, 25 Jun 2007 16:03:20 -0700, AirRaid
wrote:

in much-expected, MASSIVELY downgraded form.

http://www.neogaf.com/forum/showthread.php?t=166456


Ignore. AMD ( ex-ATi) troll.

John Lewis

ninphan June 26th 07 09:29 PM

PS3DO owners prepare to cry on July 10th, Killzone 2 to be shown
 
On Jun 25, 7:03 pm, AirRaid wrote:
in much-expected, MASSIVELY downgraded form.

http://www.neogaf.com/forum/showthread.php?t=166456

you can thank Sony/SCEI for selecting an Nvidia GPU that would be
concidered mid-range by 2005 standards, lowend for 2006 standards and
almost obsolete now.

PS3's GPU the RSX, a castrated GeForce 7800 GTX (8 ROPs, 128-bit bus)
with a little extra cache that doesn't have a prayer of reproducing
something close to Killzone E3 2005 trailer in realtime.

And don't count on the CELL processor to render more pixels & polygons
than RSX. All CELL can do is take the vertex & lighting processing
load off the RSX shoulders. CELL does not give PS3 more pixels or
polygons rendered to the screen per second than what RSX can do on its
own.


You obviously have no idea what the Cell does.



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