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#1
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Finally, some new official drivers on the NVIDIA website for WinXP
And they still support the GeForce FX series, which is nice to see.
Any comments on this new driver set? Any problems with games, new or old? |
#2
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Finally, some new official drivers on the NVIDIA website forWinXP
Wax wrote:
And they still support the GeForce FX series, which is nice to see. Any comments on this new driver set? Any problems with games, new or old? These 163.71's are just as problematic as most of the 16x.xx's. I have been using these for a week, and they frequently blue screen with nv4_mini.sys, usbport.sys (!) and frequent hangs, even with no OC. Both the DX7/8/9 path and OpenGL2.0/2.1 paths are effected. Not to mention, there was a nasty parsing error in nvapps.xml in one of the 163.71 beta's, which may or may not be fixed in this build, I'll check. I have no idea how the DX10 pathway is and I couldn't care less, someone here must be a Vista fan and will report. |
#3
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Finally, some new official drivers on the NVIDIA website forWinXP
Wax wrote:
And they still support the GeForce FX series, which is nice to see. Any comments on this new driver set? Any problems with games, new or old? One more thing: DEP (Data Execution Prevention) likes to kick in when the nvidia panel DLL is run as an app. in 163.71WHQL Good job there guys. Yes, I know how to workaround it, tyia. |
#4
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Finally, some new official drivers on the NVIDIA website for WinXP
On Sep 29, 9:02 pm, "Mr.E Solved!" wrote:
Wax wrote: And they still support the GeForce FX series, which is nice to see. Any comments on this new driver set? Any problems with games, new or old? These 163.71's are just as problematic as most of the 16x.xx's. I have been using these for a week, and they frequently blue screen with nv4_mini.sys, usbport.sys (!) and frequent hangs, even with no OC. Both the DX7/8/9 path and OpenGL2.0/2.1 paths are effected. Not to mention, there was a nasty parsing error in nvapps.xml in one of the 163.71 beta's, which may or may not be fixed in this build, I'll check. I have no idea how the DX10 pathway is and I couldn't care less, someone here must be a Vista fan and will report. I've run into no problems in Vista with the 163.69 drivers on an 8800. So far all the games I've tried work fine. A few DX10 games - BioShock, Lost Planet and several DX9 games run without issues. Matt |
#5
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Finally, some new official drivers on the NVIDIA website forWinXP
These 163.71's are just as problematic as most of the 16x.xx's. I have
been using these for a week, and they frequently blue screen with nv4_mini.sys, usbport.sys (!) and frequent hangs, even with no OC. Both the DX7/8/9 path and OpenGL2.0/2.1 paths are effected. What were your WinXP doing? -- @~@ Might, Courage, Vision, SINCERITY. / v \ Simplicity is Beauty! May the Force and Farce be with you! /( _ )\ (Xubuntu 7.04) Linux 2.6.22.8 ^ ^ 19:23:01 up 4 days 22:13 1 user load average: 0.00 0.03 0.00 news://news.3home.net news://news.hkpcug.org news://news.newsgroup.com.hk |
#6
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Finally, some new official drivers on the NVIDIA website forWinXP
Man-wai Chang ToDie wrote:
These 163.71's are just as problematic as most of the 16x.xx's. I have been using these for a week, and they frequently blue screen with nv4_mini.sys, usbport.sys (!) and frequent hangs, even with no OC. Both the DX7/8/9 path and OpenGL2.0/2.1 paths are effected. What were your WinXP doing? The XP were behaving normally. So far I have seen hangs with looping audio in Civ4 (with either EAX on or off), or the nv4_mini.sys error during normal operation. Jedi and other Q-engine games would CTD with an DLL error, but not OpenGL32.DLL. Generally these events happen when screen clutter is preceded by a new audio event. Too frequently, a 3d game after idling, but not in s1 or s3 power saving mode will BS with usbport.sys, which has never happened before and I have disconnected any and all un-necessary usb items. Company of Heroes also freezes with looping audio when even slightly oc'ed. So far the only program to not be effected is Medieval 2 Total War and maybe Galactic Civilization. However, I do not use multi-sampling or super-sampling with Galactic Civ, so I have not checked to see if that driver FSAA option is the root of the problem. It is possible that there is only one faulty component to the suite and I frequently use that component, hence. Since reverting to the 94.24's (the last WHQL ver. with the old control panel as the default) I have not had these problems, I am also able to OC the PCIe bus and video card back to the levels I have been accustomed to using. (well within safe operational limits) I suspect changes made to the forceware suite have upset the harmonious relationship my pc subsystems have had with each other. DX9 games + 9x Forceware + DX9 hardware + XP = rock solid gaming DX9/10 games + 16x.xx Forceware + DX9 hardware + XP = frequent hangs |
#7
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Finally, some new official drivers on the NVIDIA website forWinXP
On Sep 30, 11:24 am, "Mr.E Solved!" wrote:
Man-wai Chang ToDie wrote: These 163.71's are just as problematic as most of the 16x.xx's. I have been using these for a week, and they frequently blue screen with nv4_mini.sys, usbport.sys (!) and frequent hangs, even with no OC. Both the DX7/8/9 path and OpenGL2.0/2.1 paths are effected. What were your WinXP doing? The XP were behaving normally. So far I have seen hangs with looping audio in Civ4 (with either EAX on or off), or the nv4_mini.sys error during normal operation. Jedi and other Q-engine games would CTD with an DLL error, but not OpenGL32.DLL. Generally these events happen when screen clutter is preceded by a new audio event. Too frequently, a 3d game after idling, but not in s1 or s3 power saving mode will BS with usbport.sys, which has never happened before and I have disconnected any and all un-necessary usb items. Company of Heroes also freezes with looping audio when even slightly oc'ed. So far the only program to not be effected is Medieval 2 Total War and maybe Galactic Civilization. However, I do not use multi-sampling or super-sampling with Galactic Civ, so I have not checked to see if that driver FSAA option is the root of the problem. It is possible that there is only one faulty component to the suite and I frequently use that component, hence. Since reverting to the 94.24's (the last WHQL ver. with the old control panel as the default) I have not had these problems, I am also able to OC the PCIe bus and video card back to the levels I have been accustomed to using. (well within safe operational limits) I suspect changes made to the forceware suite have upset the harmonious relationship my pc subsystems have had with each other. DX9 games + 9x Forceware + DX9 hardware + XP = rock solid gaming DX9/10 games + 16x.xx Forceware + DX9 hardware + XP = frequent hangs Man those problems would drive me nuts! FWIW, the gaming Vista machine I have also boots to XP because I've got some software that doesnt run in Vista. I'm using Forceware version 163.71 and have not had any problems. Granted I'm playing newer games so perhaps thats got something to do with it. eVGA 8800GTX, eVGA 680i mobo w/latest BIOS, SB X-Fi, Intel E6600 Oc'ed to 3ghz. Vista Home 32bit and XP Pro 32bit. Matt |
#8
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Finally, some new official drivers on the NVIDIA website forWinXP
gamefixer wrote:
Man those problems would drive me nuts! FWIW, the gaming Vista machine I have also boots to XP because I've got some software that doesnt run in Vista. I'm using Forceware version 163.71 and have not had any problems. Granted I'm playing newer games so perhaps thats got something to do with it. eVGA 8800GTX, eVGA 680i mobo w/latest BIOS, SB X-Fi, Intel E6600 Oc'ed to 3ghz. Vista Home 32bit and XP Pro 32bit. Matt Ya, system stability is critical for online gaming and I felt confident in the 16x.xx's, the confidence was not borne out by testing. When I replied earlier and as I type now, I have a USB hub with 4 devices plugged into it, and 4 more plugged into the PC. I also have an mp3 playing, with X-fi entertainment mode on, which I will switch back to game mode when I alt-tab back to Civ4 which is waiting patiently in the background. (1920x1400 x32b x16aniso x4xFSAA xSupersampling xgamma). While all that is going on, I shall pause to play a quick game of Jedi. (OpenGL, full image quality enahncements at 1600x1200 + EAX) Ran like a charm, and now I shall alt-tab back out to Civ4, and do a turn. No problems. The point I'm making is that the 16x.xx's are no where near as stable as the 9x.xx's in XP with DX9 hardware. Also, all aspects of the PC are overclocked and still 100% stable. |
#9
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Finally, some new official drivers on the NVIDIA website forWinXP
"Mr.E Solved!" schreef in bericht
... Man-wai Chang ToDie wrote: These 163.71's are just as problematic as most of the 16x.xx's. I have been using these for a week, and they frequently blue screen with nv4_mini.sys, usbport.sys (!) and frequent hangs, even with no OC. Both the DX7/8/9 path and OpenGL2.0/2.1 paths are effected. Since reverting to the 94.24's (the last WHQL ver. with the old control panel as the default) I have not had these problems, I am also able to OC the PCIe bus and video card back to the levels I have been accustomed to using. (well within safe operational limits) Hi, Would this driver support a 7950 chip? Where would one get it? I have been looking on Nvidia's site but I can only download the latest version or maybe I am looking in the wrong place. Choosing that I want to look at legacy drivers only takes me to the same download page. Thank You in advance! Yours sincerely, Rene |
#10
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Finally, some new official drivers on the NVIDIA website for WinXP
Ohoh I just updated to these new drivers.
I hope I don't get any issue's.. Good to know this I ll keep an eye out for problems. Bye, Skybuck. |
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