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#1
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Annoying bug in 81.85 with Quake 3
Automaticly selecting medium textures and bilinear filtering each time
the game starts. Changing the settings within quake requires it to be resetting the settings twice. I don't know what their doing (actually I've got my suspicions which I won't say) but it's time to be a little more up front. Nvidia has the advantage right now with a 6 month lead on the new hardware and a possible 2 tier card generation (limited 2 card manufacturing means a hell of a lot) The competitor will likely fumble the next generation if the green team pulls a fast turn around. Skip a generation (you've got the silicon) and do 4x as well as adding 2 xtra cards to the next. Do what it takes to get Aniso working properly and perhaps the next gen card ought to have less optimizations more of a solid performer. Come on now. They lost the xbox deal because of linux (there's no if and or butts about it, ati announced solid drivers then pulled out a month after they got the deal), nvidia should consider alternatives to doing the drivers themselves. Use ati's pullout as an advantage in online communities. |
#2
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Annoying bug in 81.85 with Quake 3
Are there build-in profiles for Quake3 in the nVidia drivers? What happens
if you delete them? You've double-checked that the autoexec config file doesn't contain any options that'll automatically default to medium textures and bilinear, and that no file in the Quake 3 directory is earmarked read-only, right? I don't want to insult your intelligence, but Quake 3 is a very old game. Most sites no longer use it for comparison testing. I wonder if this is related to the bug in MOHAA, where nVidia has to do specific application detection to get the game running (see the release notes). -- "War is the continuation of politics by other means. It can therefore be said that politics is war without bloodshed while war is politics with bloodshed." "Black" wrote in message ... Automaticly selecting medium textures and bilinear filtering each time the game starts. Changing the settings within quake requires it to be resetting the settings twice. |
#3
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Annoying bug in 81.85 with Quake 3
I've noticed that too about the 81.85's. It takes two times to make it
right, just like you said. Interesting. I too won't speak on it since I've been an n\/idi/-\ man since the 3D Prophet video card days. Anyone have a work around?? -- /\/\UF/-\S/-\ "Black" wrote in message ... Automaticly selecting medium textures and bilinear filtering each time the game starts. Changing the settings within quake requires it to be resetting the settings twice. I don't know what their doing (actually I've got my suspicions which I won't say) but it's time to be a little more up front. Nvidia has the advantage right now with a 6 month lead on the new hardware and a possible 2 tier card generation (limited 2 card manufacturing means a hell of a lot) The competitor will likely fumble the next generation if the green team pulls a fast turn around. Skip a generation (you've got the silicon) and do 4x as well as adding 2 xtra cards to the next. Do what it takes to get Aniso working properly and perhaps the next gen card ought to have less optimizations more of a solid performer. Come on now. They lost the xbox deal because of linux (there's no if and or butts about it, ati announced solid drivers then pulled out a month after they got the deal), nvidia should consider alternatives to doing the drivers themselves. Use ati's pullout as an advantage in online communities. |
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