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#1
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Slight skips in Doom 3 and Half life 2
I have seen numerous posts about this, but I just wanted to see if I was
right in diagnosing this issue My specs are listed at the bottom of this post. In Doom3 (the demo), I get little 'pauses' quite often, more so when opening doors etc but also just when moving along with no real change (that I can percieve). In Half Life 2 (full game) I was getting the same thing, but these reduced quite a bit when I changed the sound from 5.1 to 2 speaker and from High to Medium. I have Onboard sound (Realtek AC'97 - latest drivers), and I have read some posts that say that this sucks CPU cycles and that HL2 and Doom3 need the CPU a lot. Could this be the problem or could it be something else? I choose the optimal settings for HL2 (full game) and Doom3 (demo) - basically medium quality, no AA and a res of 1024x768. Sound settings for both are 2 speaker. Specs: Intel Pentium 4 3.0GHz (1MB cache, 800FSB) with HT (Prescott) MSI 865PE NEO-2 P MS-6728 Ver 2 (No D-bracket) 3.50 AMI BIOS Nanya 2 x 256MB dual channel DDR RAM (PC3200) 400MHz 256 Mb ABIT 9600XT (Catalyst 5.1) FSP Group FSP300-60PN 300W +3.3@28A, +5V@30A, +12V@18A, , , Western Digital 160GB 7200rpm hard drive with 8MB buffer Onboard Realtek AC'97 Audio Sony DVD-ROM drive (16x) Sony DW-D22A Dual-Layer IDE DVD+/-RW (black) Speedtouch 330 USB DSL modem Windows XP Pro SP2 memtest86 1.27: 7.5 hour all tests no errors Motherboard Monitor Voltages: , , 3DMark2001: 13200, 3DMark2003: 3800, 3DMark2005: 1600 |
#2
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"ofn01" wrote in message ... I have seen numerous posts about this, but I just wanted to see if I was right in diagnosing this issue My specs are listed at the bottom of this post. In Doom3 (the demo), I get little 'pauses' quite often, more so when opening doors etc but also just when moving along with no real change (that I can percieve). In Half Life 2 (full game) I was getting the same thing, but these reduced quite a bit when I changed the sound from 5.1 to 2 speaker and from High to Medium. I have Onboard sound (Realtek AC'97 - latest drivers), and I have read some posts that say that this sucks CPU cycles and that HL2 and Doom3 need the CPU a lot. Could this be the problem or could it be something else? I choose the optimal settings for HL2 (full game) and Doom3 (demo) - basically medium quality, no AA and a res of 1024x768. Sound settings for both are 2 speaker. Specs: Intel Pentium 4 3.0GHz (1MB cache, 800FSB) with HT (Prescott) MSI 865PE NEO-2 P MS-6728 Ver 2 (No D-bracket) 3.50 AMI BIOS Nanya 2 x 256MB dual channel DDR RAM (PC3200) 400MHz 256 Mb ABIT 9600XT (Catalyst 5.1) FSP Group FSP300-60PN 300W +3.3@28A, +5V@30A, +12V@18A, , , Western Digital 160GB 7200rpm hard drive with 8MB buffer Onboard Realtek AC'97 Audio Sony DVD-ROM drive (16x) Sony DW-D22A Dual-Layer IDE DVD+/-RW (black) Speedtouch 330 USB DSL modem Windows XP Pro SP2 memtest86 1.27: 7.5 hour all tests no errors Motherboard Monitor Voltages: , , 3DMark2001: 13200, 3DMark2003: 3800, 3DMark2005: 1600 All recent FPS games (HL2, Doom 3 and Far Cry etc) use a lot of memory and your OS uses approx 130mb so 512mb isnt enough for smooth gameplay. 2 things would help - adding another stick of RAM will help and adding a 2nd HDD. Even an old 4gb 5400rpm HDD - just format it and stick it as slave and put the swapfile on it. That helped me considerably and I have 768mb RAM. |
#3
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True. You need to buy a decent PCI sound card to relieve the audio load in
those games off the CPU. -- DaveW "ofn01" wrote in message ... I have seen numerous posts about this, but I just wanted to see if I was right in diagnosing this issue My specs are listed at the bottom of this post. In Doom3 (the demo), I get little 'pauses' quite often, more so when opening doors etc but also just when moving along with no real change (that I can percieve). In Half Life 2 (full game) I was getting the same thing, but these reduced quite a bit when I changed the sound from 5.1 to 2 speaker and from High to Medium. I have Onboard sound (Realtek AC'97 - latest drivers), and I have read some posts that say that this sucks CPU cycles and that HL2 and Doom3 need the CPU a lot. Could this be the problem or could it be something else? I choose the optimal settings for HL2 (full game) and Doom3 (demo) - basically medium quality, no AA and a res of 1024x768. Sound settings for both are 2 speaker. Specs: Intel Pentium 4 3.0GHz (1MB cache, 800FSB) with HT (Prescott) MSI 865PE NEO-2 P MS-6728 Ver 2 (No D-bracket) 3.50 AMI BIOS Nanya 2 x 256MB dual channel DDR RAM (PC3200) 400MHz 256 Mb ABIT 9600XT (Catalyst 5.1) FSP Group FSP300-60PN 300W +3.3@28A, +5V@30A, +12V@18A, , , Western Digital 160GB 7200rpm hard drive with 8MB buffer Onboard Realtek AC'97 Audio Sony DVD-ROM drive (16x) Sony DW-D22A Dual-Layer IDE DVD+/-RW (black) Speedtouch 330 USB DSL modem Windows XP Pro SP2 memtest86 1.27: 7.5 hour all tests no errors Motherboard Monitor Voltages: , , 3DMark2001: 13200, 3DMark2003: 3800, 3DMark2005: 1600 |
#4
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DaveW wrote:
True. You need to buy a decent PCI sound card to relieve the audio load in those games off the CPU. I'm sure i read somewhere that Doom3 sound is handled entirely by the cpu. les... |
#5
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Half Life 2 has a known problem the manu has been working to fix. Google and
you will find several sites detailing the problem. You are not alone in this problem. Barry "Les Matthew" wrote in message ... DaveW wrote: True. You need to buy a decent PCI sound card to relieve the audio load in those games off the CPU. I'm sure i read somewhere that Doom3 sound is handled entirely by the cpu. les... |
#6
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Taking a moment's reflection, Les Matthew mused:
| | I'm sure i read somewhere that Doom3 sound is handled entirely by | the cpu. I believe that's only with an integrated audio device (on the motherboard), and isn't Doom 3 specific. |
#7
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"mhicaoidh" wrote in news:%
xcMd.44954$eT5.3296@attbi_s51: Taking a moment's reflection, Les Matthew mused: | | I'm sure i read somewhere that Doom3 sound is handled entirely by | the cpu. I believe that's only with an integrated audio device (on the motherboard), and isn't Doom 3 specific. Is that true of all integrated audio, or are there good and bad ones? I am browsing for an upgrade at the moment, and most motherboards have audio now. Should I budget for soundcard as well, to avoid performance problems? |
#8
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John Carlyle-Clarke wrote:
Is that true of all integrated audio, or are there good and bad ones? I am browsing for an upgrade at the moment, and most motherboards have audio now. Should I budget for soundcard as well, to avoid performance problems? No, not all. I use the integrated audio in my Asus A8V Deluxe motherboard and it has given me zero problems... |
#9
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Taking a moment's reflection, John Carlyle-Clarke mused:
| | Is that true of all integrated audio, or are there good and bad ones? | I am browsing for an upgrade at the moment, and most motherboards have | audio now. Should I budget for soundcard as well, to avoid | performance problems? I don't know if it is true of *all* integrated audio devices. However, I know that integrated devices will use CPU, Bus, and RAM resources that PCI devices will not. Therefore, there is always the potential for poorer performance from integrated devices when compared to PCI. |
#10
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"ofn01" wrote in message
... I have seen numerous posts about this, but I just wanted to see if I was right in diagnosing this issue My specs are listed at the bottom of this post. In Doom3 (the demo), I get little 'pauses' quite often, more so when opening doors etc but also just when moving along with no real change (that I can percieve). In Half Life 2 (full game) I was getting the same thing, but these reduced quite a bit when I changed the sound from 5.1 to 2 speaker and from High to Medium. When I first got my paws on the Far Cry demo a number of months ago, I was getting fairly frequently split-second pauses during gameplay. No other game prior to that gave me any such trouble. After doing some routine troubleshooting and ruling things out, it turned out that my Hercules Fortissimo III sound card was to blame. I happened to have an old SB Live Value sound card laying around and swapped out the Fortissimo III for it. Despite the fact that the drivers for the Live were older than the Fortissimo III, the problem I had with the split-second gameplay pauses totally disappeared when I switched to the Live sound card. I've since switched to an SB Audigy 2 ZS Platinum, which also does not have the problem. So you never know, it could be the sound card that is giving your trouble. Even if you do get a sound card, I would still seriously consider buying an extra 256MB or 512MB RAM for your computer. |
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