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#1
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Crytek: Next-Gen Console Hardware Locked Down Next Year, Out In2012-2013, Epic Agrees
During the AMD Vision event, we got the opportunity to talk to Mike
Gamble, manager of CryTek's Engine Licensing Business. In a discussion that spanned from different APIs to challenges in adopting new platform. Due to expansion from a PC-only to a multi-platform engine, CryTek scored several new customers. At present time, CryTek has more thandozen oflicensees, who will all utilize the next-generation CryEngine3. CryEngine 3 is set to debut next month [October], and there areloads of projects that will utilize that engine, especially fewsurprises for the consoles. On the pictures in this article, you can see the demo of the engine running DirectX 9 build, expandable with DirectX 10, 10.1 and 11 extensions - depending on the adoption by the licensee. Thus, we'll refrain from commenting on the obligatory ATI's "DirectX 11 Gaming" cardboard, because the information there wasn't correct. Mike told us that the capabilities of DirectX9 [when properly optimized] are brilliant for customers that want to develop a title for current generation of consoles and PCs. The customers that are targeting next-generation console cycle and the PC should build upon the strengths of DirectX 11 API, given that most of next-generation console hardware will be locked down sometime next year, and pushed out in 2012-2013 frame. We got the same feedback from Epic in the matter of Unreal Engine 4, and the time will tell can CryTek develop into a successful engine developer as well. So far, the work on Crysis 2 is progressing with more impact on gameplay than ever before. Our take is that CryEngine 3 simply blew our minds with the realistic water physics and effects on the "camera" viewpoint... it was really interesting to feel the immersion effect, so the guys and girls in CryTek are looking good to win the award for the best looking water of them all. http://www.brightsideofnews.com/news...ext-month.aspx |
#2
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Crytek: Next-Gen Console Hardware Locked Down Next Year, Out In 2012-2013, Epic Agrees
Geez, that sounds like a press-release...
-miles -- "1971 pickup truck; will trade for guns" |
#3
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Crytek: Next-Gen Console Hardware Locked Down Next Year, Out In 2012-2013, Epic Agrees
"parallax-scroll" wrote in message ... During the AMD Vision event, we got the opportunity to talk to Mike Gamble, manager of CryTek's Engine Licensing Business. In a discussion that spanned from different APIs to challenges in adopting new platform. Due to expansion from a PC-only to a multi-platform engine, CryTek scored several new customers. At present time, CryTek has more thandozen oflicensees, who will all utilize the next-generation CryEngine3. CryEngine 3 is set to debut next month [October], and there areloads of projects that will utilize that engine, especially fewsurprises for the consoles. On the pictures in this article, you can see the demo of the engine running DirectX 9 build, expandable with DirectX 10, 10.1 and 11 extensions - depending on the adoption by the licensee. Thus, we'll refrain from commenting on the obligatory ATI's "DirectX 11 Gaming" cardboard, because the information there wasn't correct. Mike told us that the capabilities of DirectX9 [when properly optimized] are brilliant for customers that want to develop a title for current generation of consoles and PCs. The customers that are targeting next-generation console cycle and the PC should build upon the strengths of DirectX 11 API, given that most of next-generation console hardware will be locked down sometime next year, and pushed out in 2012-2013 frame. We got the same feedback from Epic in the matter of Unreal Engine 4, and the time will tell can CryTek develop into a successful engine developer as well. So far, the work on Crysis 2 is progressing with more impact on gameplay than ever before. Our take is that CryEngine 3 simply blew our minds with the realistic water physics and effects on the "camera" viewpoint... it was really interesting to feel the immersion effect, so the guys and girls in CryTek are looking good to win the award for the best looking water of them all. http://www.brightsideofnews.com/news...ext-month.aspx A little off-topic, but anyway: I am seriously thinking of getting a very high end gaming rig (I am tired of nothing getting better on the 360 for looks) and I want RPGs and good RTS game, there are too few for me. So when I read about the DX11 coming out on ATI's next 5000 series cards, I began holding back, because Nvidia will follow suit, and though typically more expensive, Nvidia almost always has issues solved with the driver support whereas ATI take too much time on newer cards. Having said this and reading what this article states, I am now wondering if I should wait for those cards simply because it doesn't seem that DX11 is going to be an issue for necessity for a few years to come; hell, many current games still use DX9. |
#4
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Crytek: Next-Gen Console Hardware Locked Down Next Year, Out In 2012-2013, Epic Agrees
MS is going use the Wii stradegy and turn the 720 into a Celeron300A
(moddable to 450MHZ) and Intel i740. Sony to not be outdone will buy NexGen from AMD so they can they have the only console with a NexGen CPU. It will use use a Nx686 180MHZ (PR233) and S3 Virge with a PCI slot for a Voodoo1 upgrade. Nintendo will just duct tape 2 Donkey Kong arcade cabinets together (dual Z80s!) and call it a day. |
#5
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Crytek: Next-Gen Console Hardware Locked Down Next Year, Out In2012-2013, Epic Agrees
On Sep 20, 1:18*am, "Jim" wrote:
MS is going use theWiistradegy and turn the 720 into a Celeron300A (moddable to 450MHZ) and Intel i740. *Sony to not be outdone will buy NexGen from AMD so they can they have the only console with a NexGen CPU. *It will use use a Nx686 180MHZ (PR233) and S3 Virge with a PCI slot for a Voodoo1 upgrade. *Nintendo will just duct tape 2Donkey Kongarcade cabinets together (dual Z80s!) and call it a day. LOL. |
#6
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Crytek: Next-Gen Console Hardware Locked Down Next Year, Out In 2012-2013, Epic Agrees
"Jim" wrote in message ... MS is going use the Wii stradegy and turn the 720 into a Celeron300A (moddable to 450MHZ) and Intel i740. Sony to not be outdone will buy NexGen from AMD so they can they have the only console with a NexGen CPU. It will use use a Nx686 180MHZ (PR233) and S3 Virge with a PCI slot for a Voodoo1 upgrade. Nintendo will just duct tape 2 Donkey Kong arcade cabinets together (dual Z80s!) and call it a day. LMAO! Good one. |
#7
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Crytek: Next-Gen Console Hardware Locked Down Next Year, Out In2012-2013, Epic Agrees
Where's that ONLIVE bs in all of this?
Didn't they say Crysis was running? Yeah sure ok |
#8
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Crytek: Next-Gen Console Hardware Locked Down Next Year, Out In 2012-2013, Epic Agrees
OnLive is going to use the IP over avian transport protocol.
http://www.dslreports.com/shownews/104393 You play your game on a blank screen then they send the video on a memory card. |
#9
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Crytek: Next-Gen Console Hardware Locked Down Next Year, Out In2012-2013, Epic Agrees
On Sep 20, 1:25*am, parallax-scroll wrote:
During the AMD Vision event, we got the opportunity to talk to Mike Gamble, manager of CryTek's Engine Licensing Business. In a discussion that spanned from different APIs to challenges in adopting new platform. Due to expansion from a PC-only to a multi-platform engine, CryTek scored several new customers. At present time, CryTek has more thandozen oflicensees, who will all utilize the next-generation CryEngine3. CryEngine 3 is set to debut next month [October], and there areloads of projects that will utilize that engine, especially fewsurprises for the consoles. On the pictures in this article, you can see the demo of the engine running DirectX 9 build, expandable with DirectX 10, 10.1 and 11 extensions - depending on the adoption by the licensee. Thus, we'll refrain from commenting on the obligatory ATI's "DirectX 11 Gaming" cardboard, because the information there wasn't correct. Mike told us that the capabilities of DirectX9 [when properly optimized] are brilliant for customers that want to develop a title for current generation of consoles and PCs. The customers that are targeting next-generation console cycle and the PC should build upon the strengths of DirectX 11 API, given that most of next-generation console hardware will be locked down sometime next year, and pushed out in 2012-2013 frame. We got the same feedback from Epic in the matter of Unreal Engine 4, and the time will tell can CryTek develop into a successful engine developer as well. So far, the work on Crysis 2 is progressing with more impact on gameplay than ever before. Our take is that CryEngine 3 simply blew our minds with the realistic water physics and effects on the "camera" viewpoint... it was really interesting to feel the immersion effect, so the guys and girls in CryTek are looking good to win the award for the best looking water of them all. http://www.brightsideofnews.com/news...cryengine-30-s... Amen! Xbox 720 in 2012? I'm down with that. |
#10
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Crytek: Next-Gen Console Hardware Locked Down Next Year, Out In2012-2013, Epic Agrees
On Sep 20, 2:13*am, "Tom" wrote:
"parallax-scroll" wrote in message ... During the AMD Vision event, we got the opportunity to talk to Mike Gamble, manager of CryTek's Engine Licensing Business. In a discussion that spanned from different APIs to challenges in adopting new platform. Due to expansion from a PC-only to a multi-platform engine, CryTek scored several new customers. At present time, CryTek has more thandozen oflicensees, who will all utilize the next-generation CryEngine3. CryEngine 3 is set to debut next month [October], and there areloads of projects that will utilize that engine, especially fewsurprises for the consoles. On the pictures in this article, you can see the demo of the engine running DirectX 9 build, expandable with DirectX 10, 10.1 and 11 extensions - depending on the adoption by the licensee. Thus, we'll refrain from commenting on the obligatory ATI's "DirectX 11 Gaming" cardboard, because the information there wasn't correct. Mike told us that the capabilities of DirectX9 [when properly optimized] are brilliant for customers that want to develop a title for current generation of consoles and PCs. The customers that are targeting next-generation console cycle and the PC should build upon the strengths of DirectX 11 API, given that most of next-generation console hardware will be locked down sometime next year, and pushed out in 2012-2013 frame. We got the same feedback from Epic in the matter of Unreal Engine 4, and the time will tell can CryTek develop into a successful engine developer as well. So far, the work on Crysis 2 is progressing with more impact on gameplay than ever before. Our take is that CryEngine 3 simply blew our minds with the realistic water physics and effects on the "camera" viewpoint... it was really interesting to feel the immersion effect, so the guys and girls in CryTek are looking good to win the award for the best looking water of them all. http://www.brightsideofnews.com/news...cryengine-30-s... A little off-topic, but anyway: I am seriously thinking of getting a very high end gaming rig (I am tired of nothing getting better on the 360 for looks) Which is why we need another console generation to start sooner rather than later! I take back my previous message in this thread! 2011, gentlemen... please! and I want RPGs It doesn't seem like there are very many of those on any platform besides the DS. and good RTS game, there are too few for me. So when I read about the DX11 coming out on ATI's next 5000 series cards, I began holding back, because Nvidia will follow suit, and though typically more expensive, Nvidia almost always has issues solved with the driver support whereas ATI take too much time on newer cards. Having said this and reading what this article states, I am now wondering if I should wait for those cards simply because it doesn't seem that DX11 is going to be an issue for necessity for a few years to come; hell, many current games still use DX9. |
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