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#11
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eVGA 7900GT manufacturer-overclocked to 550/1580 at Newegg @359 !!
Higher-order surfaces have been around since DX8. (There's a hacked Truform
patch for Quake II, looks pretty good on the character models.) However, in modern titles the "dynamic" geometry generation screws with the real-time shadows, so it cannot be used. More detailed meshes will just take some time to appear, and it seems to be purely limited by the sheer horsepower available to today's cards, not waiting on some new, unsupported feature. -- "War is the continuation of politics by other means. It can therefore be said that politics is war without bloodshed while war is politics with bloodshed." "McGrandpa" wrote in message ... Higher resolution meshes in the models. But that's the base end stuff, the building block. At the upper rendering end, I don't know. Softshadows give an awfully realistic (and sometimes creepy) feel to the whole scene. The lighting/shadowing *did it* for me in FEAR. It went from ' it's ok, ho-hum' to 'oh hell!' just that quick. That's going from 6800GT 256 single card to 7800GTX 256 SLI. When I turned on Softshadows for the 6800GT, things slowed to molasses in January in game. Nothing in FEAR slowed down the 7800GTX's though. And the softshadows and ultra quality lighting do make a huge difference in both quality of the scene and in performance hit. We've now got real looking effects of all kinds. fire, smoke, water, rain, mist, shadowing, lighting. More realistic looking / shaped models would help. McG. |
#12
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eVGA 7900GT manufacturer-overclocked to 550/1580 at Newegg @359 !!
"John Lewis" wrote in message ... On Sat, 11 Mar 2006 11:47:37 GMT, "McGrandpa" wrote: "First of One" wrote in message ... Come to think of it, what tangible features is DX10 supposed to offer anyway? FP48? Game developers are barely scratching the surface with Shader Model 3.0. What could they possibly do, graphics-wise, to make a game like F.E.A.R. look more realistic? Higher resolution meshes in the models. But that's the base end stuff, the building block. At the upper rendering end, I don't know. Softshadows give an awfully realistic (and sometimes creepy) feel to the whole scene. The lighting/shadowing *did it* for me in FEAR. It went from ' it's ok, ho-hum' to 'oh hell!' just that quick. That's going from 6800GT 256 single card to 7800GTX 256 SLI. When I turned on Softshadows for the 6800GT, things slowed to molasses in January in game. Nothing in FEAR slowed down the 7800GTX's though. And the softshadows and ultra quality lighting do make a huge difference in both quality of the scene and in performance hit. We've now got real looking effects of all kinds. fire, smoke, water, rain, mist, shadowing, lighting. More realistic looking / shaped models would help. ... make FEAR a better game ?? Or give a more realistic (uh..) 'feel' to Lara's curves when she is in motion ? Preordered the latest version of Tomb Raider yet ? Gramps, come clean now; you are amongst friends... John Lewis Heh! John i've been in alt.games.tombraider since 97. I have not pre-ordered it yet. Not decided on GameStop or EBGames. Plenty of both here in the area It's looking good so far. McG. |
#13
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eVGA 7900GT manufacturer-overclocked to 550/1580 at Newegg @359 !!
"First of One" wrote in message ... Higher-order surfaces have been around since DX8. (There's a hacked Truform patch for Quake II, looks pretty good on the character models.) However, in modern titles the "dynamic" geometry generation screws with the real-time shadows, so it cannot be used. More detailed meshes will just take some time to appear, and it seems to be purely limited by the sheer horsepower available to today's cards, not waiting on some new, unsupported feature. -- "War is the continuation of politics by other means. It can therefore be said that politics is war without bloodshed while war is politics with bloodshed." "McGrandpa" wrote in message ... Higher resolution meshes in the models. But that's the base end stuff, the building block. At the upper rendering end, I don't know. Softshadows give an awfully realistic (and sometimes creepy) feel to the whole scene. The lighting/shadowing *did it* for me in FEAR. It went from ' it's ok, ho-hum' to 'oh hell!' just that quick. That's going from 6800GT 256 single card to 7800GTX 256 SLI. When I turned on Softshadows for the 6800GT, things slowed to molasses in January in game. Nothing in FEAR slowed down the 7800GTX's though. And the softshadows and ultra quality lighting do make a huge difference in both quality of the scene and in performance hit. We've now got real looking effects of all kinds. fire, smoke, water, rain, mist, shadowing, lighting. More realistic looking / shaped models would help. McG. I heard The Guy (an interview vid clip) SAY they could dial Lara Crofts level of detail up so high the looks make them nervous. I WANT that kinda detail! Probably none of us have the horsepower to play a game with the world modelled that high, but to have Laras mesh that high sounds....pretty darn good to me! When i get Tombraider: Legend installed and running, the first thing I want to do is two of her signature moves: pull up walkover (handstand) and Swan Dive! Next, give the Screenshot key a workout THEN: Let's Go Adventuring! see ya over in a.g.t. John McG. |
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