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Stuck in Infernal Demo.



 
 
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  #1  
Old February 1st 07, 05:49 AM posted to alt.comp.periphs.videocards.nvidia
Skybuck Flying
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Posts: 917
Default Stuck in Infernal Demo.

Hello,

I played the infernal demo... I am now in level 2.

There is this "bridge" in the "factory" and the bridge goes down because of
an explosion and now I am stuck ?!?

There is also this train behind a fence ?

What should I do ? or where should I go ?

Or is this the end of the demo without ending it ?

Little voice inside me screaming: HEEEEELPPP MEEEEEEE, this demo is so cool
I wanna play more...

(Demo runs smooth and is beautifull on two gtx 7900 Especially the flame
thrower guys and the way they move is pretty cool...
jaw-dropping-beautifull. )

Bye,
Skybuck.


  #2  
Old February 1st 07, 08:32 AM posted to alt.comp.periphs.videocards.nvidia
Skybuck Flying
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Posts: 917
Default Stuck in Infernal Demo.

Hmmm I just discovered a new ability in this game.

Press E or F depending on the control settings.

The hands will start to shine light and it becomes possible to transport
other objects

Bye,
Skybuck.


  #3  
Old February 1st 07, 08:39 AM posted to alt.comp.periphs.videocards.nvidia
Skybuck Flying
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Posts: 917
Default Stuck in Infernal Demo.

Hmm,

First you have to use up all granades and then the ability becomes available


Bye,
Skybuck.


  #4  
Old February 1st 07, 08:50 AM posted to alt.comp.periphs.videocards.nvidia
Skybuck Flying
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Posts: 917
Default Stuck in Infernal Demo.

Ok,

I did it

I moved some iron safes or something and stacked them and then I could climb
over the fence near the train

Bye,
Skybuck.


  #5  
Old February 1st 07, 09:27 AM posted to alt.comp.periphs.videocards.nvidia
Skybuck Flying
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Posts: 917
Default Stuck in Infernal Demo.

Well I just finished the demo.

It reminds me a little bit of Tomb Raider which I didn't like because I dont
like jumping and climing in shooters in general... but this game wasn't to
bad.... only a little bit of climbing and jumping.

What was annoying is falling down only a few meters and you get killed.

Also "emergency" switching between weapons while reloading a gun is not
possible.

So while the enemy is shooting at you and the guy is reloading it's machine
gun you have to wait until it s done reloading that's bad !

In Battlefield 2 I would simply "emergency" switch to my pistol and finish
the ******* off =D

Also the rest of the movement is a bit sticky for the same reason.

For example after teleporting an object and having your hands in "light
mode" you can't "suck" the corpses for blood and health...

So then you have to switch off the hand light/teleportion mode and then
switch to "suck em" mode. Which kinda delays the game.

Also simply things like climbing over a fence or blowing up a fence with
granades is not possible.

Also shooting the metal bridge which fall down and was hanging on metal
chains is possible with a pistol...

I actually managed to get the bridge back up but it was diagonal so that was
not much use... though the point is it felt a bit unrealistic physics-wise.

Also an explosion did not do much to the bridge... while surely an explosion
is more powerfull than a bullit from a pistol ?

Also pressing right mouse button suddenely increases fire power of the
weapon.. like a special weapon/fire ability... but it takes way too long to
fire..

One has to hold the button to active it..

The whole "hold button theme" in this game kinda sucks... just pressing the
button should be enough to use special ability or fire special ability.

Besides from that it was still a pretty cool game, a typical eidos game
control-wise though kinda like hitmen but a bit worse I guess and way
more beautifull ofcourse.

Bye,
Skybuck.


 




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