If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
Viet cong performance issues, help required please. FX5900 Ultra 256MB
Viet cong is (as far as im told) an ati oriented game meaning that its
performance is much better on ati cards. I own an MSI geforce fx5900 ultra 256mb, and even this doesn't push the game like it should. In heavy fight scenes i sometimes get less than 30fps, which for such an old game is very poor. I have just downloaded the StarStorm nvidia drivers from http://forums.guru3d.com/forumdispla... 1&forumid=47 and found little improvement, even with all the eye-candy settings turned off. But i have noticed some interesting extra settings in the Direct3D page with the StarStorm drivers under the following heading: Performance analysis ============== [ ] NULL fixed function - forces the Nvidia GPU to use a NULL pixel shader for fixed-function pixels. This results in the frame rate increasing for applications that are pixel-processing bound. [ ] NULL PS 1.x - forces the Nvidia GPU to use a NULL shader for PS 1.x shaders. This results in the frame rate increasing for applications that are PS 1.x shader-bound. [ ] NULL PS 2.x - forces the Nvidia GPU to use a NULL shader for PS 1.x shaders. This results in the frame rate increasing for applications that are PS 2.x shader-bound. If anyone can explain to me exactly what this means, and maybe tell me if Viet Cong is in any of these catagories that would be much appreciated. I tried to look for viet cong support, but found the link on their home page to be dead. Thanks, Mark |
#2
|
|||
|
|||
In order for u to get an increase sounds like its playing in dx 8.1 spec
PS1.X is dx 8.1 1.4 ps . "mimayin" wrote in message ... Viet cong is (as far as im told) an ati oriented game meaning that its performance is much better on ati cards. I own an MSI geforce fx5900 ultra 256mb, and even this doesn't push the game like it should. In heavy fight scenes i sometimes get less than 30fps, which for such an old game is very poor. I have just downloaded the StarStorm nvidia drivers from http://forums.guru3d.com/forumdispla...d921db2ef77 1 &forumid=47 and found little improvement, even with all the eye-candy settings turned off. But i have noticed some interesting extra settings in the Direct3D page with the StarStorm drivers under the following heading: Performance analysis ============== [ ] NULL fixed function - forces the Nvidia GPU to use a NULL pixel shader for fixed-function pixels. This results in the frame rate increasing for applications that are pixel-processing bound. [ ] NULL PS 1.x - forces the Nvidia GPU to use a NULL shader for PS 1.x shaders. This results in the frame rate increasing for applications that are PS 1.x shader-bound. [ ] NULL PS 2.x - forces the Nvidia GPU to use a NULL shader for PS 1.x shaders. This results in the frame rate increasing for applications that are PS 2.x shader-bound. If anyone can explain to me exactly what this means, and maybe tell me if Viet Cong is in any of these catagories that would be much appreciated. I tried to look for viet cong support, but found the link on their home page to be dead. Thanks, Mark |
#3
|
|||
|
|||
I just went through the reviews for a month and learn all I need to know
about the differences between ati and nvidia . I now have what I need to pick the right card . Nvidia is using ps 1.4 It going to need alot fixes in drivers if they ever get it to work theres alot bugs in the hardware and the drivers . I been using a Nvidia ti 4600 now I am jumping to 9800 pro because of the card can do everything better than nvidia has for the 5900 I had the opportunity to buy that card for 150 and the 155 for the ati and came at a great time I went ati because there running better floating points and there using better algithrithoms. "mimayin" wrote in message ... Viet cong is (as far as im told) an ati oriented game meaning that its performance is much better on ati cards. I own an MSI geforce fx5900 ultra 256mb, and even this doesn't push the game like it should. In heavy fight scenes i sometimes get less than 30fps, which for such an old game is very poor. I have just downloaded the StarStorm nvidia drivers from http://forums.guru3d.com/forumdispla...d921db2ef77 1 &forumid=47 and found little improvement, even with all the eye-candy settings turned off. But i have noticed some interesting extra settings in the Direct3D page with the StarStorm drivers under the following heading: Performance analysis ============== [ ] NULL fixed function - forces the Nvidia GPU to use a NULL pixel shader for fixed-function pixels. This results in the frame rate increasing for applications that are pixel-processing bound. [ ] NULL PS 1.x - forces the Nvidia GPU to use a NULL shader for PS 1.x shaders. This results in the frame rate increasing for applications that are PS 1.x shader-bound. [ ] NULL PS 2.x - forces the Nvidia GPU to use a NULL shader for PS 1.x shaders. This results in the frame rate increasing for applications that are PS 2.x shader-bound. If anyone can explain to me exactly what this means, and maybe tell me if Viet Cong is in any of these catagories that would be much appreciated. I tried to look for viet cong support, but found the link on their home page to be dead. Thanks, Mark |
#4
|
|||
|
|||
On Mon, 31 May 2004 17:07:42 +0100, "mimayin"
wrote: Viet cong is (as far as im told) an ati oriented game meaning that its performance is much better on ati cards. I own an MSI geforce fx5900 ultra 256mb, and even this doesn't push the game like it should. In heavy fight scenes i sometimes get less than 30fps, which for such an old game is very poor. I have just downloaded the StarStorm nvidia drivers from http://forums.guru3d.com/forumdispla... 1&forumid=47 and found little improvement, even with all the eye-candy settings turned off. But i have noticed some interesting extra settings in the Direct3D page with the StarStorm drivers under the following heading: (snip) Vietcong is NOT an ATI oriented game. The performance problems have nothing to do with either ATI or Nvidia. The problems are 100% cpu limitations. Apparently, either on much older hardware (Geforce 2 MX) or on the DEMO of vietcong, FOGGING is enabled (limits view distance), which, believe it or not, causes a syste mwith a GF2 MX (and a 1.5+ ghz CPU) to perform BETTER than a system with a 9800 Pro or 5900 Ultra and a Pentium 4 2.4 ghz (!). Someone reported that they installed the game on a GF2, and fog was enabled, then they installed it on a newer card and there was no fog at all-- which killed the performance. Unfortunately, "fog table emulation" box for the Nvidia cards (as well as the Table Fog settings for ATI) have NO effect on Vietcong, at ALL. Rivatuner states that this setting does not affect DX8 applications--of which Vietcong is one. Yet, I've seen other posts from people saying that checking this box made the performance much better--which it shouldn't, since this is a DX8 game. Perhaps it's driver related? I'll have to experiment on my Ti 4600 someday when I'm bored, with messing around with a bunch of different driver settings.... |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
writing cd`s | biggmark | Cdr | 7 | December 31st 04 08:57 AM |
64 benches | Ed Light | AMD x86-64 Processors | 2 | April 4th 04 08:16 PM |
Vidieo Performance issues | Mike Seltenright | General | 5 | December 18th 03 09:04 PM |
CATALYST™ Release Notes Version 3.8 | Pluvious | Ati Videocards | 17 | October 12th 03 03:40 PM |
Help! - The dreaded buffer underrun | XPG | Cdr | 5 | August 31st 03 06:27 PM |