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#1
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(Heavenly Sword) I guess we have to bow before the graphical might that is PS3 -- CGI-ish cut-scene graphics done realtime
newest and best screen-shot (non-playable, touched-up cut-scene) of
Heavenly Sword http://i16.tinypic.com/2rcwyz6.jpg developer "nAo" quote: "Cutscenes use in game engine, nothing more, nothing less." http://www.beyond3d.com/forum/showpo...&postcount=150 peonic quote: "Only touch up work done on the image was a quick re-do of the specular highlighting on the eyes, the blurring on the background, and then resizing and jpeg'ing." http://www.neogaf.com/forum/showpost...postcount=1223 Tameem (Ninja Tam) quote: "I'm assuming most of you have seen the "Cinematic Production" teaser. The facial model and texturing you see is based on the actress and the expression is comprised of a series of blend-shapes driven by the mocap data. Each expression is tweaked by us so that we remain true to the original performance. Lighting and depth of field is then applied to the scene and the results, I hope you'll agree, look pretty nice. This particular example doesn't have the floor in place and we've made it into a 1280x1024 size image so that it can be used as a desktop wallpaper." http://www.beyond3d.com/forum/showpo...&postcount=139 so it's realtime, but touched-up, and of course, not playable. but good God it does look good. for comparison here is normal cut-scene from Heavenly Sword that has not been touched up: http://photos.digitalrave.net/images/1849hs2.jpg as you can see there's a vast difference between ^that^ and this: http://i16.tinypic.com/2rcwyz6.jpg |
#2
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(Heavenly Sword) I guess we have to bow before the graphical might that is PS3 -- CGI-ish cut-scene graphics done realtime
On 10 Mar, 01:59, "AirRaid" wrote:
newest and best screen-shot (non-playable, touched-up cut-scene) of Heavenly Sword http://i16.tinypic.com/2rcwyz6.jpg developer "nAo" quote: "Cutscenes use in game engine, nothing more, nothing less." http://www.beyond3d.com/forum/showpo...&postcount=150 peonic quote: "Only touch up work done on the image was a quick re-do of the specular highlighting on the eyes, the blurring on the background, and then resizing and jpeg'ing." http://www.neogaf.com/forum/showpost...postcount=1223 Tameem (Ninja Tam) quote: "I'm assuming most of you have seen the "Cinematic Production" teaser. The facial model and texturing you see is based on the actress and the expression is comprised of a series of blend-shapes driven by the mocap data. Each expression is tweaked by us so that we remain true to the original performance. Lighting and depth of field is then applied to the scene and the results, I hope you'll agree, look pretty nice. This particular example doesn't have the floor in place and we've made it into a 1280x1024 size image so that it can be used as a desktop wallpaper." http://www.beyond3d.com/forum/showpo...&postcount=139 so it's realtime, but touched-up, and of course, not playable. but good God it does look good. for comparison here is normal cut-scene from Heavenly Sword that has not been touched up: http://photos.digitalrave.net/images/1849hs2.jpg as you can see there's a vast difference between ^that^ and this:http://i16.tinypic.com/2rcwyz6.jpg I don't get it. Why claim that a quite obviously post-processed image is in game? Doesn't the in-game image speak for itself? Clearly Team Ninja gas got the PS3 working well, so why photoshop an image to that degree? |
#3
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(Heavenly Sword) I guess we have to bow before the graphical might that is PS3 -- CGI-ish cut-scene graphics done realtime
"Total Anihiliation" wrote in message ups.com... On 10 Mar, 01:59, "AirRaid" wrote: newest and best screen-shot (non-playable, touched-up cut-scene) of Heavenly Sword http://i16.tinypic.com/2rcwyz6.jpg developer "nAo" quote: "Cutscenes use in game engine, nothing more, nothing less." http://www.beyond3d.com/forum/showpo...&postcount=150 peonic quote: "Only touch up work done on the image was a quick re-do of the specular highlighting on the eyes, the blurring on the background, and then resizing and jpeg'ing." http://www.neogaf.com/forum/showpost...postcount=1223 Tameem (Ninja Tam) quote: "I'm assuming most of you have seen the "Cinematic Production" teaser. The facial model and texturing you see is based on the actress and the expression is comprised of a series of blend-shapes driven by the mocap data. Each expression is tweaked by us so that we remain true to the original performance. Lighting and depth of field is then applied to the scene and the results, I hope you'll agree, look pretty nice. This particular example doesn't have the floor in place and we've made it into a 1280x1024 size image so that it can be used as a desktop wallpaper." http://www.beyond3d.com/forum/showpo...&postcount=139 so it's realtime, but touched-up, and of course, not playable. but good God it does look good. for comparison here is normal cut-scene from Heavenly Sword that has not been touched up: http://photos.digitalrave.net/images/1849hs2.jpg as you can see there's a vast difference between ^that^ and this:http://i16.tinypic.com/2rcwyz6.jpg I don't get it. Why claim that a quite obviously post-processed image is in game? Doesn't the in-game image speak for itself? Clearly Team Ninja gas got the PS3 working well, so why photoshop an image to that degree? in all honesty, both of the pictures look really damn good. maybe the cinematic filters (blur and highlights) haven't yet been incorporated into the game engine yet but this is something we can expect??? I dunno. either way, it looks like a lot of fun. |
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