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Microsoft talks Longhorn, XNA, and Xbox 2
http://www.gamespot.com/pc/action/do...s_6108247.html
Windows Gaming general manager Dean Lester updates GameSpot about next-generation consoles, XNA, and what Microsoft's new OS will mean for PC games. Recently, GameSpot sat down with Windows Graphics and Gaming general manager Dean Lester to discuss the current status of Longhorn, Microsoft's next PC operating system, which is due in 2006. Lester reaffirmed Microsoft's dedication to making Longhorn's game functionality as accessible as that of a modern console. However, he said the company wants to retain the strengths of the PC platform, which includes high-end graphics and sound hardware, online communities, post-release community support, and content updates, like modifications and maps. Microsoft is already working with major hardware manufacturers, such as Nvidia, ATI, andIntel (along with OEM manufacturers), to create prepackaged PCs with varying levels of midrange to high-end hardware with appropriately varying price points. Under such a plan, prepackaged PCs with certain processor speeds, certain amounts of RAM, and certain types of video cards would be given simple classifications or "levels." According to Lester, the plan is to simplify the process of selecting a good PC for games without having to be an expert on hardware. He provided a hypothetical example that compared a PC with a "level 5" designation that might have a medium processor speed, a medium amount of RAM, and a midrange video card, to a "level 7" PC that might have a faster processor, more RAM, and a higher-end video card. As you might expect, the "level 5" PC would also be less expensive than the "level 7." Either way, the "level" designations are not final, and they may not even be used at all. However, Microsoft is considering employing them to help newer users figure out what PCs they would need to be able to play the games they want to play. Microsoft is also considering applying this simplified designation system to a game's system requirements. That is, while game publishers will still be able to print detailed technical requirements on the back of a game box (speed of 3.0GHz and at least 512MB of RAM, for instance), these requirements might also be given a simpler designation. In essence, this system would let newer PC game players quickly and easily determine that they need computers of at least "level 5 or higher" to play a game with certain specific requirements rather than trying to figure out exactly how much RAM they currently have. Lester went on to explain other features that Microsoft's Games for Windows group wishes to improve on or simply wants streamline out of existence. One example was the conventional game installation system that requires users to sit through several lengthy loading screens. Lester stated flatly, "We need to make that go away." Ideally, Microsoft would like to make PC game installation as easy as the plug-and-play experience of console games, which can be played the instant a disc is dropped into a drive. Lester also outlined a more-streamlined display-driver model that would alleviate confusion with different graphics driver versions. This would be especially helpful in situations where certain versions of some drivers would work better with some games than others, depending on the hardware. When asked about Microsoft's first-party PC game publishing strategy, Lester replied that although he can't speak directly for Microsoft Game Studios (currently headed up by MGS executive Shane Kim), Microsoft's plan is to publish "platform-defining titles" for the PC. Lester clarified this statement by saying that in previous years, Microsoft's PC game division attempted to develop games that competed directly with high-end games like Half-Life 2 or Doom 3. This had the effect of taking away market share from that game's publisher, and it gave hardcore PC game enthusiasts a tougher choice about where to spend their gaming dollars. Meanwhile, more-casual players were put off by said games' complexities and technical requirements. Citing a much-higher quality crop of PC games this year (including The Sims 2, Doom 3, Medal of Honor: Pacific Assault, and [hopefully] Half-Life 2), Lester explained that Microsoft's game publishing strategy wasn't necessarily designed to compete with these high-end games, but its strategy was to help fill out the PC game roster as a whole--possibly in game genres that aren't as strong as they once were, such as sports games. To that end, Longhorn will natively support the XNA development system, and Longhorn-based PCs will directly benefit from this. "Xbox 2 peripherals will all work on PC," said Lester, clarifying that Xbox controllers, steering wheels, and other console-related peripheral functionality will all be brought into Longhorn's portfolio, as will Xbox Live functionality. For game players, this will make for, if nothing else, an added convenience, since playing a game on a PC or an Xbox will [ideally] come down to little more than unplugging the controller from one and plugging it in to the other. For game developers, Microsoft hopes that the introduction of XNA will help standardize development on both platforms--to such an extent that "you won't have to choose between Xbox or PC" to develop games...and, ideally, so that players won't have to choose between the two platforms to play these games. When asked about Longhorn's schedule and the current state of Microsoft's DirectX API, Lester affirmed that the next full upgrade to DirectX will be bundled with Longhorn, as previously announced. As such, Windows games should continue to have DirectX 9 as a stable platform on which to develop games, which is similar to the way in which console game manufacturers can stick with and specialize in developing for specific console hardware. The most recent point release, DirectX 9.0c, was to enable support for Shader Model 3.0, which is now being incorporated into newer games. We then asked Lester one final question. Considering how the next version of DirectX, released with Longhorn, will essentially be a new development platform--similar to a new console release--would Xbox 2 be based on Longhorn? Unfortunately, but unsurprisingly, Lester declined to comment. GameSpot will have additional details on Longhorn, XNA, and Microsoft's next-generation console as they become available. |
#2
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"Xenon" writes:
According to Lester, the plan is to simplify the process of selecting a good PC for games without having to be an expert on hardware. He provided a hypothetical example that compared a PC with a "level 5" designation that might have a medium processor speed, a medium amount of RAM, and a midrange video card, to a "level 7" PC that might have a faster processor, more RAM, and a higher-end video card. Holy crap. I hate when they do this. It's like when I try to bake a frozen pizza, and they write on the box "set your oven to 5". And then I stand there scratching my head trying to figure out what temperature do they mean. Like if saying 5 was easier than 200C. Arrgh. This world is going into a wrong direction. Marcin |
#3
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"Marcin Nowak" wrote in message ... "Xenon" writes: According to Lester, the plan is to simplify the process of selecting a good PC for games without having to be an expert on hardware. He provided a hypothetical example that compared a PC with a "level 5" designation that might have a medium processor speed, a medium amount of RAM, and a midrange video card, to a "level 7" PC that might have a faster processor, more RAM, and a higher-end video card. Holy crap. I hate when they do this. It's like when I try to bake a frozen pizza, and they write on the box "set your oven to 5". And then I stand there scratching my head trying to figure out what temperature do they mean. Like if saying 5 was easier than 200C. Arrgh. This world is going into a wrong direction. The difference is you can't ask your oven what temperature is a "5." Your PC will be able to tell you what grade of machine it is (albeit perhaps only if you're running Longhorn but I can't imagine there wouldn't be a separate DX10 download.) MY concern is how they're going to handle progress? Hopefully they'll just add new numbers at the top end as necessary rather than going with regular revisions like "Level 7 2006 is level 6 2007 is level 5 2009 etc." Granted that would mean eventually we'd have "level 33" machines and such, but that would be a long time off and the industry would probably only support a range of seven or so at a time. |
#4
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On 9/24/2004 9:51 AM, Xbot spake thusly:
MY concern is how they're going to handle progress? Hopefully they'll just add new numbers at the top end as necessary rather than going with regular revisions like "Level 7 2006 is level 6 2007 is level 5 2009 etc." Really good point. Without resetting the level system every couple of years (which would end up being just as confusing as the current system specs system) the numbers would eventually get ridiculously high. -Z- |
#5
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As usual, Microsoft start talking a load of waffle as if the whole world is
going to change when they release their next product. In reality, the only exciting thing is the marketing hype, of which this is a classic example. |
#6
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As usual, Microsoft start talking a load of waffle as if the whole world
is going to change when they release their next product. -Yes, absolutely. Why can't they be more like the truth-talking visionaries at Apple. Aaah, with their "first 64-bit desktop" and "worlds fastest computer". Oh yes, the truth of rdf -men. No, wait... |
#7
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"msgs" wrote in message ... As usual, Microsoft start talking a load of waffle as if the whole world is going to change when they release their next product. -Yes, absolutely. Why can't they be more like the truth-talking visionaries at Apple. Aaah, with their "first 64-bit desktop" and "worlds fastest computer". Oh yes, the truth of rdf -men. No, wait... Apple are so full of **** too, and people believe it so much that they use the iPod headphones instead of throwing them in the bin where they belong. |
#8
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Marcin Nowak wrote in message ...
"Xenon" writes: According to Lester, the plan is to simplify the process of selecting a good PC for games without having to be an expert on hardware. He provided a hypothetical example that compared a PC with a "level 5" designation that might have a medium processor speed, a medium amount of RAM, and a midrange video card, to a "level 7" PC that might have a faster processor, more RAM, and a higher-end video card. Holy crap. I hate when they do this. It's like when I try to bake a frozen pizza, and they write on the box "set your oven to 5". And then I stand there scratching my head trying to figure out what temperature do they mean. Like if saying 5 was easier than 200C. Arrgh. This world is going into a wrong direction. Marcin The industry already tried this nonsense in the mid 90s. It was called MPC or Multimedia PC, which set standards on a computer to make sure it would run consumer-based titles like Myst and what not. Back then, "multimedia" was a huge buzzword. Among the requirements of MPC was having a CD-ROM drive. By the time the MPC2 standard was updated, the "multimedia" buzzword had faded away. I think they went as high as MPC3 before realizing how useless the system was. I don't know of any hardware or software vendors that actually made use of it, and in any case people still had to pay attention to raw system specs since the MPC defined a baseline rather than a fixed configuration. It would only be useful in the latter case, but that would essentially reduce compliant PCs to black boxes. Although that wouldn't necessarily be a disadvantage since the only people who would need a numbering scheme probably shouldn't be poking around in the computer anyway. |
#9
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"Xbot" wrote in message ... MY concern is how they're going to handle progress? My thoughts exactly when I first read the article. This idea seems pretty half-baked to me. |
#10
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"Thundercracker" wrote in message om... Marcin Nowak wrote in message ... "Xenon" writes: According to Lester, the plan is to simplify the process of selecting a good PC for games without having to be an expert on hardware. He provided a hypothetical example that compared a PC with a "level 5" designation that might have a medium processor speed, a medium amount of RAM, and a midrange video card, to a "level 7" PC that might have a faster processor, more RAM, and a higher-end video card. Holy crap. I hate when they do this. It's like when I try to bake a frozen pizza, and they write on the box "set your oven to 5". And then I stand there scratching my head trying to figure out what temperature do they mean. Like if saying 5 was easier than 200C. Arrgh. This world is going into a wrong direction. Marcin The industry already tried this nonsense in the mid 90s. It was called MPC or Multimedia PC, which set standards on a computer to make sure it would run consumer-based titles like Myst and what not. Back then, "multimedia" was a huge buzzword. Among the requirements of MPC was having a CD-ROM drive. By the time the MPC2 standard was updated, the "multimedia" buzzword had faded away. I think they went as high as MPC3 before realizing how useless the system was. I don't know of any hardware or software vendors that actually made use of it, and in any case people still had to pay attention to raw system specs since the MPC defined a baseline rather than a fixed configuration. It would only be useful in the latter case, but that would essentially reduce compliant PCs to black boxes. Although that wouldn't necessarily be a disadvantage since the only people who would need a numbering scheme probably shouldn't be poking around in the computer anyway. All true and I hope I wasn't giving Microsoft too much credit by interpreting it the way I did, which is that the user could still upgrade individual components and there would be some sort of diagnostic tool very visibile in the OS which would confirm that their PC now conformed to a higher level classification. I guess it would still work with the closed-box method, since as you mentioned it's mainly the simple folk who are going to need the "levels" and more advanced consumers are probably going to continue to keep their actual specs in mind. |
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