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#1
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'Old' games and glide wrapper
Getting a 9800 non pro in the near future. Looking around there seems to be
probs with Quake 2, Half Life and a few other games with new cards being too fast. I wouldn't call these games old as I enjoy quite a few games from the glide and quake 1 era. Is there more info on the problems these games are having, any solutions and will I have probs with the really old games? Also, do people use a Glide to DX wrapper which actually works on the modern ATIs? TIA meshJ |
#2
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Dont have a 9800 but have the 9600 Pro. Saw your post. Hadnt played Q2 in a long time so just loaded it and tried it. On install it couldnt find Direct3D and wanted to re-install DX. Dont know what version that would have been (4?) but of course ignored that and carried on installing. It then said I didnt have a 2x CD player installed (which is of course correct) so I ignored that and carried on installing. No other probs. When I fired it up I didnt of course get an option for D3D under rendering so chose default openGL. Game played no prob whatsoever except for being dark even on highest game brightness setting. I could change this in the ATI control panel tho'....... I had the same problem in XP with older games being too dark with my 9700pro so I downloaded RadeonTweaker. It is a simple program that allows you to adjust the Gamma before and after playing a game. I just placed a shortcut on the desktop. There are other settings you can piddle around with. Wouldn't someone here like to update this program for today's cards? http://radeontweaker.sourceforge.net/ Half Life (and Opfor and Blue shift) were some of the games I loaded back onto the PC as soon as I got the new card - no probs with those at all. (Win XP Pro, XP2100+, 512meg of DDR2700) HTH. |
#3
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On Mon, 15 Sep 2003 13:52:10 +0100, meshJ wrote:
Getting a 9800 non pro in the near future. Looking around there seems to be probs with Quake 2, Half Life and a few other games with new cards being too fast. I wouldn't call these games old as I enjoy quite a few games from the glide and quake 1 era. Is there more info on the problems these games are having, any solutions and will I have probs with the really old games? Also, do people use a Glide to DX wrapper which actually works on the modern ATIs? TIA meshJ For my Radeon 9700 Pro, I use evoodooxp-3.2 for Quake2 for Glide to OpenGL. I put Glide2X.dll and Glide3x.dll into C:\Windows\System. Set video options in Q2 to 3DFX GL. I have tried 3 or 4 different wrappers, some just don't work. You have to experiment. For DOOM and DOOM 2 using Legacy 1.4 video set to OpenGL in Legacy Launcher. For Quake using Tenebrae. -- E-mail address is phony |
#4
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Thanks all, really looking forward to getting the card now!
meshJ "Phydeaux" wrote in message ... On Mon, 15 Sep 2003 13:52:10 +0100, meshJ wrote: Getting a 9800 non pro in the near future. Looking around there seems to be probs with Quake 2, Half Life and a few other games with new cards being too fast. I wouldn't call these games old as I enjoy quite a few games from the glide and quake 1 era. Is there more info on the problems these games are having, any solutions and will I have probs with the really old games? Also, do people use a Glide to DX wrapper which actually works on the modern ATIs? TIA meshJ For my Radeon 9700 Pro, I use evoodooxp-3.2 for Quake2 for Glide to OpenGL. I put Glide2X.dll and Glide3x.dll into C:\Windows\System. Set video options in Q2 to 3DFX GL. I have tried 3 or 4 different wrappers, some just don't work. You have to experiment. For DOOM and DOOM 2 using Legacy 1.4 video set to OpenGL in Legacy Launcher. For Quake using Tenebrae. -- E-mail address is phony |
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