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#1
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128MB or 256MB card?
Can some tell me what the difference is, other then the obvious doubling of
memory? In the real world, what difference will it make? What difference will I notice? |
#2
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"Ook" wrote in message ... Can some tell me what the difference is, other then the obvious doubling of memory? In the real world, what difference will it make? What difference will I notice? You will notice the price difference. I doubt that games nowadays push the limit of 128MB cards. When, eventually, 256MB will be needed, you will probably need a new GPU as well. |
#3
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The difference is actually negligible unless you are running CAD or
rendering some huge graphic pictures such as in Adobe Photoshop. So let's say you were rendering a 15 meg painting you rendered with photoshop with a 256 meg card compared to a 128 meg card then you'll probably save anywhere from 15 to 30 seconds, and some people report saving only 10 seconds. The big difference might be when Windows 64 bit comes out (it's in beta now) next quarter for the Athlon 64. Provided of course the end user application is also 64 bit then it should make more of a difference than now. If all you're doing is gaming however then 128 meg cards are just fine for this purpose and should be only fractionally slower than a 256 meg card provided the graphics chip is nearly identical. regards B "Ook" wrote in message ... Can some tell me what the difference is, other then the obvious doubling of memory? In the real world, what difference will it make? What difference will I notice? |
#4
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"B" wrote in message ... The difference is actually negligible unless you are running CAD or rendering some huge graphic pictures such as in Adobe Photoshop. So let's say you were rendering a 15 meg painting you rendered with photoshop with a 256 meg card compared to a 128 meg card then you'll probably save anywhere from 15 to 30 seconds, and some people report saving only 10 seconds. I thought that system RAM was the most crucial part for working with Photoshop, but I must admit I'm not really into it. The big difference might be when Windows 64 bit comes out (it's in beta now) next quarter for the Athlon 64. Provided of course the end user application is also 64 bit then it should make more of a difference than now. This I cannot understand. 64-bit computing is supposed to break the 4GB barrier for system RAM (PAE not taken into consideration), and I think 4GB should be enough for most people. How does this come into play regarding videoram? |
#5
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On Sun, 30 Nov 2003 18:55:41 +0100, "Egil Solberg"
wrote: I thought that system RAM was the most crucial part for working with Photoshop, but I must admit I'm not really into it. You are quite right, video RAM has nothing to do with 2D applications performance, so long as its above about 16MB to hold the frame buffer for high colour in high resolutions. -- Andrew. To email unscramble & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevent text. Check groups.google.com before asking a question. |
#6
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Following prompt first aid from the medic "Ook"
managed to scrawl the following bloodstained message On Sun, 30 Nov 2003 09:25:38 -0700: Can some tell me what the difference is, other then the obvious doubling of memory? In the real world, what difference will it make? What difference will I notice? You will notice a difference about the time they release Doom 3, until then save your money... --------- Rgds Mike Remove XXX to reply Vegetarians eat vegetables. Beware of humanitarians! WWW.Dead-Fish.Com - Deep Sea Daddies... http://www.dvdprofiler.com/mycollect...s=the_Seahorse |
#7
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I'm sorry to disagree with you but having worked with extensive cad and
photoshop I personally have seen a difference in rendering large images with 256 meg cards and 128 meg cards of the same manufacturer and PC setup. As I said before the differences are so little that it makes almost no difference anyway but still the differences are there, and most especially if it's a 3d drawing. The differences are between 10 and 30 seconds on the systems I've seen which means that you're really wasting your money on 256 meg cards. I would really love to see a 64 bit version of windows XP running a 64 bit version of photoshop, a 256 meg video card, and 2 gigs or so of DDR ram memory. regards B "Andrew" spamtrap@localhost wrote in message ... On Sun, 30 Nov 2003 18:55:41 +0100, "Egil Solberg" wrote: I thought that system RAM was the most crucial part for working with Photoshop, but I must admit I'm not really into it. You are quite right, video RAM has nothing to do with 2D applications performance, so long as its above about 16MB to hold the frame buffer for high colour in high resolutions. -- Andrew. To email unscramble & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevent text. Check groups.google.com before asking a question. |
#8
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Following prompt first aid from the medic "Egil Solberg"
managed to scrawl the following bloodstained message On Sun, 30 Nov 2003 18:55:41 +0100: This I cannot understand. 64-bit computing is supposed to break the 4GB barrier for system RAM (PAE not taken into consideration), and I think 4GB should be enough for most people. How does this come into play regarding videoram? My first PC came with an enormous 4MB of RAM. Then it was 8, 16 32, 64, 128, 256, 512 at present. I already need 1Gig. How long before I need more? Video cards are already up to 256MB, though not exactly used by much out there at the moment. That will change too. When is enough ever enough with a PC? --------- Rgds Mike Remove XXX to reply Vegetarians eat vegetables. Beware of humanitarians! WWW.Dead-Fish.Com - Deep Sea Daddies... http://www.dvdprofiler.com/mycollect...s=the_Seahorse |
#9
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"Ook" wrote in message ...
Can some tell me what the difference is, other then the obvious doubling of memory? In the real world, what difference will it make? What difference will I notice? 128MB cards have generally higher clocked memory, because high clocked memory is expensive... and if you make a 256MB board you rather keep it cheap, so you use slower memory! So 128MB cards are generally faster... ofcourse... within a few months... things might change and games that actually can use 256MB come on the market.. then being able to keep 256MB on the card migth be a small pro vs. a 128MB card. Then again.. maybe it still takes up to a year before such games arise... Aah.. when to upgrade and wich choices to make... |
#10
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On Sun, 30 Nov 2003 18:42:07 +0100 "B" meeped :
or rendering some huge graphic pictures such as in Adobe Photoshop. So let's say you were rendering a 15 meg painting you rendered with photoshop with a 256 meg card compared to a 128 meg card then you'll probably save anywhere from 15 to 30 seconds, and some people report saving only 10 seconds where on EARTH did you get this information !!!!! lmao |
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