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#1
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TRUFORM - what games does it make a 'positive' difference in?
Subject says it all...
-- "I don't cheat to survive. I cheat to LIVE!!" - Alceryes |
#2
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UT2003 supports Truform. You will need to edit the ut2003.ini file in the
[D3DDrv.D3DRenderDevice] section: - UseNPatches=True TesselationFactor=2.000000 (This can be set between 1 and 4 for varying effect) As far as I can see, though it is only the player models and weapons that are affected by changing the truform settings. Glenn "Alceryes" wrote in message ... Subject says it all... -- "I don't cheat to survive. I cheat to LIVE!!" - Alceryes --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.518 / Virus Database: 316 - Release Date: 11/09/2003 |
#3
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Serious Sam. The monsters are more detailed.
-Kent |
#4
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Myth III (makes a big difference)
Serious Sam 1 and 2 (check out the boss in 1, the big walking fish w/guns, or those arachnid-women beasties) Raven Shield (used extensively... it doesn't look as good with it off) Wolfenstein (used on all the character models) HL also has it, but it was buggy last time I tried it. Better to use D3D and bypassy Truform in Half Life, I think. Unless you like all the lab coats looking like they are fluttering in a breeze. It's a neat, "free" technology that can help spruce up older game engines, but it's not really the direction that 3D graphics are headed with DX 9 generation games. John Carmack and Sweeney have both said they aren't that impressed with it for their games and that they'd have problems mixing it with some of the DX 8-9 and OpenGL features like bump mapping or stencil shadows. On the other have, now that ATI "0wnz", maybe they can figure out a way to use it. |
#5
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"magnulus" wrote in message ... HL also has it, but it was buggy last time I tried it. Better to use D3D and bypassy Truform in Half Life, I think. HL looks great with Truform on |
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