A computer components & hardware forum. HardwareBanter

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Go Back   Home » HardwareBanter forum » Video Cards » Ati Videocards
Site Map Home Register Authors List Search Today's Posts Mark Forums Read Web Partners

Graphic problems with Catalyst 3.6 and OpenGL (Jedi Knight II)



 
 
Thread Tools Display Modes
  #1  
Old August 20th 03, 09:32 PM
Christian Atteneder
external usenet poster
 
Posts: n/a
Default Graphic problems with Catalyst 3.6 and OpenGL (Jedi Knight II)

Hi NG!

I just dug up Jedi Knight II and started playing it. This is so far my first
OpenGL game for a while. The last time I played it I had a Geforce 4. Now I
own a Radeon 9700 Pro and the game gives me some weird problems with the
character shadows. Not the shadows on the ground but the shadow effects on
the bodies. It's hard to explain but some polygons that are in the shadow
are bright and some polygons in the light are dark. It looks quite
irritating.
Has anyone a clue what can be done? The latest patch is already installed.
Is this a common OpenGL problem?

Thanks for your help!
Chris


  #2  
Old August 21st 03, 02:38 AM
Pluvious
external usenet poster
 
Posts: n/a
Default

On Wed, 20 Aug 2003 22:32:32 +0200, "Christian Atteneder"
wrote:

Hi NG!

I just dug up Jedi Knight II and started playing it. This is so far my first
OpenGL game for a while. The last time I played it I had a Geforce 4. Now I
own a Radeon 9700 Pro and the game gives me some weird problems with the
character shadows. Not the shadows on the ground but the shadow effects on
the bodies. It's hard to explain but some polygons that are in the shadow
are bright and some polygons in the light are dark. It looks quite
irritating.
Has anyone a clue what can be done? The latest patch is already installed.
Is this a common OpenGL problem?

Thanks for your help!
Chris


I found that exact problem with Star Trek : Elite Force 2 as well. If shadows
are on, the shadow effects on the faces are incorrect. It looks like the
polygons are getting lit wrong, causing weird black triangles to travel where
the shadow is supposed to be.

Guess it's only with OpenGL games this happens..

I'm using Omega 3.6 cats btw with a 9700 pro.

Pluvious



  #3  
Old August 21st 03, 10:31 PM
Christian Atteneder
external usenet poster
 
Posts: n/a
Default


I found that exact problem with Star Trek : Elite Force 2 as well. If

shadows
are on, the shadow effects on the faces are incorrect. It looks like the
polygons are getting lit wrong, causing weird black triangles to travel

where
the shadow is supposed to be.

Guess it's only with OpenGL games this happens..

I'm using Omega 3.6 cats btw with a 9700 pro.

Pluvious


Good to be not alone, but this sucks! If it even happens with new games and
also with the Omega drivers is this a major ATI OpenGL problem or what?

Chris


  #4  
Old August 22nd 03, 03:16 AM
Gary Robless
external usenet poster
 
Posts: n/a
Default

My Jedi K 2 works with Omega's modified version of 3.6

Gary
"Christian Atteneder" wrote in message
y.telekom.at...

I found that exact problem with Star Trek : Elite Force 2 as well. If

shadows
are on, the shadow effects on the faces are incorrect. It looks like the
polygons are getting lit wrong, causing weird black triangles to travel

where
the shadow is supposed to be.

Guess it's only with OpenGL games this happens..

I'm using Omega 3.6 cats btw with a 9700 pro.

Pluvious


Good to be not alone, but this sucks! If it even happens with new games

and
also with the Omega drivers is this a major ATI OpenGL problem or what?

Chris




  #5  
Old August 22nd 03, 05:51 AM
LeeB18509
external usenet poster
 
Posts: n/a
Default


"Christian Atteneder" wrote in message
y.telekom.at...

I found that exact problem with Star Trek : Elite Force 2 as well. If

shadows
are on, the shadow effects on the faces are incorrect. It looks like the
polygons are getting lit wrong, causing weird black triangles to travel

where
the shadow is supposed to be.

Guess it's only with OpenGL games this happens..

I'm using Omega 3.6 cats btw with a 9700 pro.

Pluvious


Good to be not alone, but this sucks! If it even happens with new games

and
also with the Omega drivers is this a major ATI OpenGL problem or what?

Chris


There an option in the game menu for different "types" of shadows, I seem to
remember one looking very much worse than the other.


  #7  
Old August 22nd 03, 02:14 PM
Christian Atteneder
external usenet poster
 
Posts: n/a
Default

There an option in the game menu for different "types" of shadows, I seem
to
remember one looking very much worse than the other.



Yes, there are three types (None, Simple and Volumetric). It's the
volumetric one that makes the problems. I switched back to simple shadows
and now it is at least playable but it looks really bad for todays
standards.
Has anyone got the volumetric shadows in JK2 working with a Radeon and
Catalyst?

Chris



  #8  
Old August 22nd 03, 09:35 PM
Pluvious
external usenet poster
 
Posts: n/a
Default

On Wed, 20 Aug 2003 22:32:32 +0200, "Christian Atteneder"
wrote:

Hi NG!

I just dug up Jedi Knight II and started playing it. This is so far my first
OpenGL game for a while. The last time I played it I had a Geforce 4. Now I
own a Radeon 9700 Pro and the game gives me some weird problems with the
character shadows. Not the shadows on the ground but the shadow effects on
the bodies. It's hard to explain but some polygons that are in the shadow
are bright and some polygons in the light are dark. It looks quite
irritating.
Has anyone a clue what can be done? The latest patch is already installed.
Is this a common OpenGL problem?

Thanks for your help!
Chris


There is a thread on Driverheaven that has pictures of my issue with Star Trek
Elite Force 2. I think it's the same problem you are discribing with Jedi II.

http://www.driverheaven.net/showthre...threadid=24394


Pluvious
  #9  
Old August 23rd 03, 01:04 PM
Christian Atteneder
external usenet poster
 
Posts: n/a
Default

Von: "Strontium"
Betreff: Graphic problems with Catalyst 3.6 and OpenGL (Jedi Knight

II)
Datum: Freitag, 22. August 2003 14:39

I just checked. There's a tad bit of misdirection in some of the shadows.
But, not enough to really annoy me It seemed very minimal. I'm using
the 3.6 Cat's on a 9700np.


Well, of course that a very personal opinion but it is annoying enough for
me ;-) Especially in third person (light saber) mode the shadows on Kyle
look awfull. Also shadows of enemies can be seen through walls or walkways
(that's almost a way of cheating) so I had to switch to simple shadows.
Let's wait for Cat 3.7 or higher. The only fear I have is that the problem
will also exist in JK3 which is comming soon :-(

Chris




  #10  
Old August 23rd 03, 01:10 PM
Christian Atteneder
external usenet poster
 
Posts: n/a
Default



There is a thread on Driverheaven that has pictures of my issue with Star

Trek
Elite Force 2. I think it's the same problem you are discribing with Jedi

II.

http://www.driverheaven.net/showthre...threadid=24394


Pluvious


Yes, that's exactly my problem. I hope there will be a fix for it soon. I
want to play JK3 WITH volumetric shadows!

Chris


 




Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
9800 Pro Problems - Help needed please... Peter General 21 December 6th 04 02:23 AM
ProSavage DDR 's 1.1 opengl Flying Fox of the Snowy Mountain ѩɽ·Éºü General 10 June 23rd 04 12:55 AM
Video problems? Kedrid General 0 February 11th 04 07:32 PM
DirectX Problems! Faustus Homebuilt PC's 4 December 24th 03 10:42 PM
graphic card upgrade... best OpenGL card? nardia Overclocking AMD Processors 0 November 20th 03 06:00 PM


All times are GMT +1. The time now is 09:15 AM.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2004-2024 HardwareBanter.
The comments are property of their posters.