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RSX = 7800 Rumor Debunked!
Blig Merk wrote:
Not Swami wrote: http://tinyurl.co.uk/sbsg "This has been officially debunked. Someone posted a scan of the *real* article. It says that the RSX has many similarities to the G70 (or whatever their new card is), but it's much faster than the G70." Posted by a mod/operator of teamxbox.com of all places. The thing is, if this was debunked months ago then why do the Xflops keep harping on it? All the xflop fanbitches have are their self-made and self-propagated lies to keep them from slitting their wrists out of desperation, that is why. This is straight from Nvidia about the new dual-GPU 7950 GX2, which implies the RSX is more like it, although not exactly: http://www.technewsworld.com/story/50939.html Nvidia Beefs Up Highest-End Video Cards "Although the new 7950 may be using some of the same technology that powers the Nvidia graphics of Sony's next-generation gaming console PlayStation 3, the new high-end desktop graphics card is not the same technology as the PS3 graphics silicon, according to Burke. "This is a desktop GPU part, it's not part of what we're working on with Sony on PS3," he said. In addition to the twin GPUs running on one card, the 7950 GX2 also features 48 pixel pipes, 16 vertical shaders, more bandwidth and memory, and DVI support for widescreen flat panel displays and resolution as great as 2,560 x 1,600." http://techreport.com/reviews/2006q2...2/7950-gx2.jpg THAT SAYS NOTHING AT ALL ABOUT THE RSX IN PLAYSTATION3, you DUMB TROL. the 48 pixel pipes in the 7950 are the pixel shader units, not pixel pipelines. the 7950 configuration has: 16 vertex shader units 48 pixel shader units 32 pixel pipelines (rops) double everything from a G70 or G71 but this says ZIP about the RSX. RSX most likely has: 6 vertex shaders (instead of 8) 12 to 20 pixel shaders (instead of 24) confirmed 8 pixel pipelines/rops (instead of 16) confirmed 128-bit bus (instead of 256-bit bus) this puts RSX closer to the budget GPU: G73, aka GeForce 7600 GT to be clear, RSX is not EXACTLY a G73 - GeForce 7600 GT. the RSX is something between a 7600 GT and 7800 GTX, but NOT as powerful as the 7800 GTX. |
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RSX = 7800 Rumor Debunked!
On 13 Jun 2006 12:59:42 -0700, "Air Raid"
wrote: Blig Merk wrote: Not Swami wrote: http://tinyurl.co.uk/sbsg "This has been officially debunked. Someone posted a scan of the *real* article. It says that the RSX has many similarities to the G70 (or whatever their new card is), but it's much faster than the G70." Posted by a mod/operator of teamxbox.com of all places. The thing is, if this was debunked months ago then why do the Xflops keep harping on it? All the xflop fanbitches have are their self-made and self-propagated lies to keep them from slitting their wrists out of desperation, that is why. This is straight from Nvidia about the new dual-GPU 7950 GX2, which implies the RSX is more like it, although not exactly: lol you dozy ****, merk. if it says anything at all it says the 7950 is nothing like the RSX. (apologies for replying to the wrong post, but it had to be said and the dozy **** is in my killfile) -- gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk |
#3
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RSX = 7800 Rumor Debunked!
Air Raid hasath spokeneth theseth wordeths ofeth wisethdometh:
but this says ZIP about the RSX. RSX most likely has: 6 vertex shaders (instead of 8) Speculation 12 to 20 pixel shaders (instead of 24) Speculation confirmed 8 pixel pipelines/rops (instead of 16) This doesn't mean anything, PS2 had 16 pixel pipelines confirmed 128-bit bus (instead of 256-bit bus) Not exactly, no. this puts RSX closer to the budget GPU: G73, aka GeForce 7600 GT to be clear, RSX is not EXACTLY a G73 - GeForce 7600 GT. the RSX is something between a 7600 GT and 7800 GTX, but NOT as powerful as the 7800 GTX. You stil have it wrong. According to some developers at Beyond3D Sony and Nvidia simply split the 256 bit bus into 2x 128 bit busses to give the PS3 more flexibility. *One path goes to the Vram and the other back to CELL. So stating that RSX only has 1x 128 bit bus is only a half truth. This breakup of the bandwidth also means CELL can aid RSX with graphics. Just like the PS2's EE helped (did all the work) for the GS chip. Except this time, the CELL has RSX to help out. In no way shape or form with the Xbox360 be more powerful than the PS3.. well, except for the Edram, and I'm not so sure that will even be much of an impact. The 360 is already being forced to upconvert games to 720p. -- |
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