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#1
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Future Mark sets the rules ? You guys catch this?
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#2
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JAD wrote:
The article on Future Mark at: http://www.extremetech.com/article2/...1299014,00.asp Point 4 is presumably, the one nVidia is displeased about: "Generic optimizations that do not violate the above rules and benefit applications in general are acceptable only if the rendering is mathematically consistent with that of Microsoft DirectX reference rasterizer" It seems that nVidia are altering the rendering process to be inconsistent with Microsofts' reference rasteriser, how else can you explain differences in images? It is exactly these types of optimisations that I would consider cheating, be it a benchmark or a game. If I write a shader and I want it to look one way, I wouldn't expect nVidia or anybody else to change that in order for their hardware to render it in less time. So although this rule seems to make it inconsistent with what is happening in games, I think that images should NOT be altered from how they are intended to look. If AMD or Intel did the equivelent, 3+4 could equal 6 - somehow I don't think consumers would put up with that and I don't think we should put up with it from nVidia or anybody else. Ben -- I'm not just a number. To many, I'm known as a String... |
#3
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FutureMark set the rules for 3DMark; that's all. It's their benchmark.
TMC "JAD" wrote in message ink.net... The article on Future Mark at: http://www.extremetech.com/article2/...1299014,00.asp |
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