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#1
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Voodoo 5 question
nevermind, i have no question other then why are you idiots using nvidia sheit? -- --------------------------------------------------------------------- "Are you still wasting your time with spam?... There is a solution!" Protected by GIANT Company's Spam Inspector The most powerful anti-spam software available. http://www.giantcompany.com |
#2
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nevermind, i have no question other then why are you idiots using nvidia
sheit? 'cause it works, if you're smart enough to configure it...and I don't have to send my money to those pesky dollar-devaluating canadians to buy it? What'da I win? Ski "The only way to find out how far is too far... is to go there" (remove spleen to e-mail) |
#3
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Probably because I had to give up my Voodoo5 since WindowsXP doesnt support
Glide - and games dont anymore either. And my car isnt even 5 years old, so I wont use Win98se just to have a Voodoo5 still running. I was a BIG 3dFx fan, and was sorry to see them go. "god" wrote in message ... nevermind, i have no question other then why are you idiots using nvidia sheit? -- --------------------------------------------------------------------- "Are you still wasting your time with spam?... There is a solution!" Protected by GIANT Company's Spam Inspector The most powerful anti-spam software available. http://www.giantcompany.com |
#4
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Sept1967 wrote:
Probably because I had to give up my Voodoo5 since WindowsXP doesnt support Glide - and games dont anymore either. And my car isnt even 5 years old, so I wont use Win98se just to have a Voodoo5 still running. I was a BIG 3dFx fan, and was sorry to see them go. I'm still using a Voodoo3 to run a second monitor. Along with my GeForce3 Ti200 for my primary monitor. IIRC, I paid something like $179 for my Voodoo3... Back when they were one of the best cards for gaming... I still play one game that supports it, SWAT3, but I play it using the GeForce card... -- "Outback" Jon Gould | Let those who RIDE, 2003 Kawasaki Concours (wreck)| 1976 Honda CB750F (needs work)| DECIDE. 1972 Yamaha DS7 (project) | | HELMET LAWS SUCK CQ CQ CQ de KC2BNE | ______________________________|___________________ _________ AMD XP 1700+ @ 1540 MHz 768M PC2100 DDR @ 280 MHz Soyo K7V Dragon Plus 120GB and 40GB Maxtor HD Asus GeForce3 Ti200 (220/460) Acer 24x10x40 CDRW Cornerstone 21" Monitor Nostromo n50 Speedpad In war, when a commander becomes so bereft of reason and perspective that he fails to understand the dependence of arms on Divine guidance, he no longer deserves victory. -Douglas MacArthur -----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- http://www.newsfeeds.com - The #1 Newsgroup Service in the World! -----== Over 100,000 Newsgroups - 19 Different Servers! =----- |
#5
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god wrote:
nevermind, i have no question other then why are you idiots using nvidia sheit? [rimshot] badump-ching! [/rimshot] The V5 was a really great card for that short time period it existed. Everyone I've read whose got their mits on one says it's really a fun card overall. Not nearly as fast as todays stuff, but it had most of the things we now use - Multisample Antialiasing algorithems (which NVidia later incorporated into the GF3 CineFX(1) engine), basic anisotropy, zbuffer culling, etc. Keep in mind though that the Voodoo never really died. NVidia has taken a lot of the ideas the last 3dFX designers thought up and tried incorporating little bits of them into the current product lines. MSAA is a direct decendent of the V4/V5 full screen antialiasing method. Quincunx is a simplified example of that. Use a jittered grid, rotated(?), only sample the neighboring edge pixels in a pseudo 2x1 fashion, then apply post process filtering to achieve an almost 5 sample quality (4x FSAA is 8 sample) - pretty much the V5 method. I even remember the two being compared; the Geforce with Supersampling versus the V5's Multisampling method and the controversy over blurring, etc. Now everyone uses optimized MSAA methods. |
#6
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On Sat, 1 Nov 2003 11:41:23 -0500, "god"
wrote: nevermind, i have no question other then why are you idiots using nvidia sheit? Because 3DFX went out of buisiness! |
#7
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In alt.comp.periphs.videocards.nvidia, god ordered an army of hamsters to
type: nevermind, i have no question other then why are you idiots using nvidia sheit? because theres an FX in GeforceFX |
#8
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"phobos" wrote in message ... god wrote: nevermind, i have no question other then why are you idiots using nvidia sheit? [rimshot] badump-ching! [/rimshot] The V5 was a really great card for that short time period it existed. Everyone I've read whose got their mits on one says it's really a fun card overall. Not nearly as fast as todays stuff, but it had most of the things we now use - Multisample Antialiasing algorithems (which NVidia later incorporated into the GF3 CineFX(1) engine), basic anisotropy, zbuffer culling, etc. Keep in mind though that the Voodoo never really died. NVidia has taken a lot of the ideas the last 3dFX designers thought up and tried incorporating little bits of them into the current product lines. MSAA is a direct decendent of the V4/V5 full screen antialiasing method. Quincunx is a simplified example of that. Use a jittered grid, rotated(?), only sample the neighboring edge pixels in a pseudo 2x1 fashion, then apply post process filtering to achieve an almost 5 sample quality (4x FSAA is 8 sample) - pretty much the V5 method. I even remember the two being compared; the Geforce with Supersampling versus the V5's Multisampling method and the controversy over blurring, etc. Now everyone uses optimized MSAA methods. 3dfx used RGSS ( rotated grid supersampling ) |
#9
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"ec" wrote in message news:OZGpb.1577$Zb7.209@fed1read01... "phobos" wrote in message ... god wrote: nevermind, i have no question other then why are you idiots using nvidia sheit? [rimshot] badump-ching! [/rimshot] The V5 was a really great card for that short time period it existed. Everyone I've read whose got their mits on one says it's really a fun card overall. Not nearly as fast as todays stuff, but it had most of the things we now use - Multisample Antialiasing algorithems (which NVidia later incorporated into the GF3 CineFX(1) engine), basic anisotropy, zbuffer culling, etc. Keep in mind though that the Voodoo never really died. NVidia has taken a lot of the ideas the last 3dFX designers thought up and tried incorporating little bits of them into the current product lines. MSAA is a direct decendent of the V4/V5 full screen antialiasing method. Quincunx is a simplified example of that. Use a jittered grid, rotated(?), only sample the neighboring edge pixels in a pseudo 2x1 fashion, then apply post process filtering to achieve an almost 5 sample quality (4x FSAA is 8 sample) - pretty much the V5 method. I even remember the two being compared; the Geforce with Supersampling versus the V5's Multisampling method and the controversy over blurring, etc. Now everyone uses optimized MSAA methods. 3dfx used RGSS ( rotated grid supersampling ) BTW: Source: http://www.riva3d.com/fsaa.html 3dfx never used multisampling, all their AA was RGSS. You can read about it pretty much anywhere. |
#10
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"ec" wrote in message news:OZGpb.1577$Zb7.209@fed1read01... "phobos" wrote in message ... god wrote: nevermind, i have no question other then why are you idiots using nvidia sheit? [rimshot] badump-ching! [/rimshot] The V5 was a really great card for that short time period it existed. Everyone I've read whose got their mits on one says it's really a fun card overall. Not nearly as fast as todays stuff, but it had most of the things we now use - Multisample Antialiasing algorithems (which NVidia later incorporated into the GF3 CineFX(1) engine), basic anisotropy, zbuffer culling, etc. Keep in mind though that the Voodoo never really died. NVidia has taken a lot of the ideas the last 3dFX designers thought up and tried incorporating little bits of them into the current product lines. MSAA is a direct decendent of the V4/V5 full screen antialiasing method. Quincunx is a simplified example of that. Use a jittered grid, rotated(?), only sample the neighboring edge pixels in a pseudo 2x1 fashion, then apply post process filtering to achieve an almost 5 sample quality (4x FSAA is 8 sample) - pretty much the V5 method. I even remember the two being compared; the Geforce with Supersampling versus the V5's Multisampling method and the controversy over blurring, etc. Now everyone uses optimized MSAA methods. 3dfx used RGSS ( rotated grid supersampling ) Ack, one more good rad about 3dfx's old RGSS: http://www.voodoofiles.com/3dfx/fsaa.asp |
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