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Squeezing every last point out of 3DMark2001SE



 
 
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Old February 13th 04, 06:54 AM
Kai Robinson
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Default Squeezing every last point out of 3DMark2001SE

I write this at 7:42am - and i still havent gone to sleep yet. I've been
spending hours tweaking this system in hopes of getting just that little bit
more out of my system. After changing my Ram timings to 2-2-5-2, enabling
4-way bank interleaving and upping the pulse width to 8. Clocking the card
to 240/490 (and bearing in mind this is 5ns stuff - thats 400Mhz top speed)
and running the processor at 1604Mhz (153 x 10.5 Multiplier) - i finally got
the result i was after. Now it may not be much - but to me this is a huge
amount - especially for a 'budget' GeForce 3 Ti200.

Previously - the best score i got at the same settings (except the Ram
timings), was 8158. With the ram timings enabled, i'm getting 8767 - with
most of the difference being made in the Game benches, Single Texturing Fill
rate (766.5 vs 746.4 MTexels/sec) and 1 light High Polygon count (29.0 vs
27.9 MTriangles/sec)

Every other score was virtually identical.

Thing is though - can i do better?

Anyone else managed to get a score this high with one of these cards?

Kai



 




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