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I currently have a Z87X-UD4H-CF mobo, socket 1150 LGA, running at 3.5
GHz with 16 gigs of memory. 64-bit Windows 7, running from a SDD. The Question: Has hardware progressed yet to where I could put another mobo/CPU in this box and reap some response time benefits that I would notice without getting ridiculous cost-wise? -- Pete Cresswell |
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(PeteCresswell) wrote:
I currently have a Z87X-UD4H-CF mobo, socket 1150 LGA, running at 3.5 GHz with 16 gigs of memory. 64-bit Windows 7, running from a SDD. The Question: Has hardware progressed yet to where I could put another mobo/CPU in this box and reap some response time benefits that I would notice without getting ridiculous cost-wise? The process starts with a study of Task Manager. ******* There is clock speed. There is parallelism. If a compute problem can use "divide and conquer", then using more CPU cores might help. We're run out of scaling on CPU clock rate. Intel makes small adjustments on IPC (instructions per clock) per generation, but that is a very steep hill to climb. Just a couple days ago, I saw an article about a technology that attempts to dynamically allocate resources in an attempt to increase IPC. Whereas Intel manually assigns resources in their designs. So there are people still toying in that dimension. But that might be a 5% per year kind of improvement. Software designers, on average, are still poor at finding parallelism. Some problems inherently don't scale via parallelism. Others (Bitcoin mining, Cinebench, to some extent 7ZIP), scale nearly perfectly. Video transcoding doesn't seem to be all that good in the parallelism dimension. If, while running your normal load, and with Task Manager in "One Graph per Core" mode, you'd look at whether all cores were profitably filled. If the software was poorly written, had one thread of execution, one core was chock full (running at 100%), the other cores idle, then a hardware upgrade would be pointless. You'd want better software. If the pattern looked like a 7ZIP pattern, pretty good parallelism, then you might consider a hardware upgrade, to get 10-25% more perhaps. And the cost would be disproportionately higher ($800 to $1400 machine). When studying Task Manager, you have to remember that the kernel scheduler causes threads of execution to "migrate" and do so many times per second. Schedulers in OSes vary, in their policy on this. Modern Windows assigns a "cost" function to moving, so the threads of execution no longer jump around purely randomly many times a second. But with the right mix of programs running, the Task Manager pattern can be pretty hard to study. So if you were to say to me "I don't understand what I'm seeing here", I would agree that the Task Manager display method leaves a lot to be desired. You have to use your "imagination", to claim you understand what you're seeing. Think of it being a multi-dimensional problem, with a dimension missing. You're expected to fill in the gaps, using your vivid imagination. It's possible for the designer, to "force" the threads of execution to run on particular cores. For example, the DScaler my WinTV card uses to put TV on my screen, runs two threads of execution, and arbitrarily puts one thread on Core0, and the second thread on the highest Core number. When studying the pattern from that one, you would not need to use your imagination. The user can also force the program onto a particular core, but there is no granularity in that control. Task Manager has "Set Affinity" as a right-click option when in the "Processes" view. If I start 7ZIP running and use all possible cores, then if I use the affinity control and assign 7ZIP to Core0, then all the threads of execution run on that core, and I shoot myself in the foot. There is no ability to manage the internal threads that way. What I can do with the affinity control, is keep 7ZIP off one of the cores. If I had a 4 core processor, I could assign 7ZIP Core0, Core1, Core2, and not assign it Core3. That keeps it off Core3, and is a way of "reserving" 25% of my four core resources, for some other (unspecified) purpose. But generally, user control of affinity is a mistake. I've tried steering things with affinity, and it's usually pointless. But this should not prevent you from experimenting your own self. I think on occasion, a program will be ill-behaved, but then, if affinity kills it, it probably would have died at some random time on you anyway (not thread-safe perhaps). There used to be some games, that if you went from a single core CPU, to a multi core CPU, the game would malfunction. And affinity, and runtime launch controls based on affinity, allowed us to continue to use those programs, without them crashing. So that's another example of where affinity paid off. Not too many people would still play such (old) games. Good luck, Paul |
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