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AMD shows worlds first working DX11 Graphics Processor -- Nvidia'sDX11 GPU nowhere to be seen
http://blogs.zdnet.com/computers/?p=739
http://www.techspot.com/news/34957-A...hics-chip.html http://news.softpedia.com/news/AMD-D...9-113199.shtml http://www.fudzilla.com/content/view/14036/34/ http://www.bit-tech.net/news/hardwar...rectx-11-gpu/1 http://www.theinquirer.net/inquirer/...licon-computex http://www.businesswire.com/portal/s...&newsLan g=en AMD Demonstrates World’s First Microsoft DirectX® 11 Graphics Processor AMD Previews Significant Improvements to the Digital Media and Gaming Experience, Commits to Bring DirectX 11 to Market First COMPUTEX TAIPEI 2009 TAIPEI, Taiwan--(BUSINESS WIRE)--At a press conference in Taipei, Taiwan today, AMD publicly demonstrated the world’s first Microsoft DirectX® 11 graphics processor. The series of demonstrations shed new light on the significantly improved computing experience set to debut at the end of 2009.1 The fusion of AMD’s new ground-breaking graphics processors with the forthcoming DirectX 11 programming interface is set to forever change both applications and PC gaming for the better. To illustrate, AMD showed numerous examples of faster application performance and new game features using the world’s first true DirectX 11 graphics processor. * Get ready for a revolution: Games and other applications are about to get a lot better as a result of AMD’s new graphics hardware and DirectX 11. DirectX 11 features such as tessellation will bring consumers higher quality, superior performing games making use of 6th generation AMD technology. Another DirectX 11 feature, the compute shader, will enable AMD’s DirectX 11 graphics cards to help make Windows 7 run faster in a wide number of applications and in a manner that’s completely transparent to users, for example, in seamlessly accelerating the conversion of video for playback on portable media players through a drag-and-drop interface.2 * DirectX 11 done right on AMD: The development of DirectX 11 has been broadly influenced by AMD graphics technology. Each new version of DirectX builds on the versions that came before it, and many of the capabilities of DirectX 11 were pioneered on AMD GPUs, including DirectX 10.1, tessellation, compute shaders, Fetch4, custom filter anti-aliasing and high-definition ambient occlusion shading. * Bringing consumers DirectX 11 sooner: The preview of the world’s first DirectX 11 graphics processor at Computex 2009 validates AMD’s commitment to delivering leading technologies to market before anyone else, and to continuing to foster innovation in computing. * Fueling developer demand: It’s not just consumers who are excited about the prospects of DirectX 11, game developers are also incredibly enthusiastic about taking advantage of new DirectX 11 hardware to bring even better games to market, in large part due to AMD’s readiness to meet their DirectX 11 needs. Many developers have indicated their commitment to building DirectX 11 games initially on AMD’s DirectX 11 hardware, delivering superior performance and compatibility. “AMD has a long track record of delivering pioneering features that have gone on to become mainstays in the DirectX experience, and we’re doing it again with two mature, AMD-developed technologies in DirectX 11 – tessellation and the compute shader – both of which enable a better DirectX 11 experience for consumers,” said Rick Bergman, Senior Vice President, AMD Products Group. “Today, we’re previewing AMD’s DirectX 11 graphics processor to build enthusiasm for this key technology so developers will have games available at launch and shortly thereafter. With the benefits it delivers to gaming, applications and Windows 7, developers are lining up to get their hands on our hardware, and we’re confident that consumers will too.” |
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AMD shows worlds first working DX11 Graphics Processor -- Nvidia's DX11 GPU nowhere to be seen
On Sat, 6 Jun 2009 07:47:09 -0700 (PDT), parallax-scroll
wrote: * Get ready for a revolution: Games and other applications are about to get a lot better as a result of AMD’s new graphics hardware and DirectX 11. DirectX 11 features such as tessellation will bring consumers higher quality, superior performing games making use of 6th generation AMD technology. All a bit pointless when we keep getting spoon fed warmed over console ports! ;-) |
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AMD shows worlds first working DX11 Graphics Processor -- Nvidia's DX11 GPU nowhere to be seen
On Sat, 06 Jun 2009 15:49:35 GMT, Memnoch
wrote: On Sat, 6 Jun 2009 07:47:09 -0700 (PDT), parallax-scroll wrote: * Get ready for a revolution: Games and other applications are about to get a lot better as a result of AMD’s new graphics hardware and DirectX 11. DirectX 11 features such as tessellation will bring consumers higher quality, superior performing games making use of 6th generation AMD technology. All a bit pointless when we keep getting spoon fed warmed over console ports! ;-) Yea, but what about the quad perspelex multilayer antroscropic pipelining? You need that for when Duke Nukem Forever comes out. |
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AMD shows worlds first working DX11 Graphics Processor -- Nvidia'sDX11 GPU nowhere to be seen
Tim O wrote:
Yea, but what about the quad perspelex multilayer antroscropic pipelining? You need that for when Duke Nukem Forever comes out. Ok, who wants to tell him? Should I? Nah... |
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