If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
Pipeline&Shader
Unmasking the 4 masked pipelines and one masked shader.How is this done I am
buying a 6800 gt and would like to benefit from the extra performance. |
#2
|
|||
|
|||
On 6/1/2005 5:42 AM 2002 Z-06 brightened our day with:
Unmasking the 4 masked pipelines and one masked shader.How is this done I am buying a 6800 gt and would like to benefit from the extra performance. You don't have to do it on a 6800GT, they're already unlocked. On a regular 6800 use RivaTuner. http://www.guru3d.com/rivatuner/ -- "I don't feel tardy" Steve ¤»Inglo«¤ www.inglostadt.com |
#3
|
|||
|
|||
"2002 Z-06" wrote in message
Unmasking the 4 masked pipelines and one masked shader.How is this done I am buying a 6800 gt and would like to benefit from the extra performance. If you're getting a 6800GT then there is nothing to unmask. You already have 16 pixel pipelines and 6 texture pipes. It is the 6800 (non GT) that has a masked pixel unit (of 4 pipes) and 1 masked texture unit. McG. |
Thread Tools | |
Display Modes | |
|
|