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Thread Tools | Display Modes |
#1
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Native resolution
I have a Gateway FPD2185W 21" widescreen with a native resolution of 1680
X1050, hooked up to a 6800GT via VGA. It now seems that if I select a resolution lower than this it shifts the display about 4 inches to the right, with the right hand 4 inches not visible. The problem with this is if I start a game that does not support the native resolution, the same thing happens to the game. It just started doing this today, out of the blue. I have reinstalled my drivers (84.21 Forceware) and done some exploring on Google to no avail. Any ideas? Rod |
#2
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Native resolution
"Rod" wrote in message ... I have a Gateway FPD2185W 21" widescreen with a native resolution of 1680 X1050, hooked up to a 6800GT via VGA. It now seems that if I select a resolution lower than this it shifts the display about 4 inches to the right, with the right hand 4 inches not visible. The problem with this is if I start a game that does not support the native resolution, the same thing happens to the game. It just started doing this today, out of the blue. I have reinstalled my drivers (84.21 Forceware) and done some exploring on Google to no avail. Any ideas? Rod another reason i *hate* LCD |
#3
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Native resolution
* Rod:
I have a Gateway FPD2185W 21" widescreen with a native resolution of 1680 X1050, hooked up to a 6800GT via VGA. It now seems that if I select a resolution lower than this it shifts the display about 4 inches to the right, with the right hand 4 inches not visible. The problem with this is if I start a game that does not support the native resolution, the same thing happens to the game. It just started doing this today, out of the blue. I have reinstalled my drivers (84.21 Forceware) and done some exploring on Google to no avail. Any ideas? Sure. Connecting a LCD via VGA (analog) is the worst idea. The gfx card has to convert the digital signal into an analog signal, and the monitor has to convert the analog signal back to digital. This doesn't only affect image quality, it also leads to the effect that the LCD has to synchronize with a bunch of different horizontal frequencies. Especially with cheaper LCDs the synchronization sometimes can fail, resulting in a shifted image. Now it's time to do what you're supposed to do when you bought your monitor: RTFM. Your monitor should have a button that lets you initiate the synchronization process. Press it, and the picture should get cenetered. If that fails, use the manual controls of your monitor to correct the shifting. If the monitor is a somewhat better model it will memorize the settings so you only have to do that once. The best thing would be to use a DVI connection - better image quality and no such side effects. Benjamin |
#4
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Native resolution
OK, I'm making no assumptions on how you're connecting or why, that's
your issue and you do what you do for your own reasons. As this only started recently, double check your connections (bent pins or cables?) just in case it's something simple. The issue seems to be that many programs and games don't support widescreen format resolutions and only support older standard resolutions, e.g. 800x600, 1024x768, 1280x1024 etc and not 1280x800 or 1680x1050. Even connecting with a DVI cable you'd still have a problem because although you'd get better image quality image scaling / centering would still be required. I did have a quick glance on Gateway's website, but I don't know what hardware scaling your monitor is capable of - it does however say the monitor can autosense so as the other poster says, RTFM - there should be something about this in the manual. You should be able to click the autosense feature on and it should detect the incoming resolution and adjust / centre accordingly, or as stated below, save a few settings in memory automatically. May be worth checking out game websites for patch updates or workarounds (config file edits?) to support the widescreen resolutions in what you want. Also check the refresh rates in the control panel. Your monitor may have saved the settings for say, 1024x768 @ 75 hz, but not at 60Hz which your driver may have defaulted to when you reinstalled it - may be worth checking those settings. Good luck, Neil. In message , Benjamin Gawert writes * Rod: I have a Gateway FPD2185W 21" widescreen with a native resolution of 1680 X1050, hooked up to a 6800GT via VGA. It now seems that if I select a resolution lower than this it shifts the display about 4 inches to the right, with the right hand 4 inches not visible. The problem with this is if I start a game that does not support the native resolution, the same thing happens to the game. It just started doing this today, out of the blue. I have reinstalled my drivers (84.21 Forceware) and done some exploring on Google to no avail. Any ideas? Sure. Connecting a LCD via VGA (analog) is the worst idea. The gfx card has to convert the digital signal into an analog signal, and the monitor has to convert the analog signal back to digital. This doesn't only affect image quality, it also leads to the effect that the LCD has to synchronize with a bunch of different horizontal frequencies. Especially with cheaper LCDs the synchronization sometimes can fail, resulting in a shifted image. Now it's time to do what you're supposed to do when you bought your monitor: RTFM. Your monitor should have a button that lets you initiate the synchronization process. Press it, and the picture should get cenetered. If that fails, use the manual controls of your monitor to correct the shifting. If the monitor is a somewhat better model it will memorize the settings so you only have to do that once. The best thing would be to use a DVI connection - better image quality and no such side effects. Benjamin -- Neil J Bundy |
#5
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Native resolution
Benjamin Gawert writes:
The best thing would be to use a DVI connection - better image quality and no such side effects. There is no detectible difference in image quality in most cases. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#6
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Native resolution
"Neil J Bundy" wrote in message ... OK, I'm making no assumptions on how you're connecting or why, that's your issue and you do what you do for your own reasons. As this only started recently, double check your connections (bent pins or cables?) just in case it's something simple. The issue seems to be that many programs and games don't support widescreen format resolutions and only support older standard resolutions, e.g. 800x600, 1024x768, 1280x1024 etc and not 1280x800 or 1680x1050. Even connecting with a DVI cable you'd still have a problem because although you'd get better image quality image scaling / centering would still be required. I did have a quick glance on Gateway's website, but I don't know what hardware scaling your monitor is capable of - it does however say the monitor can autosense so as the other poster says, RTFM - there should be something about this in the manual. You should be able to click the autosense feature on and it should detect the incoming resolution and adjust / centre accordingly, or as stated below, save a few settings in memory automatically. May be worth checking out game websites for patch updates or workarounds (config file edits?) to support the widescreen resolutions in what you want. Also check the refresh rates in the control panel. Your monitor may have saved the settings for say, 1024x768 @ 75 hz, but not at 60Hz which your driver may have defaulted to when you reinstalled it - may be worth checking those settings. I'd like to thank all who replied. I downloaded the manual from gateway's website and discovered the "reset" button. Boy do I feel like a n00b. |
#7
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Native resolution
* Neil J Bundy:
OK, I'm making no assumptions on how you're connecting or why, that's your issue and you do what you do for your own reasons. As this only started recently, double check your connections (bent pins or cables?) just in case it's something simple. The issue seems to be that many programs and games don't support widescreen format resolutions and only support older standard resolutions, e.g. 800x600, 1024x768, 1280x1024 etc and not 1280x800 or 1680x1050. That's at least partially nonsense. Most (if not all) Windows applications always run with the resolution Windows is set up for. If Windows is set to a widescreen resolution then Windows programs also run with widescreen resolution. As to games, most newer games do support widescreen ootb. Other games can be tweaked. For those that don't run in widescreen resolution the image will be either stretched to fit the widescreen or it will display with black bars on the side. Even connecting with a DVI cable you'd still have a problem because although you'd get better image quality image scaling / centering would still be required. That's utterly BS. With DVI the image is always centered... Benjamin |
#8
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Native resolution
* Mxsmanic:
The best thing would be to use a DVI connection - better image quality and no such side effects. There is no detectible difference in image quality in most cases. What are "most cases" for you? If you speak of 15" TFTs running at 1024x768 then you're right, in most cases you don't see much difference (but that doesn't mean you see nothing at all). For bigger screens like the 17" TFTs that are standard today there usually is a really noticeable difference, except maybe for people like Stevie Wonder. The difference also increases with displays getting bigger... Benjamin |
#9
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Native resolution
"Benjamin Gawert" wrote in message ... * Mxsmanic: The best thing would be to use a DVI connection - better image quality and no such side effects. There is no detectible difference in image quality in most cases. What are "most cases" for you? If you speak of 15" TFTs running at 1024x768 then you're right, in most cases you don't see much difference (but that doesn't mean you see nothing at all). For bigger screens like the 17" TFTs that are standard today there usually is a really noticeable difference, except maybe for people like Stevie Wonder. The difference also increases with displays getting bigger... Benjamin Depends on the display. Samsung, for example, does an outstanding job with VGA. On my 21" 213T, there was NO difference. Even on my 1920x1080p 37", the difference is really, really small. Tom |
#10
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Native resolution
Check out www.widescreengamingforums.com for hints, tricks, and guidance on
what games support wide screen resolutions, and to what degree. Clint "Benjamin Gawert" wrote in message ... * Neil J Bundy: OK, I'm making no assumptions on how you're connecting or why, that's your issue and you do what you do for your own reasons. As this only started recently, double check your connections (bent pins or cables?) just in case it's something simple. The issue seems to be that many programs and games don't support widescreen format resolutions and only support older standard resolutions, e.g. 800x600, 1024x768, 1280x1024 etc and not 1280x800 or 1680x1050. That's at least partially nonsense. Most (if not all) Windows applications always run with the resolution Windows is set up for. If Windows is set to a widescreen resolution then Windows programs also run with widescreen resolution. As to games, most newer games do support widescreen ootb. Other games can be tweaked. For those that don't run in widescreen resolution the image will be either stretched to fit the widescreen or it will display with black bars on the side. Even connecting with a DVI cable you'd still have a problem because although you'd get better image quality image scaling / centering would still be required. That's utterly BS. With DVI the image is always centered... Benjamin |
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