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PS3 Killzone resurfaces - 120 man army working on the game



 
 
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  #1  
Old November 28th 06, 04:35 AM posted to alt.comp.periphs.videocards.nvidia,rec.games.video.sony,alt.games.video.sony-playstation2,alt.games.video.sony-playstation3,uk.games.video.playstation
AirRaid
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Posts: 126
Default PS3 Killzone resurfaces - 120 man army working on the game

......but it won't look half as good as the 2005 E3 trailer, because PS3
would need a GeForce 8800 to rival the trailer in realtime gameplay and
RSX is not even on par with a 7800 GTX in terms of fillrate and
bandwidth.....

________________

http://www.gamespot.com/news/6162365.html

PS3 Killzone resurfaces

Dutch daily spotlights Guerilla Games' elusive shooter; 120 developers
working on project, downloadable content confirmed.

By Tor Thorsen, GameSpot
Posted Nov 27, 2006 2:39 pm PT

Ever since its controversial trailer fired up 2005's Electronic
Entertainment Expo, the forthcoming Killzone game for the PlayStation 3
has been missing in action. It was nowhere to be seen at a variety of
high-profile events, including E3 2006 and the 2006 Tokyo Game Show.
The shooter wasn't even mentioned at the Gamers' Day events Sony held
to help hype the launch of the PS3.

Killzone for the PS3



Today, the long silence on the game was broken by the Dutch newspaper
de Volksrant. In an article titled, "A video game more expensive than
the most expensive film," the daily highlights the next-gen Killzone
and its developer, Amsterdam-based and Sony-owned Guerilla Games. The
piece's name comes from the fact that the game is costing more to
develop than the priciest film in Dutch history, director Paul
Verhoeven's World War II thriller Black Book (Zwartboek).

While Black Book cost more than 16 million euros (approximately $21
million), Guerilla won't mention specific numbers for Killzone's
budget. "Our budget tops [the film]," said Killzone director Arjan
Brussee. "We're working on the biggest multimedia project in Dutch
history."

Killzone's high cost is due to the labor-intensive development nature
of graphically demanding next-generation games. "Work that used to take
someone a week now takes him a month," said Brussee. Currently, some
120 developers are working on Killzone--roughly three times the staff
of the first Killzone. Interestingly, half of dev tem comes from
outside the Netherlands, up from one third on the PlayStation 2
original.

Another factor driving up the game's price tag is localization, as the
new Killzone will be fully translated in 20 different languages. This
effort will pay off in the long run, Brussee thinks. "You sell 30 to 40
percent more [units] with a translated version," he said.

The Volksrant article also confirmed suspicions that Killzone will have
downloadable content via the PS3's online PlayStation Store. "The
Killzone that is in stores is only the beginning," promised Brussee.
Though the developer did not go into specifics, the newspaper mentioned
that new "chapters" will be downloadable, raising the prospect of
episodic content.

  #2  
Old November 28th 06, 09:33 AM posted to alt.comp.periphs.videocards.nvidia,rec.games.video.sony,alt.games.video.sony-playstation2,uk.games.video.playstation
Mr. Impressive
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Posts: 8
Default PS3 Killzone resurfaces - 120 man army working on the game

AirRaid "unimpressively" said:

.....but it won't look half as good as the 2005 E3 trailer, because
PS3 would need a GeForce 8800 to rival the trailer in realtime
gameplay and RSX is not even on par with a 7800 GTX in terms of
fillrate and bandwidth.....


LOL, so now it's ok to boast who has the most fillrate as the
determining factor of the power of a console? In case you hadn't
noticed, the PS2 had/has more fillrate than the Gamecube and Xbox
combined. No Contest!

Also the RSX is more powerful than a 7800GTX. This has already been
proven at various websites, just check a previous post of mine for the
link. IF anything, the RSX is closer to a hybrid 8800/7950, but that
doesn't tell the whole story as the RSX is still completely different
hardware.


  #3  
Old November 29th 06, 08:00 PM posted to alt.comp.periphs.videocards.nvidia
AirRaid Mach 2.5
external usenet poster
 
Posts: 31
Default PS3 Killzone resurfaces - 120 man army working on the game


Mr. Impressive wrote:


Also the RSX is more powerful than a 7800GTX. This has already been
proven at various websites, just check a previous post of mine for the
link. IF anything, the RSX is closer to a hybrid 8800/7950, but that
doesn't tell the whole story as the RSX is still completely different
hardware.


pure bull****, pure fantasy. get your head out of your ass.

RSX is weaker than a 430 MHz 7800 GTX in bandwidth and fillrate.

in shader performance, its closer to a 550 MHz 7800 GTX.

LOL, in no way is RSX as powerful as 7950 (that's two highend GPUs you
moron) much less, the next-generation G80~8800.

are you a Sony fan-boy, an Nvidiot, or both ?

  #4  
Old November 30th 06, 01:38 AM posted to alt.comp.periphs.videocards.nvidia
John Lewis
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Posts: 392
Default PS3 Killzone resurfaces - 120 man army working on the game

On 29 Nov 2006 12:00:21 -0800, "AirRaid Mach 2.5"
wrote:


Mr. Impressive wrote:


Also the RSX is more powerful than a 7800GTX. This has already been
proven at various websites, just check a previous post of mine for the
link. IF anything, the RSX is closer to a hybrid 8800/7950, but that
doesn't tell the whole story as the RSX is still completely different
hardware.


pure bull****, pure fantasy. get your head out of your ass.

RSX is weaker than a 430 MHz 7800 GTX in bandwidth and fillrate.

in shader performance, its closer to a 550 MHz 7800 GTX.

LOL, in no way is RSX as powerful as 7950 (that's two highend GPUs you
moron) much less, the next-generation G80~8800.

are you a Sony fan-boy, an Nvidiot, or both ?


Well, you are a well-known ATi (er AMD-drone) fan-boy. Your statement
is kinda like the pot calling the kettle black.

John Lewis

 




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