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Tripping over stuff...



 
 
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  #1  
Old March 10th 11, 12:22 PM posted to alt.comp.periphs.videocards.nvidia,comp.games.development.design
Skybuck Flying[_3_]
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Posts: 230
Default Tripping over stuff...

Sometimes when I play call of juarez I wish I could trip over stuff... like
little things... a cactus, a box, just something... so the ragdoll physics
which come into play when death occurs also come into play during normal
play... I could then fall to the ground and continue shooting from the
ground.

To prevent exploits the game should detect when the player is in an
unconfortable position and slowly take away health... if the position is ok
then the player can remain lieing on the ground.

This could also be interesting to fake death or so ! =D

This could also be used to hide/cover better behind certain objects or to
fall down to try and evade (sniper) bullits...

Bye,
Skybuck.


  #2  
Old March 12th 11, 03:32 AM posted to alt.comp.periphs.videocards.nvidia
PW[_3_]
external usenet poster
 
Posts: 13
Default Tripping over stuff...

Why do you post stuff like this in a graphics card newsgroup? Geesh!

On Thu, 10 Mar 2011 13:22:01 +0100, "Skybuck Flying"
wrote:

Sometimes when I play call of juarez I wish I could trip over stuff... like
little things... a cactus, a box, just something... so the ragdoll physics
which come into play when death occurs also come into play during normal
play... I could then fall to the ground and continue shooting from the
ground.

To prevent exploits the game should detect when the player is in an
unconfortable position and slowly take away health... if the position is ok
then the player can remain lieing on the ground.

This could also be interesting to fake death or so ! =D

This could also be used to hide/cover better behind certain objects or to
fall down to try and evade (sniper) bullits...

Bye,
Skybuck.

 




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