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Nvidia G70 = NV47 = GeForce 7800: 8 geometry engines | 24 pixel pipes | 302 million transistors
On Thu, 16 Jun 2005 15:51:18 -0500, Rage6c wrote:
note: the 8 Geometry Engines in G70/NV47/GeForce 7800 = the 8 Vertex Shaders sometimes I prefer to use old SGI-speak http://theinquirer.net/?article=23951 G70, Geforce 7800 GTX final specs out 302 million transistors, eight vertex shaders Isn't that what the Commodore 64 had? By Fuad Abazovic: Wednesday 15 June 2005, 09:49 WE MANAGED to get the final remaining details about the soon to be launched Geforce 7800 GTX. We revealed most of it already, but here we go again. The chip is made using a 110 nanometre process and will have 302 million transistors. So far, this is the biggest chip ever built for graphics use. As we revealed before, the chip will be clocked at 430MHz and will use 1200MHz memory with a 256 bit GDRR3 interface. It will have eight vertex shader units and will be able to process 24 pixels per clock. Nvidia claims that it has 24 pipelines. Some senior editors are referring to this chip as NV47 as it's nothing more than the NV47 was supposed to be, an NV40 with more pipelines and two more vertex shaders. The peak fill rate of the card is 6.88 Billion/second (16 ROPs at 430 MHz). Bilinear-filtered texel fill rate is 10.32 billion/second when all 24 pipelines work at the full 430MHz. The peak power consumption of the chip is 100 to 110W, all the information and benchmarks of the Geforce 7800 Ultra or two cards under SLI will be revealed at six in the morning European time, on the 22nd of June. µ |
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