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Using 1152x864 resolution has black lines and squares in UT2004.
Does anyone know why I cannot use 1152x864 resolution (32bit) without
these annoying graphic glitches (look like from shadows?)? If I lower to 1024x768 resolution, they don't appear. I tried disabling both FSAA and Anisotropic for 1152x864 resolution, but they were still there. I have an ATI Radeon 9800 Pro AIW (128 MB) with Catalyst v4.5 driver. I cannot go higher because I would be downgraded to 60hz refresh rate which flickers to my eyes. 1152x864 is the highest I can go for 75hz refresh rate on my Samsung 763mb 17" monitor. I also have all graphic details cranked to the maximum in the game. Thank you in advance. -- "Ants. There's a size for every picnic, a colour for every occasion, and a bite to let you know that they are there. Apart from the bite, that could describe a Basenji pretty well." --Len Reddie /\___/\ / /\ /\ \ Phillip Pi (Ant) @ The Ant Farm: http://antfarm.ma.cx | |o o| | E-mail: NT or \ _ / Be sure you removed ANT from e-mail address if you get ( ) a returned e-mail. |
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#3
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wrote in message news Does anyone know why I cannot use 1152x864 resolution (32bit) without these annoying graphic glitches (look like from shadows?)? If I lower to 1024x768 resolution, they don't appear. I tried disabling both FSAA and Anisotropic for 1152x864 resolution, but they were still there. I have an ATI Radeon 9800 Pro AIW (128 MB) with Catalyst v4.5 driver. I cannot go higher because I would be downgraded to 60hz refresh rate which flickers to my eyes. 1152x864 is the highest I can go for 75hz refresh rate on my Samsung 763mb 17" monitor. I also have all graphic details cranked to the maximum in the game. It would help if you mentioned the brand and type of monitor. Any LCD not running at native resolutions has issues of some kind. I don't know of any LCD with a native resolution of 1152x864. They go 1024x768 14-15", 1280x1024 17-19", 1600x1200 20 +". CRT's should not do this at 1152x768. |
#4
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On Tue, 25 May 2004 03:24:55 GMT, "Augustus"
wrote: wrote in message news Does anyone know why I cannot use 1152x864 resolution (32bit) without these annoying graphic glitches (look like from shadows?)? If I lower to 1024x768 resolution, they don't appear. I tried disabling both FSAA and Anisotropic for 1152x864 resolution, but they were still there. I have an ATI Radeon 9800 Pro AIW (128 MB) with Catalyst v4.5 driver. I cannot go higher because I would be downgraded to 60hz refresh rate which flickers to my eyes. 1152x864 is the highest I can go for 75hz refresh rate on my Samsung 763mb 17" monitor. I also have all graphic details cranked to the maximum in the game. It would help if you mentioned the brand and type of monitor. Any LCD not running at native resolutions has issues of some kind. I don't know of any LCD with a native resolution of 1152x864. They go 1024x768 14-15", 1280x1024 17-19", 1600x1200 20 +". CRT's should not do this at 1152x768. OP says it's a "Samsung 763mb 17" monitor," Augustus. And, presumably, it wouldn't be an LCD monitor or he wouldn't be having problems with a 60Hz refresh rate. patrickp - take five to email me |
#5
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"patrickp" wrote in message ... On Tue, 25 May 2004 03:24:55 GMT, "Augustus" wrote: wrote in message news Does anyone know why I cannot use 1152x864 resolution (32bit) without these annoying graphic glitches (look like from shadows?)? If I lower to 1024x768 resolution, they don't appear. I tried disabling both FSAA and Anisotropic for 1152x864 resolution, but they were still there. I have an ATI Radeon 9800 Pro AIW (128 MB) with Catalyst v4.5 driver. I cannot go higher because I would be downgraded to 60hz refresh rate which flickers to my eyes. 1152x864 is the highest I can go for 75hz refresh rate on my Samsung 763mb 17" monitor. I also have all graphic details cranked to the maximum in the game. It would help if you mentioned the brand and type of monitor. Any LCD not running at native resolutions has issues of some kind. I don't know of any LCD with a native resolution of 1152x864. They go 1024x768 14-15", 1280x1024 17-19", 1600x1200 20 +". CRT's should not do this at 1152x768. OP says it's a "Samsung 763mb 17" monitor," Augustus. And, presumably, it wouldn't be an LCD monitor or he wouldn't be having problems with a 60Hz refresh rate. patrickp - take five to email me Do you have the latest drivers for the screen loaded? Is 1153x864 at 75hz a native resolution for this screen or are you forcing it? |
#6
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Inglo wrote:
On 5/24/2004 3:41 PM brightened our day with: Does anyone know why I cannot use 1152x864 resolution (32bit) without these annoying graphic glitches (look like from shadows?)? If I lower to 1024x768 resolution, they don't appear. I tried disabling both FSAA and Anisotropic for 1152x864 resolution, but they were still there. I have an ATI Radeon 9800 Pro AIW (128 MB) with Catalyst v4.5 driver. I cannot go higher because I would be downgraded to 60hz refresh rate which flickers to my eyes. 1152x864 is the highest I can go for 75hz refresh rate on my Samsung 763mb 17" monitor. I also have all graphic details cranked to the maximum in the game. Is this something you can take a screenshot of? Because if you can't get a screenshot then its probably a monitor problem, if you have a LCD monitor it might just not like that resolution. Yeah, I can. I will try to get one later tonight. I am at work so I can't do it right now. -- "Ants. There's a size for every picnic, a colour for every occasion, and a bite to let you know that they are there. Apart from the bite, that could describe a Basenji pretty well." --Len Reddie /\___/\ / /\ /\ \ Phillip Pi (Ant) @ The Ant Farm: http://antfarm.ma.cx | |o o| | E-mail: NT or \ _ / Be sure you removed ANT from e-mail address if you get ( ) a returned e-mail. |
#7
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Shawk wrote:
"patrickp" wrote in message ... On Tue, 25 May 2004 03:24:55 GMT, "Augustus" wrote: wrote in message news Does anyone know why I cannot use 1152x864 resolution (32bit) without these annoying graphic glitches (look like from shadows?)? If I lower to 1024x768 resolution, they don't appear. I tried disabling both FSAA and Anisotropic for 1152x864 resolution, but they were still there. I have an ATI Radeon 9800 Pro AIW (128 MB) with Catalyst v4.5 driver. I cannot go higher because I would be downgraded to 60hz refresh rate which flickers to my eyes. 1152x864 is the highest I can go for 75hz refresh rate on my Samsung 763mb 17" monitor. I also have all graphic details cranked to the maximum in the game. It would help if you mentioned the brand and type of monitor. Any LCD not running at native resolutions has issues of some kind. I don't know of any LCD with a native resolution of 1152x864. They go 1024x768 14-15", 1280x1024 17-19", 1600x1200 20 +". CRT's should not do this at 1152x768. OP says it's a "Samsung 763mb 17" monitor," Augustus. And, presumably, it wouldn't be an LCD monitor or he wouldn't be having problems with a 60Hz refresh rate. Do you have the latest drivers for the screen loaded? Is 1153x864 at 75hz a native resolution for this screen or are you forcing it? The highest it can go is 1280x1024 at 60hz. I can't force it 75hz. I do have the latest Catalyst drivers and monitor drivers (a bit old from the Web site). And yes, this is a CRT monitor (forgot to say SynchMaster). See http://www.amazon.com/exec/obidos/tg...s&vi=tech-data for details. -- "Ants. There's a size for every picnic, a colour for every occasion, and a bite to let you know that they are there. Apart from the bite, that could describe a Basenji pretty well." --Len Reddie /\___/\ / /\ /\ \ Phillip Pi (Ant) @ The Ant Farm: http://antfarm.ma.cx | |o o| | E-mail: NT or \ _ / Be sure you removed ANT from e-mail address if you get ( ) a returned e-mail. |
#8
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OP says it's a "Samsung 763mb 17" monitor," Augustus. And,
presumably, it wouldn't be an LCD monitor or he wouldn't be having problems with a 60Hz refresh rate. patrickp - take five to email me Hmm...didn't notice that. Thanks |
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