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#21
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On Sun, 8 Aug 2004 21:11:05 +0100 "Danny" meeped
: Pat wrote: I'm new at this, but what is open GL and what is the benefit? I'm going to be upgrading my video card, but right now I have a Radeon 7500. I have a AMDXP 2000+. Should I install 1.0 gig DDR? What do I need to do to play DOOM 3? You need a better video card for a start, and not ATi - they're apparently addressing their Opengl shortcomings but it's taken 2 years and their Doom 3 drivers are highly BETA. Opengl is basically the best option if you're on an Nvidia card - where Direct3D could be accused of being bloaty openg is more streamlined and 'pure'. For a new card I'd recommend the 6800 GT or Ultra without hesitation - it is an outstanding piece of technology. As for the RAM, yes, if you can, get another gig - can never have too much RAM. Your CPU will be a bottleneck though - I don't know if you'd be able to play at medium settings with it even *with* a GT... OpenGL ROCKS !! (8¬ D) -- ) ___ ______ (__/_____) /) (, / ) / __ _ (/ _ /---( __ _/_ _ / (_(_/ (_(__/ )_(_(_ ) / ____)(_(_/ (_(__/_)_ (______) (_/ ( |
#22
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On Mon, 09 Aug 2004 09:28:45 GMT "Sleepy" meeped :
Half-Life 2 (due shortly) will use D3D. Half Life 2 will also have an OpenGL option.(unless they removed it post-leak ! ) (just like the original...which I always used because it gave me a considerably better frame rate at the time) -- ) ___ ______ (__/_____) /) (, / ) / __ _ (/ _ /---( __ _/_ _ / (_(_/ (_(__/ )_(_(_ ) / ____)(_(_/ (_(__/_)_ (______) (_/ ( |
#23
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ccs wrote:
-- "To argue with a person who has renounced the use of reason is like administering medicine to the dead." -- Thomas Paine Actually you are both wrong. It means Open Graphics Library. This man is correct. Argh. -- "To argue with a person who has renounced the use of reason is like administering medicine to the dead." -- Thomas Paine |
#24
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McGrandpa wrote:
Martin S. wrote: Open GL is short for Open Graphics Language. It was suppose to be an alterative to Direct-X back when Direct-X was shaky at best. It never really took off in a big way for the home market, except at ID Software. Except iD huh? Hah! Unreal, Unreal was Glide. UT, D3D. Half-Life Opengl and Direct3D. Actually a mix of code that one - 10% of quake code, 20% of Quake 2, and 70% Valve's own. and *MOST* 3D games through the Q3A period were either OpenGL or either OGL or DX. And it appears that 3Dfx Voodoo cards are what really caused the huge surge in use of OGL in PC games. Correct. Open GL existed before there was ever DirectX. Open GL subset was being run on the PC in DOS (even before Windows 3.1, I ran it in Win 3.0) for image viewing, animations, and some other things I never figured out. OGL has grown a lot since then. Just like Windows has. McG. Let's face it - OGL is the king. -- "To argue with a person who has renounced the use of reason is like administering medicine to the dead." -- Thomas Paine |
#25
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Granulated wrote:
You need a better video card for a start, and not ATi - they're apparently addressing their Opengl shortcomings but it's taken 2 years and their Doom 3 drivers are highly BETA. Opengl is basically the best option if you're on an Nvidia card - where Direct3D could be accused of being bloaty openg is more streamlined and 'pure'. For a new card I'd recommend the 6800 GT or Ultra without hesitation - it is an outstanding piece of technology. As for the RAM, yes, if you can, get another gig - can never have too much RAM. Your CPU will be a bottleneck though - I don't know if you'd be able to play at medium settings with it even *with* a GT... OpenGL ROCKS !! (8¬ D) Knew I'd see *you* somewhere else Gran -- "To argue with a person who has renounced the use of reason is like administering medicine to the dead." -- Thomas Paine |
#26
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Danny wrote:
YanquiDawg wrote: Direct X has more 3D features than OGL And yet this doesn't stop id from making the most advanced game engine ever seen with OGL... and MS is adding more all the time. AFAIK,OGL hasn't been updated in years. But the point of OGL is it's open! By being open it doesn't have to be universally updated by an all-encompassing body - it's like Linux - an individual user can do what they need to with it. This is why it's so much a better option than D3D. Since it's an interface standard, it _does_ need to be "universally updated by an all-encompassing body" or you end up with a hundred different mutually incompatible versions of it. Personally,I'd rather see OGL as the leading app,but the 800 lb. gorilla stomps anything in it's way. I concur there's more commercial polish in D3D, however synchronously there's more bloat. Financially speaking, OGL is a vastly better option. -- --John Reply to jclarke at ae tee tee global dot net (was jclarke at eye bee em dot net) |
#27
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J. Clarke wrote:
Danny wrote: YanquiDawg wrote: Direct X has more 3D features than OGL And yet this doesn't stop id from making the most advanced game engine ever seen with OGL... and MS is adding more all the time. AFAIK,OGL hasn't been updated in years. But the point of OGL is it's open! By being open it doesn't have to be universally updated by an all-encompassing body - it's like Linux - an individual user can do what they need to with it. This is why it's so much a better option than D3D. Since it's an interface standard, it _does_ need to be "universally updated by an all-encompassing body" or you end up with a hundred different mutually incompatible versions of it. Tell that one to id. -- "To argue with a person who has renounced the use of reason is like administering medicine to the dead." -- Thomas Paine |
#28
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Danny wrote:
McGrandpa wrote: Martin S. wrote: Open GL is short for Open Graphics Language. It was suppose to be an alterative to Direct-X back when Direct-X was shaky at best. It never really took off in a big way for the home market, except at ID Software. Except iD huh? Hah! Unreal, Unreal was Glide. THAT depended on your vid card and driver! GLide was for 3Dfx Voodoo. there were actualy several options for renderer. Including a default OpenGL, Direct3D, S3Metal, Software, and 3Dfx OpenGL (which would hang the entire system big time if used and there was no Voodoo card in) UT, Nope, same. several options for renderer. Check the .ini file D3D. Half-Life Opengl and Direct3D. Actually a mix of code that one - 10% of quake code, 20% of Quake 2, and 70% Valve's own. and *MOST* 3D games through the Q3A period were either OpenGL or either OGL or DX. And it appears that 3Dfx Voodoo cards are what really caused the huge surge in use of OGL in PC games. Correct. Open GL existed before there was ever DirectX. Open GL subset was being run on the PC in DOS (even before Windows 3.1, I ran it in Win 3.0) for image viewing, animations, and some other things I never figured out. OGL has grown a lot since then. Just like Windows has. McG. Let's face it - OGL is the king. I agree, only Mr. Greedy doesn't. You spell his name M$. I'm just a lowly McG. I spend money -- "To argue with a person who has renounced the use of reason is like administering medicine to the dead." -- Thomas Paine |
#29
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McGrandpa wrote:
Unreal was Glide. THAT depended on your vid card and driver! GLide was for 3Dfx Voodoo. there were actualy several options for renderer. Including a default OpenGL, Direct3D, S3Metal, Software, and 3Dfx OpenGL (which would hang the entire system big time if used and there was no Voodoo card in) Unreal was primarily written for Glide. Sure there were other options but none ran anywhere near as well as Glide. UT, Nope, same. several options for renderer. Check the .ini file They'd improved the D3D for the Unreal engine big time. It was about now that Nvidia were emerging big time. Let's face it - OGL is the king. I agree, only Mr. Greedy doesn't. You spell his name M$. I'm just a lowly McG. I spend money Scum. -- "To argue with a person who has renounced the use of reason is like administering medicine to the dead." -- Thomas Paine |
#30
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Danny wrote:
J. Clarke wrote: Danny wrote: YanquiDawg wrote: Direct X has more 3D features than OGL And yet this doesn't stop id from making the most advanced game engine ever seen with OGL... and MS is adding more all the time. AFAIK,OGL hasn't been updated in years. But the point of OGL is it's open! By being open it doesn't have to be universally updated by an all-encompassing body - it's like Linux - an individual user can do what they need to with it. This is why it's so much a better option than D3D. Since it's an interface standard, it _does_ need to be "universally updated by an all-encompassing body" or you end up with a hundred different mutually incompatible versions of it. Tell that one to id. You clearly have missed the point. Yes, id sells a product that works with some versions of OpenGL. So what? -- --John Reply to jclarke at ae tee tee global dot net (was jclarke at eye bee em dot net) |
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