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#1
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Resolution, Aspect Ratio and Monitor Scaling.
Hello,
My HP 2335 monitor has a default/native/max resolution of 1920 x 1200 so I assume it's aspect ratio is 1920/1200 = 1.6 so 16 to 10 ? 16:10 ? The monitor has "image control-custom scaling" build in with the following options: 1. Fill to screen 2. Fill to Aspect Ratio 3. One to One Strange thing is when I set games to: 1280x960 and the monitor to fill to screen, only then does it fill the entire screen. However 1280x960 has a different aspect ratio: 1.333 ? If I try another resolution which does have the same aspect ratio as my screen it does not fill entirely ?! For example: 1280x800 this will produce black bars on top and on the bottom ?! How can this be ?! I don't understand this ?!? Am I wrong somewhere concerning how aspect ratios work/are calculated ??? Bye, Skybuck. |
#2
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Resolution, Aspect Ratio and Monitor Scaling.
What's even weirder is this:
I set game/window resolution to 1280x800 which is aspect ratio 16:10 ? I set monitor to "fill to aspect ratio". Strange thing is monitor does not fill the entire screen but it has black borders/bar top/bottom/left/right ?! Why does it not simply "up scale" 1280x800 to 1920x1600 ? Since it's the same aspect ratio ??? I guess this produces "half pixels" 1920/1280 = 1.5 1600 / 800 = 2 Hmm I think I went wrong somewhere... with my aspect ratio assumptions... hmmm... Bye, Skybuck. |
#3
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Resolution, Aspect Ratio and Monitor Scaling.
I guess for games to properly scale the game/window resolution in full
screen should be half of what my monitor can handle So 1920/2 = 960 So 1200/2 = 600 So 960x600 would be required. I will test this theory in brutal doom or so to see if that is possible. Bye, Skybuck. |
#4
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Resolution, Aspect Ratio and Monitor Scaling.
Unfortunately brutal doom does not have this resolution available:
960x600... weird... I will request it in world of warships maybe... but maybe the resolution is too low... Are there any other good lower resolutions for my monitor that will keep circles, circles and not elipses ?! Bye, Skybuck ! |
#5
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Resolution, Aspect Ratio and Monitor Scaling.
Strangely enough the monitor does not support this "halved" resolution full
screen mode. It only supports these full screen modes as far as I can tell ?! hmmm weiiirrddd: http://h20564.www2.hp.com/hpsc/doc/p...r_na-c00466913 t Pixel Format Scan Frequency and Polarity Pixel Clock (MHz) Source Horizontal Frequency (kHz) Vertical Synchronization Rate (Hz) 1 640 x 480 31.47 - 59.94 - 25.175 VGA 2 640 x 480 37.50 - 75.00 - 31.500 VGA 3 720 x 400 31.47 - 70.08 + 28.321 VGA 4 800 x 600 37.88 + 60.32 + 40.000 VESA 5 800 x 600 46.88 + 75.00 + 49.500 VESA 6 832 x 624 49.72 +/- 74.55 +/- 57.283 MAC 7 1024 x 768 48.36 60.00 - 65.000 VESA 8 1024 x 768 60.02 - 75.03 - 78.750 VESA 9 1024 x 768 68.68 + 85.00 + 94.500 VESA 10 1152 x 720 44.86 - 60.00 + 66.750 CVT 083MA DVT 16:10 11 1152 x 870 68.68 +/- 75.06 +/- 100.000 MAC 12 1152 x 900 61.80 +/- 65.96 +/- 92.978 SUN 13 1280 x 768 47.396 + 60.00 - 68.25 CVT 0.98M9-R 14 1280 x 960 60.00 +/- 60.00 +/- 108.000 VESA 15 1280 x 1024 63.98 + 60.02 + 108.000 VESA 16 1280 x 1024 79.98 + 75.02 + 135.000 VESA 17 1280 x 1024 91.15 + 85.02 + 157.500 VESA 18 1600 x 1000 61.648 + 60.00 - 108.50 CVT 1.60MA-R 19 1600 x 1200 75.00 + 75.00 + 202.500 VESA 20 1600 x 1200 93.80 + 75.00 + 202.500 VESA 21 1680 x 1050 65.29 - 60.00 + 146.250 CVT 1.76MA 22 1920 x1080 67.158 - 60.00 + 173.00 CVT2.07M9 DVT 16:9 23 1920 x 1200 74.04 + 60.00 - 154.000 CVT 2.30MA-R 24 1920 x 1200 74.56 + 60.00 - 193.250 CVT 2.30MA Bye, Skybuck. |
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