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#1
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hardware needed to run the best at 60fps?
From people who might possibly be able to do this(if the hardware even
exists yet), is there a setup out there that can run COD2 at 60fps, maxed out details at maybe 1024x768 with 4xAA? i don't need uber resolutions, as i believe a medium resolution with a good amount of AA looks better than a higher resolution without it. how about Battlefield2 at the same level? In your opinions, what are the most demanding games out right now, or coming up, as far as detail goes? I'm one of those people that are tired of buying a system, and then still having to sacrifice details so i can get the consistantly smooth framerates i want. I'd like to be able to play these games smooth as butter at high details, save for the uber resolutions that i really don't think anyone actually needs considering the point at which games are at right now with detail. Maybe when we have several gigs of onboard memory for micro textures and many many billions of polys a second... but that's a ways off still. |
#2
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hardware needed to run the best at 60fps?
On Mon, 13 Mar 2006 04:26:03 GMT, "Spaceman"
wrote: From people who might possibly be able to do this(if the hardware even exists yet), is there a setup out there that can run COD2 at 60fps, maxed out details at maybe 1024x768 with 4xAA? i don't need uber resolutions, as i believe a medium resolution with a good amount of AA looks better than a higher resolution without it. how about Battlefield2 at the same level? In your opinions, what are the most demanding games out right now, or coming up, as far as detail goes? I'm one of those people that are tired of buying a system, and then still having to sacrifice details so i can get the consistantly smooth framerates i want. I'd like to be able to play these games smooth as butter at high details, save for the uber resolutions that i really don't think anyone actually needs considering the point at which games are at right now with detail. Maybe when we have several gigs of onboard memory for micro textures and many many billions of polys a second... but that's a ways off still. what are you looking for ? fillrate or raw 3d power ?? for fillrate any 256 bit gddr card will work, i suppose, because 1024 is still small. for 3d power (64 people hacking each other all on screen simultaneously) i think you would need at least a dual cpu and perhaps a dual 1800 gto coming out on 230306. You may as well wait for the improved 1600@128bit with built in crossfire, due later this year. the last card i got was a x800 pro with venice@1800ghz showing 23 frames in a crowded town ( no action - only peace, no aa no af @1280x1024) in guildwars. pretty sad for a 200++ euro card. can someone tell me how much benefit there is from a dual cpu for games NOT supporting it. how much does it help improve the base fps ?? oh and btw i read the cod2 is poorly programmed AND greedy. the demo doesnt even comes close to the ingame requrements, so i doubt a 60 fps *base performance* is realistic in the near future. |
#3
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hardware needed to run the best at 60fps?
"tom" wrote in message ... On Mon, 13 Mar 2006 04:26:03 GMT, "Spaceman" wrote: From people who might possibly be able to do this(if the hardware even exists yet), is there a setup out there that can run COD2 at 60fps, maxed out details at maybe 1024x768 with 4xAA? i don't need uber resolutions, as i believe a medium resolution with a good amount of AA looks better than a higher resolution without it. how about Battlefield2 at the same level? In your opinions, what are the most demanding games out right now, or coming up, as far as detail goes? I'm one of those people that are tired of buying a system, and then still having to sacrifice details so i can get the consistantly smooth framerates i want. I'd like to be able to play these games smooth as butter at high details, save for the uber resolutions that i really don't think anyone actually needs considering the point at which games are at right now with detail. Maybe when we have several gigs of onboard memory for micro textures and many many billions of polys a second... but that's a ways off still. what are you looking for ? fillrate or raw 3d power ?? for fillrate any 256 bit gddr card will work, i suppose, because 1024 is still small. for 3d power (64 people hacking each other all on screen simultaneously) i think you would need at least a dual cpu and perhaps a dual 1800 gto coming out on 230306. You may as well wait for the improved 1600@128bit with built in crossfire, due later this year. the last card i got was a x800 pro with venice@1800ghz showing 23 frames in a crowded town ( no action - only peace, no aa no af @1280x1024) in guildwars. pretty sad for a 200++ euro card. can someone tell me how much benefit there is from a dual cpu for games NOT supporting it. how much does it help improve the base fps ?? oh and btw i read the cod2 is poorly programmed AND greedy. the demo doesnt even comes close to the ingame requrements, so i doubt a 60 fps *base performance* is realistic in the near future. how did they get the 360 version running at 60fps? |
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