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Weird solution to Halo performance
This game has been running like crap on my system. It hasn't even been
playable at 800x600, or 1024x768. I've heard about issues with AA so i always turn it off. My system is 1.2 athlon, 512DDR, 9700pro, 4x agp. Well i thought i would do something really stupid, out of boredom. I bumped it up to 1600x1200 to see how low i could go with my framerate. I could let it sit, and just watch the screen at 16x12 and dream about what it would be like to see it move smoothly at such a nice res. Low and behold, it runs a 100% better at 1600x1200! Why??? It's actually playable now, and if i had a faster cpu, i bet it would run even smoother all the time. It's really awesome to finally see this game in hi res, but i don't understand why it runs so much better at 1600x1200 than 800x600. The only thing i can think of is that by raising the res, it's telling the card to take more of the load rather than the cpu? With the exclusion of AA and AF, this is true of my other games too. I get better framerates at 1600x1200 than i do at 1024x768. |
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