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3DS Uses DMP's PICA200 GPU
No ATI GPU in 3DS. Too bad.
http://www.neogaf.com/forum/showthread.php?t=398994 http://forum.beyond3d.com/showthread.php?t=57800 http://www.dmprof.com/release/20100621_3DS_EN.html "The PICA200 scales with up to four pipelines and processes from up to four programmable vertex units. The 3D core, using their proprietary graphics technology named MAESTRO-2G, the second generation of the Maestro design, implements custom graphics algorithms as hardware for enabling a set of shading features that include per-vertex sub-surface scattering, bidirectional reflectance distribution function, cook- torrance, polygon subdivision, and soft shadowing. Their image post- processing module, the PICA-FBM frame buffer management, can polish the image with anti-aliasing and a set of other 2D functions and can actually be licensed independently as a core for 2D-only devices. In either case, the PICA-FBM can be extended with a PICA-VG vector graphics module." |
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