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#1
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Halo TI4200 Performance.
Just wondering how others have found Halo to run on a ti4200 card. My system
is an AthlonXP2000 512mb ddr ram and a 64mb geforce ti4200 card that is overclocked. Outdoor sections run good but indoor sections where there are lots of bumpmapping and pixelshader effects run a lot slower. I have tried latest 52.16 drivers and found they do help performance a lot but still runs laggy. Is there much difference betweeh the 64mb and 128mb ti4200 card in regards to performance and also actual memory storage for current games? Anyone got any ideas for speeding up Halo performance or does the conversion just suck? Thanks.. Jamaster.. |
#2
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On Tue, 28 Oct 2003 11:18:16 GMT, "Carol Fieldus"
wrote: Just wondering how others have found Halo to run on a ti4200 card. groups.google.com -- Andrew. To email unscramble & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevent text. Check groups.google.com before asking a question. |
#3
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On Tue, 28 Oct 2003 11:18:16 GMT "Carol Fieldus" meeped
: Just wondering how others have found Halo to run on a ti4200 card. My system is an AthlonXP2000 512mb ddr ram and a 64mb geforce ti4200 card that is overclocked. Outdoor sections run good but indoor sections where there are lots of bumpmapping and pixelshader effects run a lot slower. I have tried latest 52.16 drivers and found they do help performance a lot but still runs laggy. Is there much difference betweeh the 64mb and 128mb ti4200 card in regards to performance and also actual memory storage for current games? Anyone got any ideas for speeding up Halo performance or does the conversion just suck? Thanks.. Jamaster.. Turn off shadows and reflections ? |
#4
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since the gf4 is not a "DX9" card. Run the game with -use14 for shader 1.4
or -use11 for shader 1.1. Ex. "..\halo.exe -use11" for version 1.1 shader "..\halo.exe -use14" for version 1.4 shader alot of people have gotten much better performance out of halo this way.. 1.1 and 1.4 is driver dependent so try both and see which one works better with your driver version. "Carol Fieldus" wrote in message ... Just wondering how others have found Halo to run on a ti4200 card. My system is an AthlonXP2000 512mb ddr ram and a 64mb geforce ti4200 card that is overclocked. Outdoor sections run good but indoor sections where there are lots of bumpmapping and pixelshader effects run a lot slower. I have tried latest 52.16 drivers and found they do help performance a lot but still runs laggy. Is there much difference betweeh the 64mb and 128mb ti4200 card in regards to performance and also actual memory storage for current games? Anyone got any ideas for speeding up Halo performance or does the conversion just suck? Thanks.. Jamaster.. |
#5
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It sucks on my system.
I have to turn down all graphics options to run reasonable in 1024x768 MSI Kt3 ultra amd xp2400@xp2600-2133mhz pc2700 512mb ddr corsair xms Asus gf4 ti4400 128mb core 300mhz. mem 600mhz det.41.09 realtek ethernet card 1 realtek ethernet card 2 SB live 5.1 soundblaster 56kpci modem v92 trust liteon dvd player hp 9300i cd writer floppy drive ibm deskstar 60gig 7200rpm superflower 420w psu with aopen h600 case. Win98se with all updates. "Carol Fieldus" schreef in bericht ... Just wondering how others have found Halo to run on a ti4200 card. My system is an AthlonXP2000 512mb ddr ram and a 64mb geforce ti4200 card that is overclocked. Outdoor sections run good but indoor sections where there are lots of bumpmapping and pixelshader effects run a lot slower. I have tried latest 52.16 drivers and found they do help performance a lot but still runs laggy. Is there much difference betweeh the 64mb and 128mb ti4200 card in regards to performance and also actual memory storage for current games? Anyone got any ideas for speeding up Halo performance or does the conversion just suck? Thanks.. Jamaster.. |
#6
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You have some issues... some back ground tasks of some sort.
I have ALL settings on (this is the demo version, but it has the COMPLETE first level and a single map Multipler mode) and I get good frame rate on my lowly Ti4200. note: 52.16 drivers enables some effects... but even with the 30.82 drivers the game played good. KT400 chipset (not much better than your KT3. Which I have in the same KT3 Ultra board in my #2 PC with a borrowed GF5-5200 PCI - it plays it surprisingly "okay" with an AMD 2000). 512mb DDR 333mhz MSI Ti4200-64 (not overclocked) - Det 52.16 AMD XP2500 @ 2000mhz SB Live Windows98se On Wed, 29 Oct 2003 17:17:30 +0100, "Flow" wrote: It sucks on my system. I have to turn down all graphics options to run reasonable in 1024x768 MSI Kt3 ultra amd xp2400@xp2600-2133mhz pc2700 512mb ddr corsair xms Asus gf4 ti4400 128mb core 300mhz. mem 600mhz det.41.09 realtek ethernet card 1 realtek ethernet card 2 SB live 5.1 soundblaster 56kpci modem v92 trust liteon dvd player hp 9300i cd writer floppy drive ibm deskstar 60gig 7200rpm superflower 420w psu with aopen h600 case. Win98se with all updates. -- Remember when real men used Real computers!? When 512K of video RAM was a lot! Death to Palladium & WPA!! |
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