If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#31
|
|||
|
|||
Why Does Scenery Blink?
On Sun, 8 Oct 2006 08:25:33 +1000, DRS wrote:
How many console games are moddable? How many console game engines can be reused to make new games? In this case, CFS3 suffered bad press when it was first released because it was so resource hungry (like FS it has a dynamic flight model engine that is leagues ahead of the arcade style flight games), but since then hardware has improved and it has a dedicated modding community that has extended the late-war European theatre original to include the Battle of France, Battle of Britain, Korea, WWI and the new Mediterranean theatre mod is within weeks of release. Can you say that of any console game? No, but the masses don't want to go through all those hassles for games. I have CFS3 and am using it with the WWI OFF mod. Many people didn't it like for other reasons besides performance issues though. |
#32
|
|||
|
|||
Why Does Scenery Blink?
"Mr.E Solved!" wrote in message
... As someone who was involved with the actual development of FS9, waaay back in 2002, I can tell you; you are correct. There are numerous textural errors in the scenery and terrain. The very best IQ solution, as discussed and put in to practice by many enthusiasts, was to replace said offensive textures with some of the fine after market offerings. I personally use FSGenesis' land class terrain replacements and AVSim.com has some wonderful foliage and structural replacements, I picked on that has seasonal variety, lovely. The upshot is, all of these replacements, due to attention to textural detail, do not suffer from texture aliasing. Making for a more immersive experience. Which replacement trees and buildings for FS2004 do you like? Any specific names? Is it possible for nVidia to add a feature to their driver that would limit the number of mipmaps the application uses? I know in the older FS2004 there was a setting in the game to specify the number of mipmaps, and the general belief in the flightsim community was to never have the mipmaps above 4 to 5. In the new FSX, they have removed that in game option. Is it possible to have the driver enforce this or is it too specific to the application? This is accomplished by the LOD value. As discussed, a mipmap consists of several duplicate textures, each one a smaller size than the one before it, think of a nautilus shell, or russian nesting dolls. ... By adjusting LOD Bias, you also can prevent some mipmap textures from ever being used. Say you have 5 levels of mipmap textures, if you increase the LOD Bias to +1.00, you effectively push that last, smallest texture off the map, never to be used! This "mipmap level" setting is not a standard setting, the proper setting is LOD BIAS, and while it's an ugly name, it's been in place for a while and more accurate and useful. Bottom line: Clamp LOD BIAS (Keeps it at 0.00) and apply anisotropic filtering for the best IQ in MSFT's flight sims (no matter if you use stock, or replacement textures) With nVidia is there a way to push the LOD BIAS to a positive number? I am noticing one other anomoly that maybe you can explain. Even at 20 to 30 fps, the frames are "jumping". This is worst during playback, when a background mountain with scenery on it (mostly trees) can stagger or jump back and forth, and you lose the sense of a smooth animation. It looks like the rendering cannot keep up with the frame rate and so you see the frames jump slightly rather than move smoothly. What's worse, if in 10 frames some location should be moving from location A1, to A2, etc to A10, what is actually shown is A1, then A4, then A2, then A6, then A2, then A3, etc. What causes that kind of effect, and what would be a cure? -- Will |
#33
|
|||
|
|||
Why Does Scenery Blink?
Will wrote:
Which replacement trees and buildings for FS2004 do you like? Any specific names? That would be a help, but I tried looking in the avsim.com library, FS2004 - scenery replacement section, no joy. The best I can say is that it had 'seasonal' in the title or description, meaning based on what month you set your flight, it set the season and used the snowy texture or green textures... With nVidia is there a way to push the LOD BIAS to a positive number? I believe by forcing "performance high/performance" textures, in the nvidia control panel, it increases LOD as part of that process. With other 3rd party programs (riva tuner, power strip, nhancer) you can adjust it directly. Otherwise, I do not recall any direct LOD adjustment with the classic nvnida control panel, I'm checking the advanced panel now...nope, only clamp. I am noticing one other anomoly that maybe you can explain. Even at 20 to 30 fps, the frames are "jumping". This is worst during playback, when a background mountain with scenery on it (mostly trees) can stagger or jump back and forth, and you lose the sense of a smooth animation. It looks like the rendering cannot keep up with the frame rate and so you see the frames jump slightly rather than move smoothly. What's worse, if in 10 frames some location should be moving from location A1, to A2, etc to A10, what is actually shown is A1, then A4, then A2, then A6, then A2, then A3, etc. What causes that kind of effect, and what would be a cure? I've seen that problem before, and the standard issues such as texture loading bottlenecks due to background processes, background processes themselves, real-time weather being an example. It was mostly a problem on AGP based systems as it pertained to textures being loaded. You might want to pay very close attention to the status of your HDD while this occurs. Any activity indicates something is being read/written, when in straight and level flight over already loaded textures, you shouldn't have to load anything. This includes AI air traffic, ATC audio, all those things can trigger I/O as well, making the stuttering noticeable. If it's strictly on replay, it could be just a lack of data i/o, your pc might be not quite up to snuff to handle all that data. Of course, any decent pc made after the game was released shouldn't have these issues, but they do. Creative sound cards have also been known to hog the pci bus during flight sims, and the extra milliseconds they do, causes frames to skip. Not very helpful, I'm sure, but there are so many variables to consider, you'll have to focus on the area you think is likely to be the problem, video? Audio? I/O? As an aside, setting the FPS to Unlimited can cause this issue as well, sometimes limiting FPS to a reasonable number (make it a multiple of 12 for best results) can improve the entire experience! |
#34
|
|||
|
|||
Why Does Scenery Blink?
Does you know of a way to tell how much of the VRAM on a video card FSX is
using (for textures or anything else)? There is a great feature in X-Plane where it tells you how much VRAM it needs to render a particular dimension display at a particular quality setting. To my amazement, 1920x1080 with texture set to the highest setting required 470MB of VRAM!!! The equally interesting discovery I made with X-Plane was that when you require more VRAM than the card has, your performance is MORE THAN HALVED! This is because the textures must be drawn in system memory, and it's far too slow for the GPU to use such memory. With FSX and FS2004, I am flying blind, and one possibility seems to be that I may be maxing out the VRAM on the video card. -- Will |
#35
|
|||
|
|||
Why Does Scenery Blink?
"Mr.E Solved!" wrote in message
. .. but they do. Creative sound cards have also been known to hog the pci bus during flight sims, and the extra milliseconds they do, causes frames to skip. The Creative X-Fi is PCI, and the video card is PCI Express. Are they sharing the same bus, or is the issue more about the interrupts from the PCI card simply preventing the CPU from doing work? What makes and models of sound cards with 5.1 sound do you think offer a better design for flight sims? Since I use the same system as a living room Media Center, sound quality would be important to me. -- Will |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Canon S4500 error blink 4 time | Denis | Printers | 1 | August 1st 06 01:41 AM |
Compaq Armada M700 dead - battery blink codes? | Eyvind Spangen | Compaq Computers | 0 | May 31st 06 12:06 PM |
FS9 IAS/Mach keyboard bug command, or Refresh Scenery command? | [email protected] | Asus Motherboards | 1 | January 5th 04 05:55 AM |
Battery lights don't blink | Cyndi | Dell Computers | 0 | October 15th 03 03:07 AM |
Sony DVD DDU1621 blink code error | rim | Storage (alternative) | 0 | August 23rd 03 09:40 PM |