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another veiled PS4 announcement: IBM-Sony-Toshiba Broaden and Extend Successful Semiconductor Technology Alliance to 32nm - NEXT-generation CELLs in development
Keep in mind that when CELL was first announced in March 2001, they did
not say it was for PS3, even though most agreed that it would be, and it was. So now, 5 years later, we are continuing to see public announcements of chip-development and partnerships for the next-next generation. Anyone who does not understand this is mainly about PlayStation4, is just silly -- btw this is not the first PS4-related announcement, only the latest. Last year, Sony told everyone they're working with Nvidia on a graphics roadmap, and that RSX (PS3 GPU) is the start of that roadmap. Obviously they have some ideas on what PS4 graphics will be like, even if the PS4 GPU is not yet being made, early R&D is being planned and worked on. __________________________________________________ ___________________________ okay, now to the latest (veiled) PS4 news: http://www.sony.net/SonyInfo/News/Pr...12E/index.html IBM, Sony, Toshiba Broaden and Extend Successful Semiconductor Technology Alliance Agreement Now Includes Early-Stage Research on Critical Emerging Technologies Targeted at 32 Nanometer (nm) Generation and Beyond TOKYO, JAPAN and ARMONK, NY - January 12, 2006 - IBM, Sony Corporation and Toshiba today announced they have begun a new, five year phase of their joint technology development alliance. As part of this broad semiconductor research and development alliance, the three companies will work together on fundamental research related to advanced process technologies at 32 nanometers and beyond. The agreement will help enable the three companies to more rapidly investigate, identify and commercialize new technologies for consumer and other applications. Over the last five years Sony Corporation, Sony Computer Entertainment Inc., Toshiba and IBM have collaborated on the "Cell" microprocessor design, and its underlying SOI (silicon-on-insulator) process technologies in 90 and 65 nanometer. "This is a winning combination," said Masashi Muromachi, president & chief executive officer of the Semiconductor Company at Toshiba Corporation. "With Toshiba's cutting-edge process technology and manufacturing capabilities, Sony's various semiconductor technologies and deep knowledge of consumer markets and IBM's state-of-the-art material technology, we can anticipate breakthrough process technologies for the 32-nanometer generation and beyond. Toshiba will apply these advances to assuring continued leadership in cutting-edge process technology and the accelerated development of essential devices for the age of ubiquitous connectivity." "The extension of the IBM, Sony and Toshiba relationship to fundamental research is extremely promising," said Kenshi Manabe, president of semiconductor business unit, EVP and Corporate Executive of Sony Corporation. "This joint development project will help accelerate the cycle from fundamental research to commercialization based on detailed feasibility studies of potential technologies, device structures, innovative materials, and unique processing tools." "By extending this relationship to the next-generation of process technologies and deepening our partnership at the research level, we expect to increase the pace of development for major technology advances," said Lisa Su, vice president, Semiconductor Research and Development Center, IBM Systems & Technology Group. Research and development will take place at IBM's Thomas J. Watson Research Center in Yorktown Heights, N.Y., the Center for Semiconductor Research at Albany NanoTech, and at IBM's 300 millimeter manufacturing facility in East Fishkill. _________ http://www.thestreet.com/_googlen/te...FREE&cm_ite=NA IBM, Sony Extend Cell Chip Development By Alexei Oreskovic 1/12/2006 1:00 AM EST The Cell processor has yet to make its long-awaited real-world debut, but the trio of companies that developed it are extending their alliance to develop new versions of the chip. IBM Sony and Toshiba announced Thursday that they have renewed their semiconductor development collaboration for another five years, through 2010. Under the agreement, the three companies will collaborate on future versions of the Cell microprocessor to be based on 32-nanometer processing technology. The current Cell relies on 90-nanometer technology and the existing road map for the processor goes only as far as 65 nanometers. The collaboration also will explore the use of new types of semiconductor materials and other underlying technologies, which could lead to new chips and products beyond the Cell. "We're looking for the next big processor breakthrough," said Lisa Su, vice president of IBM's Semiconductor Research and Development Center. The latest phase of the alliance will put a great deal of emphasis on early-stage research, whereas the previous effort focused more on development, said Su. With the costs of developing and manufacturing cutting-edge chips becoming increasingly expensive, the companies' decision to continue pooling their resources is not altogether surprising. A number of high-tech firms have entered similar types of arrangements, including Intel and Micron which in November announced a joint venture to develop flash memory chips dubbed IM Flash. Yet the renewed commitment to the Cell comes before the chip has actually had a chance to prove its mettle in the real world. Sony's PlayStation 3 console, which will be the Cell's first -- and so far only -- major showcase, is not expected to be available until sometime this spring. "So far, what IBM, Sony and Toshiba have produced is an interesting chip with a lot of promise, but at this point not much utility," says Insight64 analyst Nathan Brookwood. The Cell has generated a lot of industry buzz due to its innovative architecture, which features a 64-bit PowerPC chip as its main engine, along with up to eight specialized co-processors. The parallel processing capabilities inherent in this design should allow the Cell to excel at graphic-intensive applications like video games. According to Brookwood, this unusual architecture also means that software programmers need to reconfigure their applications to take full advantage of the Cell's parallel processing capabilities. "Not all applications lend themselves to that," said Brookwood. In addition to video games, IBM has indicated that the Cell is well-suited to higher-end, number-crunching tasks like weather forecasting. In June, Mercury Computer Systems announced it will offer a Cell-based blade product for use in aerospace and medical imaging applications. But in announcing the latest phase of their collaboration, the Cell's creators seemed to signal that the chip's focus going forward will be aimed at mass-market, consumer entertainment applications. According to the Semiconductor Industry Association, consumers are now responsible for more than half of all chip purchases. Companies like Texas Instruments and National Semiconductor which make chips used in cell phones and other electronic gadgets, have enjoyed brisk sales of late. IBM's Su said the Cell's consumer focus will not be exclusive. "We're focusing on high-volume consumer [applications] because we think that's a growth area," said IBM's Su. "But the technology is very broad, so I would expect to see it applicable in many different spaces." ___________________ http://www.businessweek.com/technolo...112_858674.htm Toward the Chips of Tomorrow IBM, Toshiba, and Sony -- the trio that developed the revolutionary Cell chip -- are banding together in an effort to keep the breakthroughs coming It takes a ton of money and brainpower to keep the tech industry chugging along -- which explains a Jan. 12 announcement by heavyweights Sony, Toshiba, and IBM that they'll jointly develop the next generation of semiconductor technology. Advertisement The threesome had worked together over the past five years to bring out Cell, the revolutionary new chip designed from the ground up for multimedia applications running on networks. That chip, which cost them $400 million to bring to market, is expected to see action this spring with the introduction of Sony's PlayStation 3 video-game console (see BW Online, 12/22/05, "Sony: Shooting From the Chip?"). SHRINKING CHIPS. Now the partners jointly plan to develop breakthrough semiconductor designs and materials that will enable the next generation of Cell processors -- plus other chips -- to fit on ever-smaller pieces of silicon. The work will happen at IBM's Yorktown Heights Research Center and at its advanced chip-fabrication plant and the government-backed Albany Nanotech Center both in New York. "We're doing fundamental research," says Lisa Su, vice-president for semiconductor R&D at IBM. "People don't know how to do this yet." Analysts hailed the announcement as an important event in the annals of the tech industry. They expect the partners to spend several hundred million dollars, at least, over the next five years. "This is the first public commitment by anybody in the world to 32-nanometer technology," says Richard Doherty, director of the market research firm Envisioneering Group. Today, most chipmakers are using 90-nanometer designs -- meaning the width of the smallest circuit wire is 90 nanometers, a fraction of the width of a human hair. KEEPING PACE. Chip giant Intel is confident that it will stay ahead of the Cell trio with each successive generation of technology. As the world's No. 1 chipmaker, it has already begun volume manufacturing at 65 nanometers and is building two new $3 billion fabs for 45-nanometer production. The first Cell chips are expected to be 90-nanometer designs, and later this year shift to 65. "We're extremely confident we have the leadership today and are very confident we'll have the leadership on the next node of the processor roadmap," says Intel spokesman Chuck Mulloy. At this point, few companies can afford such massive development efforts on their own. That's why most are teaming up to pool their money and expertise. "There are a lot of tough problems to be solved," says Kevin Krewell, editor-in-chief of Microprocessor Report, a top technical newsletter. "We need new innovations to keep Moore's Law working." Moore's Law, the rule-of-thumb that chip processing power will double every 18 months, has driven the economics of the high-tech industry for the past 40 years. But in recent years, with each new generation, the time it takes to double performance has stretched out, and chipmakers have relied on all sorts of materials and design changes to keep pace. For instance, the shift from aluminum to copper as the base metal in chips in 1998 was a major watershed. VIDEO POWER. Now, IBM and its partners seek the next big bang. "We're looking for the next copper," says IBM's Su. For starters, like Intel and others, they're developing a class of materials generically called high-k that minimizes the leaking of electrons between tightly packed circuits, which, in turn, heats up the chips and wastes power. In addition to fundamental chip design advances, the three partners are focusing on innovations applicable to the consumer-electronics sphere. The idea is that they can get further by pursuing both goals at once. Analysts say they expect the initial Cell processor to be at least twice as powerful as the traditional processor IBM designed and built for Microsoft's recently released Xbox 360 gaming console (see BW Online, 10/25/05, "Inside IBM's Xbox Chip"). "It's an amazing chip," says Krewell of Microprocessor Report. That will result in much richer 3-D graphics in games played on the Sony console. The goal in the future is to produce the same kind of performance advantages for a next generation of consumer-electronics products, including high-definition TV sets and portable video players. IN THE GAME. Intel doesn't have a comparable chip to Cell. Instead, it's concentrating on a new generation of multimedia processors for PCs, called Viiv (pronounced vive), which it announced in early January. "On Cell, there's not really anything to answer," says Intel's Mulloy. "It's targeted at games and embedded devices, and not on the mainstream server, mobile, and PC sectors." Yet as powerful and successful as Intel is, it may not want to be too dismissive of Cell, say some analysts. IBM is providing processors for all three major game consoles -- from Sony, Microsoft, and Nintendo -- and Sony's PS3 alone is expected to consume more than 100 million Cell chips over the next few years. ______________ http://www.forbes.com/markets/feeds/...fx2444657.html Toshiba, Sony, IBM enter new semiconductor technology alliance 01.12.2006, 03:34 AM TOKYO (AFX) - Toshiba Corp, Sony Corp and IBM Corp said jointly that they have entered a new five-year chip research alliance. The three companies said in a statement that they will cooperate in fundamental research into advanced semiconductor-processing technologies at 32 or less nanometers for consumer products and other applications. Over the last five years, the three firms have worked jointly on 'cell' microprocesor design, and its underlying silicon-on-insulator process technologies for 90 and 65 nanometers, the statement said. Yoshikazu Ochiai, a Sony spokesman, said the new alliance is meant to replace the previous collaborative arrangement. ___________________ |
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another veiled PS4 announcement: IBM-Sony-Toshiba Broaden and Extend Successful Semiconductor Technology Alliance to 32nm - NEXT-generation CELLs in development | NV55 | General | 0 | January 12th 06 07:56 PM |