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Nvidia's 'Nalu' vs ATI's 'Ruby'
"John Lewis" wrote in message ... On Thu, 15 Apr 2004 18:48:22 GMT, "somnambulist" wrote: "John Lewis" wrote in message ... On Thu, 15 Apr 2004 17:11:21 +1000, Minotaur wrote: Sorry to be picky, but I believe that the Xbox uses an Intel P3 733MHz, not an AMD processor. You are indeed correct, but the XBox still uses the NForce chipset. Huh ? The Xbox uses the NV2A GPU and the MCPX multifunction interface (including audio) both from nVidia. They were custom-built parts for the console and any resemblance of the NV2A combo GPU- Northbridge to the nForce IGP stops at the sharing of some common internal design ideas. See:- http://hackingthexbox.com/ Thanks John, I stand (partially) corrected then! -- somnambulist |
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"Asestar" a s e s t a r @ s t a r t . n o wrote in message ... I mean with so realistic graphics, games just might get a new dimension to them. I can remember countless games where i'm supposed to protect someone / rescue a hostage. Only those ill-fated moron "victums" were so stupid or bad looking that i ended up replaying the level, just because I shot them myself. One such example is Soldier Of Fortune 2 , single player campaign. I still can't forget those horribly big/terrified (or sometimes missing...) eyes of hostages I was suppose to protect It's just to bad that we are probably not going to see any of this latest technology for a long time in our PC games. It's always cracks me up when a new demo like Nalu comes out and everyone goes nuts and starts taking about how great the new games are going to be. The demos are just that, tech demos to show off what the cards can do. That sure doesn't translate into us gamers actually seeing any of this stuff in our games. Think about how long the "Dawn" has been around, or any of the cool looking ATI demos for that matter. Do we have any games yet that look anything as good as say ATI's "Nature" demo? Sure we have "Farcry" that looks great, but it's also killing off most mid level PC's. And it is a long way from what some of the 2 year plus demos look like. The problem is that for few game makers that are not afraid to push the envelop, there's many more that want to sell as many games as they can as cheaply as possible. So we are left playing games that still are built around 4 year old code. JLC |
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