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#1
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Picture quality
Using Nvidia's 44.09-detonators.
Am I blind or howcome I can't see any differences in picture quality between "High Performance" and "Quality"- settings? I even took few screen captures from UT2003 using both settings and spent a moment comparing the pictures. After that I can't understand why those settings even exist? Supposely using "Quality" only slows down fps without any visually noticeable reason. Omega-drivers are perhaps a whole different story (haven't tried yet). |
#2
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"Aki Peltola" wrote
Using Nvidia's 44.09-detonators. Umm, correction: 44.03 :-) |
#3
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Which video card are you using?
-- DaveW "Aki Peltola" wrote in message ... Using Nvidia's 44.09-detonators. Am I blind or howcome I can't see any differences in picture quality between "High Performance" and "Quality"- settings? I even took few screen captures from UT2003 using both settings and spent a moment comparing the pictures. After that I can't understand why those settings even exist? Supposely using "Quality" only slows down fps without any visually noticeable reason. Omega-drivers are perhaps a whole different story (haven't tried yet). |
#4
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Aki Peltola wrote:
Using Nvidia's 44.09-detonators. Am I blind or howcome I can't see any differences in picture quality between "High Performance" and "Quality"- settings? I even took few screen captures from UT2003 using both settings and spent a moment comparing the pictures. After that I can't understand why those settings even exist? Supposely using "Quality" only slows down fps without any visually noticeable reason. Omega-drivers are perhaps a whole different story (haven't tried yet). The performance settings are mostly useful for Anisotropic filtering and FSAA. In regular games with normal bi/trilinear filtering and no AA, they don't make a big difference. They affect shader features under DirectX also (under high performance mode, reflections look more dull in DX8). They also do things like force certain optimizations in games. UT2003 normally has it's own LOD bias and trilinear filtering settings, but you can override them at the expense of a bit of aliasing at distances. The Omega drivers are just lumped together various versions of the main driver files. Some are from this set, others from earlier one, etc. They mainly screw with the LOD bias and texture sharpening options which can normally be enabled in the registry or with a tweaker program. I don't recommend them unless you're gullible. |
#5
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"DaveW" wrote
Which video card are you using? Geforce3, but I guess the textures would look quite the same as on GF4 for example with the same drivers&settings? Or have there been some massive GPU-improvement that makes all look more delicious when NOT using any FSAA or AF? |
#6
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"phobos" wrote
The Omega drivers are just lumped together various versions of the main driver files. Some are from this set, others from earlier one, etc. They mainly screw with the LOD bias and texture sharpening options which can normally be enabled in the registry or with a tweaker program. I don't recommend them unless you're gullible. So you're saying that all those Omega drivers do is just the LOD bias adjustment to make textures look sharper on "Quality" and vice versa when using the performance- setting? I certainly can do the same with Nvidia-drivers using Rivatuner etc. so Omega drivers = Handicap drivers? :-) |
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