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Idea for Quake 3/Live: "Skill Glow"



 
 
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  #1  
Old February 22nd 09, 08:31 AM posted to alt.comp.periphs.videocards.nvidia,alt.games.quake3,comp.games.development.design
Skybuck Flying[_2_]
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Posts: 1,459
Default Idea for Quake 3/Live: "Skill Glow"

Hello,

I just had another idea for Quake3/Live:

Depending on a player's rank he/she starts glowing.

For example newbies/bad players have no glow.

Pretty good players have "yellow glow".

Even better players have "orange glow".

Very very very good players have "red glow".

Like the quad damage but then different color

If player has quad damage then he/she is simply blue or maybe a combination
if that looks good

Just an idea... could be fun to watch !

Bye,
Skybuck.




  #2  
Old February 22nd 09, 08:34 AM posted to alt.comp.periphs.videocards.nvidia,alt.games.quake3,comp.games.development.design
Skybuck Flying[_2_]
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Posts: 1,459
Default Idea for Quake 3/Live: "Skill Glow"

This concept could be further expanded to different colors for players for
different stats for example players that are hard to kill.... have "green
glow".

Players which chicken out a lot are pansies or so: "pink glow"

(In read in two days quake 3 live beta goes public... I hope it starts fast
because that's very important for me !

I want to be playing in less than 10 seconds if possible ! even 5 ! just
like quake 3 ! )

Bye,
Skybuck


 




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