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#21
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PSP2 has PS3 quality graphics
In alt.games.video.xbox Miles Bader wrote:
The Closer writes: If it's a "mock-up" is based on the GO, it's more than likely coming a fan, in which case it not going to be the *actual* design. Incidentally, is there a consensus as to why the psp go failed so badly? Ergonomics? Price? "Meh"? It was more expensive than the regular PSP. It didn't have better battery life than the regular PSP. It required you to buy your games from PSN as it has no UMD drive. Not all games - not even NEW games - were available on PSN. Those games that are on PSN cost MORE than the UMD version. You cannot buy/sell/lend used games on the PSP-Go. For $50 more you could buy a PS3. Seriously. Sony did not want the PSP-Go to replace the regular PSP but somehow expected the two devices to coexist side-by-side. So...what was the point? I don't know - neither did anyone else. -- It's not broken. It's...advanced. |
#22
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PSP2 has PS3 quality graphics
On Dec 16, 3:26*am, The alMIGHTY N wrote:
On Dec 12, 11:36*am, The Closer wrote: On Dec 11, 9:58*am, Miles Bader wrote: The Closer writes: Anyway the PSP2 - here are my thoughts -- the biggest factor to its success is not going to its graphics ability but the screen quality -- it really needs a screen the same quality as the iPhone 4 otherwise I'm inclined to agree with Pachter. Sony needed multiple attempts to get the screen right on the PSP1 -- this makes me very apprehensive whether they could pull off the PSP2 There's also the question of to what extent, having obsessed over the graphics, Sony will manage to screw up the controls / ergonomics / form-factor / pricing. They don't have a good track record... Another thing: Launch library. If Sony think they can rely on ports of old PS1/2 game libraries for launch titles, they're in for a rude shock. The launch library of the 3DS will be *massive* (If not unprecedented) and that's not even considering the 3D movie titles. You're absolutely correct, and that's where Sony's greatest challenge lies. They *don't* have a good track record with new tech, and developers aren't going to be confident in investing in all new IPs or even new entries in existing IPs on an untested Sony platform. I guarantee that most developers will have learned the lesson Sony probably didn't about the need to provide a brand new experience and so won't be putting anything more than ports or rudimentary expansions to their games on the new device. The general consensus in the industry is that Sony have a mindset that hardware alone will move sales. Related to this, is their failure to have a "Plan B" when they lost a whole bunch of exclusives in main console market (something which was partly their own doing) and their failure to develop any decent IP this generation aside from Uncharted (currently the jewel in the Sony crown) and Little Big Planet, which let's face it, is only going to have limited appeal among most hardcore gamers. The PS3 line-up for 2011 as impressive as it is, comes far too late in the generation-cycle to move vast quantities of consoles. |
#23
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PSP2 has PS3 quality graphics
On 12/16/2010 2:47 AM, The Closer wrote:
On Dec 16, 3:26 am, The alMIGHTY wrote: On Dec 12, 11:36 am, The wrote: On Dec 11, 9:58 am, Miles wrote: The writes: Anyway the PSP2 - here are my thoughts -- the biggest factor to its success is not going to its graphics ability but the screen quality -- it really needs a screen the same quality as the iPhone 4 otherwise I'm inclined to agree with Pachter. Sony needed multiple attempts to get the screen right on the PSP1 -- this makes me very apprehensive whether they could pull off the PSP2 There's also the question of to what extent, having obsessed over the graphics, Sony will manage to screw up the controls / ergonomics / form-factor / pricing. They don't have a good track record... Another thing: Launch library. If Sony think they can rely on ports of old PS1/2 game libraries for launch titles, they're in for a rude shock. The launch library of the 3DS will be *massive* (If not unprecedented) and that's not even considering the 3D movie titles. You're absolutely correct, and that's where Sony's greatest challenge lies. They *don't* have a good track record with new tech, and developers aren't going to be confident in investing in all new IPs or even new entries in existing IPs on an untested Sony platform. I guarantee that most developers will have learned the lesson Sony probably didn't about the need to provide a brand new experience and so won't be putting anything more than ports or rudimentary expansions to their games on the new device. The PS3 line-up for 2011 as impressive as it is, comes far too late in the generation-cycle to move vast quantities of consoles. Except that over the past two years, Sony has moved many more consoles than than MS has. This argument would have had some meat to it a few years ago, including with the games, but that line isn't so defined today. Two years ago, MS had well more than a 8m unit lead over Sony, now it is just over 4m. Consider your comment for hardware sales when the PS3 came out a year later, but closed the gap more than 50%. |
#24
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PSP2 has PS3 quality graphics
On Dec 8, 7:48*am, parallax-scroll wrote:
Industry analyst Michael Pachter thinks the PSP2 will be dead on arrival, but if it packs such a visual punch, would you be tempted? http://www.computerandvideogames.com....php?id=279536 Pachter also said the original PSP was dead on arrival despite the fact that it outsold both the 360 and PS3. For the longest time this generation it had outsold the 360 and PS3 COMBINED. - Jordan |
#25
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PSP2 has PS3 quality graphics
On Dec 10, 2:56*pm, Miles Bader wrote:
(GMAN) writes: Does this mean the PSP2 is going to cost $300-400 at launch? Its rumored the 3DS will. Such a rumor would almost certainly be false They did announce the pricing for Japan and it did come out to be about $300 after using the conversion rate. - Jordan |
#26
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PSP2 has PS3 quality graphics
Jordan writes:
They did announce the pricing for Japan and it did come out to be about $300 after using the conversion rate. The yen is insanely strong vs the dollar at this point (84 yen / USD -- it was 130 a few years ago!). They price based on what they consider reasonable for a given market, so to see the U.S. price, you'll have to wait and see what price they use. The current exchange rate hurts Nintendo when selling in the U.S., but they know well how notoriously, er, "price-conscious" the U.S. is (Japan, not as much), and the strength of the competition, so I'd guess that it will be $250. -Miles -- 97% of everything is grunge |
#27
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PSP2 has PS3 quality graphics
On Dec 17, 11:06*am, Jordan wrote:
On Dec 10, 2:56*pm, Miles Bader wrote: (GMAN) writes: Does this mean the PSP2 is going to cost $300-400 at launch? Its rumored the 3DS will. Such a rumor would almost certainly be false They did announce the pricing for Japan and it did come out to be about $300 after using the conversion rate. Did you obtain an Economics degree since the time you last posted here? No? Then shut the **** up. |
#28
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PSP2 has PS3 quality graphics
On Dec 17, 12:50*pm, Miles Bader wrote:
Jordan writes: They did announce the pricing for Japan and it did come out to be about $300 after using the conversion rate. The yen is insanely strong vs the dollar at this point (84 yen / USD -- it was 130 a few years ago!). *They price based on what they consider reasonable for a given market, so to see the U.S. price, you'll have to wait and see what price they use. Don't expect a moron who copies and pastes NPD figures and pretends he's an analyst for Jonah Falcon's pleasure to understand the finer points of purchasing power parity. |
#29
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PSP2 has PS3 quality graphics
On Dec 15, 12:20*pm, Doug Jacobs wrote:
In alt.games.video.xbox The alMIGHTY N wrote: You're absolutely correct, and that's where Sony's greatest challenge lies. They *don't* have a good track record with new tech, and developers aren't going to be confident in investing in all new IPs or even new entries in existing IPs on an untested Sony platform. I guarantee that most developers will have learned the lesson Sony probably didn't about the need to provide a brand new experience and so won't be putting anything more than ports or rudimentary expansions to their games on the new device. Actually I'd say Sony has a rep for great technology - just lousy software support both in terms of OS and 3rd party applications. For instance, the PSP is a great piece of technology but couldn't Sony have spent a bit more time to make it easier for people to transfer media to it? *This stuff with specially named folders and such was pretty silly. Sony also has a pretty bad rep for providing good support or tools to 3rd party developers. *They might have been able to get away with that with the PS1 and PS2 but things are a lot more competitive now, and if Sony wants the PSP2 to have a chance at competing with the 3DS they're going to have to really work hard to woo those developers. I didn't say that the technology was bad but that their recent track record (i.e. anything after the PlayStation 2) as far as enormous consumer support for new products in the gaming sector has been less than exemplary. Neither the PlayStation 3 nor the PlayStation Portable bombed, but the former took a couple of years to really get going and the latter still hasn't made a big splash in its market. Especially because of the PSP - and its "successor" the Go - developers will probably be even more inclined than they already were to just put out gimped ports and shells of "real" games for the first year until the hardware can prove itself on the market. On the other hand, it's impossible for any developer worth its weight in gold to look at the 3DS and not think about how much potential there is to create all new IPs or put brand new spins on existing IPs resulting in a much better launch library. The 3DS will make a *HUGE* splash in the market whereas the PSP 2 is almost 100% guaranteed to be lackluster in comparison. I think it still remains to be seen just how well the 3DS can pull off the 3D effect. *So far we've only got a handful of previews from folks who got a chance to use one for just a few minutes. *I'm interested to know how they're going to feel after a few hours. *Will the 3D effect continue to be useful or will it just feel like it's getting in the way? *Will developers be able to make good use of it, or will it feel like a last minute feature that was tacked on? You're asking the right questions from a long term standpoint, but those questions are really irrelevant as far as whether the device will make a big splash when it arrives. People were asking the same questions about the DS, but consumers didn't care in the end - the only thing that mattered to them was the excitement Nintendo generated, and they'll remember what Nintendo pulled off a few years ago when time comes around for them to choose again. I still think there's plenty of room for the PSP2 on the market but the developers there are going to have to do more than just port PS2/PS3 titles to the PSP2. *I also hope they do more than simply take PS2/PS3 franchises and continue them on the PSP2, even though I fully enjoyed the Ratchet & Clank PSP title. That's what I was talking about before. Developers *aren't* going to do more than that initially *because* of what happened with the PSP and to a lesser extent the PS3. Everyone already learned that simply trying to emulate a relatively modern console experience in a handheld device is nothing special. Thus far, this is all Sony purports to do again with the PSP2, just at a higher level of graphical quality. They haven't revealed anything that makes the device seem "special." What reason do developers have to think that things will go any differently this time around? Maybe if Sony is smart, they'll extend elements from the PS3 onto the PSP2. *How about linking your PS3 profile with the PSP2 and offer trophies and such with PSP2 games? * How about streaming apps? *Netflix and Hulu on the PSP2 would make a lot of sense wouldn't it? I don't know about "making sense" but those would be nice options to have... however, they assume that you're going to be using your device somewhere there's a connection. Such an assumption is more valid for a device like the iPod... I don't know about a portable gaming system, though. I suppose Sony may try to position it as more of a competitor to iPod Touch, iPhone, Android, etc. Ah, well, one can dream. -- It's not broken. *It's...advanced. |
#30
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PSP2 has PS3 quality graphics
On Dec 16, 2:47*am, The Closer wrote:
On Dec 16, 3:26*am, The alMIGHTY N wrote: On Dec 12, 11:36*am, The Closer wrote: On Dec 11, 9:58*am, Miles Bader wrote: The Closer writes: Anyway the PSP2 - here are my thoughts -- the biggest factor to its success is not going to its graphics ability but the screen quality -- it really needs a screen the same quality as the iPhone 4 otherwise I'm inclined to agree with Pachter. Sony needed multiple attempts to get the screen right on the PSP1 -- this makes me very apprehensive whether they could pull off the PSP2 There's also the question of to what extent, having obsessed over the graphics, Sony will manage to screw up the controls / ergonomics / form-factor / pricing. They don't have a good track record... Another thing: Launch library. If Sony think they can rely on ports of old PS1/2 game libraries for launch titles, they're in for a rude shock. The launch library of the 3DS will be *massive* (If not unprecedented) and that's not even considering the 3D movie titles. You're absolutely correct, and that's where Sony's greatest challenge lies. They *don't* have a good track record with new tech, and developers aren't going to be confident in investing in all new IPs or even new entries in existing IPs on an untested Sony platform. I guarantee that most developers will have learned the lesson Sony probably didn't about the need to provide a brand new experience and so won't be putting anything more than ports or rudimentary expansions to their games on the new device. The general consensus in the industry is that Sony have a mindset that hardware alone will move sales. Technically it did. The console sold decently early on although many people were just using it as a dedicated Blu-Ray player. Things are going fairly well for Sony now, but the problem obviously is that they exchanged "command" of the console space for "just competing" on the bet that the home video market would pay off in greater dividends. Related to this, is their failure to have a "Plan B" when they lost a whole bunch of exclusives in main console market (something which was partly their own doing) *and their failure to develop any decent IP *this generation aside from Uncharted (currently the jewel in the Sony crown) and Little Big Planet, which let's face it, *is only going to have limited appeal among most hardcore gamers. To be fair, there haven't really been many brand new first-party IPs this generation... The PS3 line-up for 2011 as impressive as it is, comes far too late in the generation-cycle to move vast quantities of consoles. The IPs seem geared towards core players who likely have already bought into a PlayStation 3 if they were inclined towards Sony. Further, while some of the older previous generation gamers have moved on from gaming, they're not being replaced by younger players who in the previous generation probably would have bought into the PlayStation 2 but in this generation went with the Wii instead. |
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