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AMD shows worlds first working DX11 Graphics Processor -- Nvidia'sDX11 GPU nowhere to be seen



 
 
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  #1  
Old June 6th 09, 03:47 PM posted to alt.comp.hardware.amd.x86-64,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.hardware.video,alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia
parallax-scroll
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Posts: 59
Default AMD shows worlds first working DX11 Graphics Processor -- Nvidia'sDX11 GPU nowhere to be seen

http://blogs.zdnet.com/computers/?p=739
http://www.techspot.com/news/34957-A...hics-chip.html
http://news.softpedia.com/news/AMD-D...9-113199.shtml
http://www.fudzilla.com/content/view/14036/34/
http://www.bit-tech.net/news/hardwar...rectx-11-gpu/1
http://www.theinquirer.net/inquirer/...licon-computex

http://www.businesswire.com/portal/s...&newsLan g=en




AMD Demonstrates World’s First Microsoft DirectX® 11 Graphics
Processor

AMD Previews Significant Improvements to the Digital Media and Gaming
Experience, Commits to Bring DirectX 11 to Market First

COMPUTEX TAIPEI 2009

TAIPEI, Taiwan--(BUSINESS WIRE)--At a press conference in Taipei,
Taiwan today, AMD publicly demonstrated the world’s first Microsoft
DirectX® 11 graphics processor. The series of demonstrations shed new
light on the significantly improved computing experience set to debut
at the end of 2009.1 The fusion of AMD’s new ground-breaking graphics
processors with the forthcoming DirectX 11 programming interface is
set to forever change both applications and PC gaming for the better.
To illustrate, AMD showed numerous examples of faster application
performance and new game features using the world’s first true DirectX
11 graphics processor.

* Get ready for a revolution: Games and other applications are
about to get a lot better as a result of AMD’s new graphics hardware
and DirectX 11. DirectX 11 features such as tessellation will bring
consumers higher quality, superior performing games making use of 6th
generation AMD technology. Another DirectX 11 feature, the compute
shader, will enable AMD’s DirectX 11 graphics cards to help make
Windows 7 run faster in a wide number of applications and in a manner
that’s completely transparent to users, for example, in seamlessly
accelerating the conversion of video for playback on portable media
players through a drag-and-drop interface.2
* DirectX 11 done right on AMD: The development of DirectX 11 has
been broadly influenced by AMD graphics technology. Each new version
of DirectX builds on the versions that came before it, and many of the
capabilities of DirectX 11 were pioneered on AMD GPUs, including
DirectX 10.1, tessellation, compute shaders, Fetch4, custom filter
anti-aliasing and high-definition ambient occlusion shading.
* Bringing consumers DirectX 11 sooner: The preview of the world’s
first DirectX 11 graphics processor at Computex 2009 validates AMD’s
commitment to delivering leading technologies to market before anyone
else, and to continuing to foster innovation in computing.
* Fueling developer demand: It’s not just consumers who are
excited about the prospects of DirectX 11, game developers are also
incredibly enthusiastic about taking advantage of new DirectX 11
hardware to bring even better games to market, in large part due to
AMD’s readiness to meet their DirectX 11 needs. Many developers have
indicated their commitment to building DirectX 11 games initially on
AMD’s DirectX 11 hardware, delivering superior performance and
compatibility.

“AMD has a long track record of delivering pioneering features that
have gone on to become mainstays in the DirectX experience, and we’re
doing it again with two mature, AMD-developed technologies in DirectX
11 – tessellation and the compute shader – both of which enable a
better DirectX 11 experience for consumers,” said Rick Bergman, Senior
Vice President, AMD Products Group. “Today, we’re previewing AMD’s
DirectX 11 graphics processor to build enthusiasm for this key
technology so developers will have games available at launch and
shortly thereafter. With the benefits it delivers to gaming,
applications and Windows 7, developers are lining up to get their
hands on our hardware, and we’re confident that consumers will too.”
  #2  
Old June 6th 09, 04:49 PM posted to alt.comp.hardware.amd.x86-64,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.hardware.video,alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia
Memnoch
external usenet poster
 
Posts: 36
Default AMD shows worlds first working DX11 Graphics Processor -- Nvidia's DX11 GPU nowhere to be seen

On Sat, 6 Jun 2009 07:47:09 -0700 (PDT), parallax-scroll
wrote:

* Get ready for a revolution: Games and other applications are
about to get a lot better as a result of AMD’s new graphics hardware
and DirectX 11. DirectX 11 features such as tessellation will bring
consumers higher quality, superior performing games making use of 6th
generation AMD technology.


All a bit pointless when we keep getting spoon fed warmed over console ports!
;-)
  #3  
Old June 6th 09, 08:42 PM posted to alt.comp.hardware.amd.x86-64,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.hardware.video,alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia
Tim O[_3_]
external usenet poster
 
Posts: 6
Default AMD shows worlds first working DX11 Graphics Processor -- Nvidia's DX11 GPU nowhere to be seen

On Sat, 06 Jun 2009 15:49:35 GMT, Memnoch
wrote:

On Sat, 6 Jun 2009 07:47:09 -0700 (PDT), parallax-scroll
wrote:

* Get ready for a revolution: Games and other applications are
about to get a lot better as a result of AMD’s new graphics hardware
and DirectX 11. DirectX 11 features such as tessellation will bring
consumers higher quality, superior performing games making use of 6th
generation AMD technology.


All a bit pointless when we keep getting spoon fed warmed over console ports!
;-)


Yea, but what about the quad perspelex multilayer antroscropic
pipelining? You need that for when Duke Nukem Forever comes out.

  #4  
Old June 6th 09, 10:38 PM posted to alt.comp.periphs.videocards.nvidia
deimos[_2_]
external usenet poster
 
Posts: 225
Default AMD shows worlds first working DX11 Graphics Processor -- Nvidia'sDX11 GPU nowhere to be seen

Tim O wrote:
Yea, but what about the quad perspelex multilayer antroscropic
pipelining? You need that for when Duke Nukem Forever comes out.


Ok, who wants to tell him? Should I? Nah...
 




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