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"The Black Wibble" wrote in message ... Are there any accelerated functions in graphics hardware that Windows 95/98/2000/XP bypasses DirectX to ultilise? Not really, unless of course you use OpenGL for graphics or OpenAL for sound for example. At the end of the day, these APIs are ways of accessing the hardware that you have, so they all serve the same purpose (within their various abilities and constraints). |
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