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#1
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Company of Heroe's and Opposing Fronts both have ALT-TAB BUG.
Hello,
When switching many times between the game and windows COH develops a "bug". When starting a multiplayer game, the game "stutters" ! Restarting the game solves the issue. Bye, Skybuck. |
#2
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Company of Heroe's and Opposing Fronts both have ALT-TAB BUG.
Skybuck Flying wrote:
Hello, When switching many times between the game and windows COH develops a "bug". When starting a multiplayer game, the game "stutters" ! Restarting the game solves the issue. Bye, Skybuck. That's not the alt tab bug, you idiot. That's your cache. |
#3
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Company of Heroe's and Opposing Fronts both have ALT-TAB BUG.
Never heard of such a thing, probably nonsense too.
I could imagine the processor's cache is emptied, filled with other stuff... when alt-tabbing to windows. Surely the processor cache will be re-filled with coh code. It probably isn't even swapped out since it's running in the background. Me thinks it's a timing issue. Bye, Skybuck. |
#4
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Company of Heroe's and Opposing Fronts both have ALT-TAB BUG.
Hmm maybe you mean some other kind of cache.
Maybe graphics cache. Gonna investigate that some more. Here is link about somebody writing something about Company of Heroe's and the "alt-tab problem" http://forums.guru3d.com/showthread.php?threadid=240317 Bye, Skybuck. |
#5
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Company of Heroe's and Opposing Fronts both have ALT-TAB BUG.
Oh well forget that thread.
Not much info in there. I am seeing "stutter" Once the "stutter" happens it can't be fixed by alt-tabbing. Only restarting the game fixes it. To me it seems like: 1. Threads keep running and aren't cleaned up properly. (I could check this in task manager under threads... I'll do that sometime... if "dangling" threads is causing this it will show up in an increased ammount of threads running) 2. Timing problem. Timing code in the game is not updated properly... however seems kind weird since when returning to the game this should be solved me thinks or maybe just bad coding or something. 3. Something else ? Bye, Skybuck. |
#6
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Company of Heroe's and Opposing Fronts both have ALT-TAB BUG.
I have installed the lastest AMD Processor Driver.
AMD has not updated it's main website... but the driver is on another link. I don't think that matters much because it's the same driver I think, just installer is different... but who knows.. One thing I did do is: I installed X2 Core Optimizer driver. I am gonna play the game with it installed for a while. The performance indicator in the game is now on all high. Another dude said it solved problems for him as well.. So who knows. I just hope my windows booting time doesnt get bad as it did back in the past with this core optimizer driver Bye, Skybuck ! |
#7
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Company of Heroe's and Opposing Fronts both have ALT-TAB BUG.
You installed it before and complain about slow bootup times.
Then say the driver has not changed. Then you Install the same driver again and hope it does not slow down your boot time. So what's changed from the last time you Installed this driver ? Now I know your a troll. "Skybuck Flying" wrote in message ... I have installed the lastest AMD Processor Driver. AMD has not updated it's main website... but the driver is on another link. I don't think that matters much because it's the same driver I think, just installer is different... but who knows.. One thing I did do is: I installed X2 Core Optimizer driver. I am gonna play the game with it installed for a while. The performance indicator in the game is now on all high. Another dude said it solved problems for him as well.. So who knows. I just hope my windows booting time doesnt get bad as it did back in the past with this core optimizer driver Bye, Skybuck ! |
#8
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Company of Heroe's and Opposing Fronts both have ALT-TAB BUG.
I am not certain if the core optimizer was the cause of it.
I think so, but I am not sure... If the boot time becomes slow again then I am pretty sure. For now I plan on playing some more COH so it's the possible price to pay. If I am done with COH and boot times get worse I simply remove it again No big deal ! If on the other hand boot time remains ok... then maybe other games will benefit from it. Maybe airborne... but I don't like to play another ww2 shooter... I am done with that Bye, Skybuck =D |
#9
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Company of Heroe's and Opposing Fronts both have ALT-TAB BUG.
Well that didn't last long.
Dual Core Optimizer probably caused the following system crash: Microsoft (R) Windows Debugger Version 6.6.0007.5 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [C:\WINDOWS\Minidump\Mini101607-01.dmp] Mini Kernel Dump File: Only registers and stack trace are available Symbol search path is: SRV*c:\Tools\WinDbg\WebSymbols*http://msdl.microsoft.com/download/symbols Executable search path is: Windows Server 2003 Kernel Version 3790 (Service Pack 2) MP (2 procs) Free x64 Product: WinNt, suite: TerminalServer SingleUserTS Built by: 3790.srv03_sp2_gdr.070321-2337 Kernel base = 0xfffff800`01000000 PsLoadedModuleList = 0xfffff800`011d4140 Debug session time: Tue Oct 16 05:05:16.671 2007 (GMT+2) System Uptime: 0 days 4:12:39.478 Loading Kernel Symbols .................................................. .................................................. ........................................ Loading User Symbols Loading unloaded module list .................................................. . ************************************************** ***************************** * * * Bugcheck Analysis * * * ************************************************** ***************************** Use !analyze -v to get detailed debugging information. BugCheck 4E, {2, 10c, 7ffff, 1} Probably caused by : memory_corruption ( nt!MiUnlinkPageFromList+7e ) Followup: MachineOwner --------- 0: kd !analyze -v ************************************************** ***************************** * * * Bugcheck Analysis * * * ************************************************** ***************************** PFN_LIST_CORRUPT (4e) Typically caused by drivers passing bad memory descriptor lists (ie: calling MmUnlockPages twice with the same list, etc). If a kernel debugger is available get the stack trace. Arguments: Arg1: 0000000000000002, A list entry was corrupt Arg2: 000000000000010c, entry in list being removed Arg3: 000000000007ffff, highest physical page number Arg4: 0000000000000001, reference count of entry being removed Debugging Details: ------------------ CUSTOMER_CRASH_COUNT: 1 DEFAULT_BUCKET_ID: DRIVER_FAULT BUGCHECK_STR: 0x4E PROCESS_NAME: System CURRENT_IRQL: 2 LAST_CONTROL_TRANSFER: from fffff800010ab7ca to fffff8000102e890 STACK_TEXT: fffffadf`c90a2ac8 fffff800`010ab7ca : 00000000`0000004e 00000000`00000002 00000000`0000010c 00000000`0007ffff : nt!KeBugCheckEx fffffadf`c90a2ad0 fffff800`010023f2 : fffffadf`c9603240 00000000`00000000 00000000`00000010 fffffadf`cbd3e8c0 : nt!MiUnlinkPageFromList+0x7e fffffadf`c90a2b70 fffff800`0100261e : fffffadf`cbb38d90 00000000`00000000 00000000`00000000 00000000`00000000 : nt!MiGatherPagefilePages+0x4a9 fffffadf`c90a2c60 fffff800`013cf9b2 : fffffadf`cecc1040 00000000`00000080 fffffadf`cecc1040 00000000`00000000 : nt!MiModifiedPageWriterWorker+0x444 fffffadf`c90a2ce0 fffff800`0124a972 : 00000000`00000000 fffffadf`cecc1040 fffffadf`cecc1040 fffffadf`c8c83680 : nt!MiModifiedPageWriter+0x1f2 fffffadf`c90a2d70 fffff800`01020226 : fffffadf`c8c7b180 fffffadf`cecc1040 fffffadf`c8c83680 00000000`00000001 : nt!PspSystemThreadStartup+0x3e fffffadf`c90a2dd0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : nt!KxStartSystemThread+0x16 STACK_COMMAND: kb FOLLOWUP_IP: nt!MiUnlinkPageFromList+7e fffff800`010ab7ca cc int 3 SYMBOL_STACK_INDEX: 1 FOLLOWUP_NAME: MachineOwner MODULE_NAME: nt DEBUG_FLR_IMAGE_TIMESTAMP: 460280f7 SYMBOL_NAME: nt!MiUnlinkPageFromList+7e IMAGE_NAME: memory_corruption FAILURE_BUCKET_ID: X64_0x4E_nt!MiUnlinkPageFromList+7e BUCKET_ID: X64_0x4E_nt!MiUnlinkPageFromList+7e Followup: MachineOwner --------- So now I have to choose between restarting the game, or restarting my computer and crashing during games. So I rather restart the game instead. End conclusion: De-installing dual core optimizer Hopefully games in the future stick with windows api and don't use asm and rts clock instruction or something like that Bye, Skybuck. |
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