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realtime PS3 KILLZONE IMPRESSIONS - IT'S NOWHERE NEAR THE CGI VIDEO OF E3 2005
http://www.1up.com/do/newsStory?cId=3157798 GDC 2007: Sony Showed Us Killzone It didn't say 'Killzone 2' so was it really? By 1UP Staff, 03/06/2007 "Explaining that this was a work-in-progress and it wouldn't be a part of his GDC Keynote the following morning, Sony Computer Entertainment Worldwide Studios President Phil Harrison wanted a way to point at the power that the PlayStation 3 could unlock. At the conclusion of a presentation that unveiled 'Home' and the irrefutably smart LittleBigPlanet, Sony showed us Killzone. It wasn't called 'Killzone 2,' it was just called 'Killzone' and the video footage appeared to be artifacted somehow. It wasn't the clear, crisp HD footage Harrison's presentation had been populated with -- it was almost like an afterthought. It didn't look as good as the fake- footage we saw at E3 2005, but it didn't look bad, either. It was just a half-hearted show of particle effects, bullets ripping through warehouses, tearing apart kitchens and showcasing the rag doll physics in the Killzone engine. If the footage ever surfaces, it'll likely be treated as an 'engine' demonstration, but the first-person perspective, gunplay and action clearly show gameplay in some state." .................................................. .................................................. .................................. http://tinyurl.com/2ufebg GDC 07: Killzone footage used to hype PlayStation Edge "Phil Harrison uses new glimpse of elusive PS3 shooter to tout Sony's new suite of Maya-based developer tools. By Tor Thorsen, GameSpot Posted Mar 7, 2007 10:32 am PT By almost all accounts, the most controversial moment of the 2005 Electronic Entertainment Expo came during Sony's press conference. As part of a montage of trailers for games coming to the then-just- announced PlayStation 3, the company showed off an intense trailer for a new Killzone title. While many dismissed the trailer's nearly photorealistic graphics as CG animation, Sony insisted that the clip was rendered in real time using the PS3's RSX graphics chip. Since then, though, the PS3 Killzone has disappeared, save for a report in a Dutch newspaper claiming the game's budget will run close to $20 million. The absence of any new footage led to further doubts about the E3 05 trailer's authenticity, and rampant speculation that a new trailer and/or demo would be flaunted at each subsequent Sony press event. Last night at Sony's 2007 Game Developers Conference press briefing in San Francisco, the company did indeed show off the first clip of Killzone in nearly two years. The segment was presented by Sony Worldwide Studios president Phil Harrison to help hype PlayStation Edge, a new suite of development tools Sony is offering to PS3 game developers free of charge. "The purpose of this clip is to show you the technology, not the game," Harrison said before rolling the footage. PlayStation Edge has two major components. The first is GCM Replay, an "incredibly powerful, RSX profiling tool" to help designers "get maximum performance" out of the PS3's GPU. Second is a suite of "lightweight, optimized libraries" to help developers take advantage of SPU geometry processes like animation and compression using the console's powerful Cell processor. After the tech-speak, the Killzone trailer rolled--and showed in-game sequences of varying quality. Set in a desolate urban wasteland, the segment showed human commandos fighting house-to-house with heavily armored Hellghast troopers. Interior sequences ran smoothly, looking reminiscent of F.E.A.R. with slicker graphics. A suitably chaotic Call of Duty 3-like tank battle with armored personnel carriers blasting alleyways was also shown. However, several in-engine slow-motion sequences failed to impress, with some in the back rows grousing that the shots looked like they were taken from the original Killzone. Debate aside, the Killzone clip did pique the interest of the audience. It also ended with a teaser--a black screen with the Killzone logo and "E3" in stylized letters at the bottom. "You can expect to see much more in July," promised Harrison.." .................................................. .................................................. .................................. http://www.gameinformer.com/News/Sto...1130.20140.htm GDC 07: Sony Reveals Killzone For PlayStation 3 by Billy Berghammer POSTED: 3/7/2007 1:05 PM "Even though Sony's Phil Harrison explained that it was only a tech demonstration of PlayStation 3 tools used to make games, they sure picked a title that would stir up some talk. Quite a bit of in-game footage from Killzone was shown, and even though the game looks like it's progressing nicely, it's definitely far from the initial trailer that the company initially showed. This new Killzone demo focused around a soldier being shot at and the ragdoll effect that the bullets had on the soon-to-be-fallen soldier. As each bullet struck the soldier, the soldier reacted realistically. The environments showed quite a bit of destructible elements, as well as some impressive lighting. However, the game's tech definitely lacked the presentation the initial trailer had. And even though this demonstration was only to show the tech and not the game, we we're left wondering why they chose to show Killzone. Regardless, it's still too early to pass any final judgments considering it was just a tech demo and the game wasn't in any playable state. The final moments of the footage showed a Killzone logo and the words E3 2007. It looks like we have a better grasp when we'll be getting our hands on this game." .................................................. .................................................. .................................. http://biz.gamedaily.com/industry/feature/?id=15432 "Before we exited, we were teased with a brand new Killzone video, which looked nowhere near the level of the CG video shown at E32005, but it did look quite good, probably visually on par with some of what we've seen in the Metal Gear Solid 4 trailers. Harrison said that more will be shown at this year's E3." .................................................. .................................................. .................................. my comment: oh sure, it'll be a decent looking PS3 game by PS3 standards, it will improve from where it is now, it might even look better than Gears Of War and Halo 3, but anyone expecting a game that looks even remotely CLOSE to the Killzone CGI video of E3 2005 will have to wait 5-6 years until PS4. |
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realtime PS3 KILLZONE IMPRESSIONS - IT'S NOWHERE NEAR THE CGI VIDEO OF E3 2005
On Mar 7, 3:33 pm, "AirRaid" wrote:
http://www.1up.com/do/newsStory?cId=3157798 GDC 2007: Sony Showed Us Killzone It didn't say 'Killzone 2' so was it really? By 1UP Staff, 03/06/2007 "Explaining that this was a work-in-progress and it wouldn't be a part of his GDC Keynote the following morning, Sony Computer Entertainment Worldwide Studios President Phil Harrison wanted a way to point at the power that the PlayStation 3 could unlock. At the conclusion of a presentation that unveiled 'Home' and the irrefutably smart LittleBigPlanet, Sony showed us Killzone. It wasn't called 'Killzone 2,' it was just called 'Killzone' and the video footage appeared to be artifacted somehow. It wasn't the clear, crisp HD footage Harrison's presentation had been populated with -- it was almost like an afterthought. It didn't look as good as the fake- footage we saw at E3 2005, but it didn't look bad, either. It was just a half-hearted show of particle effects, bullets ripping through warehouses, tearing apart kitchens and showcasing the rag doll physics in the Killzone engine. If the footage ever surfaces, it'll likely be treated as an 'engine' demonstration, but the first-person perspective, gunplay and action clearly show gameplay in some state." .................................................. ..........................*....................... ................................... http://tinyurl.com/2ufebg GDC 07: Killzone footage used to hype PlayStation Edge "Phil Harrison uses new glimpse of elusive PS3 shooter to tout Sony's new suite of Maya-based developer tools. By Tor Thorsen, GameSpot Posted Mar 7, 2007 10:32 am PT By almost all accounts, the most controversial moment of the 2005 Electronic Entertainment Expo came during Sony's press conference. As part of a montage of trailers for games coming to the then-just- announced PlayStation 3, the company showed off an intense trailer for a new Killzone title. While many dismissed the trailer's nearly photorealistic graphics as CG animation, Sony insisted that the clip was rendered in real time using the PS3's RSX graphics chip. Since then, though, the PS3 Killzone has disappeared, save for a report in a Dutch newspaper claiming the game's budget will run close to $20 million. The absence of any new footage led to further doubts about the E3 05 trailer's authenticity, and rampant speculation that a new trailer and/or demo would be flaunted at each subsequent Sony press event. Last night at Sony's 2007 Game Developers Conference press briefing in San Francisco, the company did indeed show off the first clip of Killzone in nearly two years. The segment was presented by Sony Worldwide Studios president Phil Harrison to help hype PlayStation Edge, a new suite of development tools Sony is offering to PS3 game developers free of charge. "The purpose of this clip is to show you the technology, not the game," Harrison said before rolling the footage. PlayStation Edge has two major components. The first is GCM Replay, an "incredibly powerful, RSX profiling tool" to help designers "get maximum performance" out of the PS3's GPU. Second is a suite of "lightweight, optimized libraries" to help developers take advantage of SPU geometry processes like animation and compression using the console's powerful Cell processor. After the tech-speak, the Killzone trailer rolled--and showed in-game sequences of varying quality. Set in a desolate urban wasteland, the segment showed human commandos fighting house-to-house with heavily armored Hellghast troopers. Interior sequences ran smoothly, looking reminiscent of F.E.A.R. with slicker graphics. A suitably chaotic Call of Duty 3-like tank battle with armored personnel carriers blasting alleyways was also shown. However, several in-engine slow-motion sequences failed to impress, with some in the back rows grousing that the shots looked like they were taken from the original Killzone. Debate aside, the Killzone clip did pique the interest of the audience. It also ended with a teaser--a black screen with the Killzone logo and "E3" in stylized letters at the bottom. "You can expect to see much more in July," promised Harrison.." .................................................. ..........................*....................... ................................... http://www.gameinformer.com/News/Sto...1130.20140.htm GDC 07: Sony Reveals Killzone For PlayStation 3 by Billy Berghammer POSTED: 3/7/2007 1:05 PM "Even though Sony's Phil Harrison explained that it was only a tech demonstration of PlayStation 3 tools used to make games, they sure picked a title that would stir up some talk. Quite a bit of in-game footage from Killzone was shown, and even though the game looks like it's progressing nicely, it's definitely far from the initial trailer that the company initially showed. This new Killzone demo focused around a soldier being shot at and the ragdoll effect that the bullets had on the soon-to-be-fallen soldier. As each bullet struck the soldier, the soldier reacted realistically. The environments showed quite a bit of destructible elements, as well as some impressive lighting. However, the game's tech definitely lacked the presentation the initial trailer had. And even though this demonstration was only to show the tech and not the game, we we're left wondering why they chose to show Killzone. Regardless, it's still too early to pass any final judgments considering it was just a tech demo and the game wasn't in any playable state. The final moments of the footage showed a Killzone logo and the words E3 2007. It looks like we have a better grasp when we'll be getting our hands on this game." .................................................. ..........................*....................... ................................... http://biz.gamedaily.com/industry/feature/?id=15432 "Before we exited, we were teased with a brand new Killzone video, which looked nowhere near the level of the CG video shown at E32005, but it did look quite good, probably visually on par with some of what we've seen in the Metal Gear Solid 4 trailers. Harrison said that more will be shown at this year's E3." .................................................. ..........................*....................... ................................... my comment: oh sure, it'll be a decent looking PS3 game by PS3 standards, it will improve from where it is now, it might even look better than Gears Of War and Halo 3, but anyone expecting a game that looks even remotely CLOSE to the Killzone CGI video of E3 2005 will have to wait 5-6 years until PS4. When are we going to get a good look at this since there is no more E3??? |
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realtime PS3 KILLZONE IMPRESSIONS - IT'S NOWHERE NEAR THE CGI VIDEO OF E3 2005
"AirRaid" wrote in message oups.com... http://www.1up.com/do/newsStory?cId=3157798 GDC 2007: Sony Showed Us Killzone It didn't say 'Killzone 2' so was it really? snipped I think we get the message: the PS3 is not going to live up to the hype and in Europe - and especially the UK - is going to be an overpriced and under specced insult. I, and I think many others who were once willing to buy the PS3, agree. Is there anything else for you to say? Gareth. |
#4
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realtime PS3 KILLZONE IMPRESSIONS - IT'S NOWHERE NEAR THE CGI VIDEO OF E3 2005
On Mar 8, 4:25 pm, "Gareth" wrote:
"AirRaid" wrote in message oups.com... http://www.1up.com/do/newsStory?cId=3157798 GDC 2007: Sony Showed Us Killzone It didn't say 'Killzone 2' so was it really? snipped I think we get the message: the PS3 is not going to live up to the hype and in Europe - and especially the UK - is going to be an overpriced and under specced insult. I, and I think many others who were once willing to buy the PS3, agree. Is there anything else for you to say? Gareth. yeah, it's just so pathetic how Sony onced touted that PS3 would be 1,000 the performance of PS2.... then IBM said they could get realistically, 100 times PS2 performance, then when CELL was revealed (not the PS3 version just the first working version), it was 50 times the performance of PS2, then when PS3 was revealed, the PS3 would be 35 times the power of PS2.....but when i look at the graphics of PS2 and PS3 games, there's not even that much of a leap. maybe 5 times better. the leap from PS1 to PS2 was very impressive because Sony was pushing the limits of graphics performance in 2000, and was indeed ahead of the fastest PC graphics cards/GPUs in rendering performance (not image quality though obviously)... but in 2006/2007 the PC looks like a low-end PC. it's funny how Sony and Microsoft switched position on high-bandwidth EDRAM for rendering performance. PS2 had it, Xbox1 didn't. but this time Xbox 360 has it, PS3 doesn't. is there anything else to say? yeah, I hope PS4 turns out good. that's all. |
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