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John Carmack's official comments on NV40 (GeForce 6800 family)
From the nVidia news release:-
---------------------------------------------------------------------------------------------------------------- NVIDIA Corporation ( NASDAQ: NVDA), the worldwide leader in visual processing solutions, introduced today the NVIDIA(R) GeForce(TM) 6800 models of graphics processing units (GPUs) for high-performance desktop computers. The NVIDIA GeForce 6 Series, which includes the flagship GeForce 6800 Ultra and GeForce 6800, is designed to deliver: -- Industry-leading 3D performance -- new superscalar 16-pipe architecture delivers more than twice that of current industry leading NVIDIA GPUs -- New features, including Microsoft DirectX(R) 9.0 Shader Model 3.0 feature set -- for ultra-realistic cinematic effects -- Unprecedented on-chip video processing engine -- enabling high- definition video and DVD playback "This is the biggest generation-to-generation performance leap that we have ever seen with a new GPU," said Jen-Hsun Huang, president and CEO of NVIDIA. "In addition to the raw performance increase, we had two fundamental strategies with the 6800 models. First was to take programmability to the next level with the industry's only GPU with Shader Model 3.0. Second was to extend the reach of GPUs to the consumer electronics market with a powerful and fully programmable video processor capable of multiple video formats and 'prosumer' level image processing." "As DOOM 3 development winds to a close, my work has turned to development of the next generation rendering technology. The NV40 is my platform of choice due to its support of very long fragment programs, generalized floating point blending and filtering, and the extremely high performance," said John Carmack, president and technical director of id Software ------------------------------------------------------------------------------------------------------- Still have to hear from Gabe@Valve. All quiet from him, so far......... Must be busy tweaking the HL2 code for Shaders 3.0 ? Shaders 2.0 must now be just a little passe..... Far Cry V1.1 implementation of Shader 3.0 is apparently little rough at the moment, but Crytek says that they are working on it. No doubt it will be in a polished patch by the time the NV40 is retail available. For me personally the 6800 is as exciting a step forward in PC peripherals as the Voodoo1 was when it first emerged. Not only for the 6800s enormous graphical power, but also for its potential contribution to PC-based video production and editing, which is an active business for me. The very powerful integrated video processor is as important to me as the graphics capability, particularly the MPEG-2 encoding hardware elements. Adobe After Effects have already declared support for the NV40 and no doubt other video toolmakers like Pinnacle are looking hard at its capability. Now if Intel would only reduce the price of the P4 EE to that of the retail list of the 6800Ultra, or less, instead of fleecing potential customers at $999 a pop, then I would be very happy indeed with my video production/editing hardware after those two were installed. John Lewis |
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On Thu, 15 Apr 2004 18:59:37 +0000, John Lewis wrote:
Still have to hear from Gabe@Valve. All quiet from him, so far......... Must be busy tweaking the HL2 code for Shaders 3.0 ? Shaders 2.0 must now be just a little passe..... Far Cry V1.1 implementation of Shader 3.0 is apparently little rough at the moment, but Crytek says that they are working on it. No doubt it will be in a polished patch by the time the NV40 is retail available. Gabe's still counting his $5,000,000 in change he got for selling ATI worthless pieces of paper to bundle in with their cards K |
#3
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$7 million, actually...
"K" wrote in message news On Thu, 15 Apr 2004 18:59:37 +0000, John Lewis wrote: Gabe's still counting his $5,000,000 in change he got for selling ATI worthless pieces of paper to bundle in with their cards K |
#4
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"Skippy" wrote in message ... $7 million, actually... "K" wrote in message news On Thu, 15 Apr 2004 18:59:37 +0000, John Lewis wrote: Gabe's still counting his $5,000,000 in change he got for selling ATI worthless pieces of paper to bundle in with their cards K And how much did nVidia pay Activison/id for the Doom 3 deal? I've heard 4-5 million. Gwarsch! Carmack has sold out to nVidia!! He's deh devil!! John |
#5
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And how much did nVidia pay Activison/id for the Doom 3 deal? I've heard
4-5 million. Gwarsch! Carmack has sold out to nVidia!! He's deh devil!! He also seems to be in bed with Intel. His engines always run better on nonAMD systems. |
#6
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"Destroy" wrote in message ... And how much did nVidia pay Activison/id for the Doom 3 deal? I've heard 4-5 million. Gwarsch! Carmack has sold out to nVidia!! He's deh devil!! He also seems to be in bed with Intel. His engines always run better on nonAMD systems. That's because AMD sucks ass. |
#7
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On Thu, 15 Apr 2004 23:16:01 GMT, Destroy wrote:
He also seems to be in bed with Intel. His engines always run better on nonAMD systems. Because SSE is mysteriously disabled in Q3 engined games when run on AMD CPU's. -- Andrew. To email unscramble & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevent text. Check groups.google.com before asking a question. |
#8
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"Destroy" wrote in message ... And how much did nVidia pay Activison/id for the Doom 3 deal? I've heard 4-5 million. Gwarsch! Carmack has sold out to nVidia!! He's deh devil!! He also seems to be in bed with Intel. His engines always run better on nonAMD systems. LOL I know you're kidding. I hear he's also cozy with Microsoft since his games are first released on their platforms. Like Intel, their lion's share of the market has *nothing* to do with it. |
#9
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"John Lewis" wrote in message
... From the nVidia news release:- -------------------------------------------------------------------------- -------------------------------------- NVIDIA Corporation ( NASDAQ: NVDA), the worldwide leader in visual processing solutions, introduced today the NVIDIA(R) GeForce(TM) 6800 models of graphics processing units (GPUs) for high-performance desktop computers. The NVIDIA GeForce 6 Series, which includes the flagship GeForce 6800 Ultra and GeForce 6800, is designed to deliver: -- Industry-leading 3D performance -- new superscalar 16-pipe architecture delivers more than twice that of current industry leading NVIDIA GPUs -- New features, including Microsoft DirectX(R) 9.0 Shader Model 3.0 feature set -- for ultra-realistic cinematic effects -- Unprecedented on-chip video processing engine -- enabling high- definition video and DVD playback "This is the biggest generation-to-generation performance leap that we have ever seen with a new GPU," said Jen-Hsun Huang, president and CEO of NVIDIA. "In addition to the raw performance increase, we had two fundamental strategies with the 6800 models. First was to take programmability to the next level with the industry's only GPU with Shader Model 3.0. Second was to extend the reach of GPUs to the consumer electronics market with a powerful and fully programmable video processor capable of multiple video formats and 'prosumer' level image processing." "As DOOM 3 development winds to a close, my work has turned to development of the next generation rendering technology. The NV40 is my platform of choice due to its support of very long fragment programs, generalized floating point blending and filtering, and the extremely high performance," said John Carmack, president and technical director of id Software -------------------------------------------------------------------------- ----------------------------- Still have to hear from Gabe@Valve. All quiet from him, so far......... Must be busy tweaking the HL2 code for Shaders 3.0 ? Shaders 2.0 must now be just a little passe..... Far Cry V1.1 implementation of Shader 3.0 is apparently little rough at the moment, but Crytek says that they are working on it. No doubt it will be in a polished patch by the time the NV40 is retail available. For me personally the 6800 is as exciting a step forward in PC peripherals as the Voodoo1 was when it first emerged. Not only for the 6800s enormous graphical power, but also for its potential contribution to PC-based video production and editing, which is an active business for me. The very powerful integrated video processor is as important to me as the graphics capability, particularly the MPEG-2 encoding hardware elements. Adobe After Effects have already declared support for the NV40 and no doubt other video toolmakers like Pinnacle are looking hard at its capability. Now if Intel would only reduce the price of the P4 EE to that of the retail list of the 6800Ultra, or less, instead of fleecing potential customers at $999 a pop, then I would be very happy indeed with my video production/editing hardware after those two were installed. John Lewis Your post would be. . .hmmm, what's the word. . .more legit if you weren't coming off as a nVidia fanboy flaming away at Valve, John. Newell simply voiced what every developer knew about the FX parts: they sucked at running DX9 code at floating point precision. Hell, these NV40 previews show that more clearly than anything else. And what do Carmack and Newell have in common? Their companies' new engines both required special code paths to get good performance out of FX boards? Think about that, John. Oh, and for Far Cry whether those new screenshots require SM 3.0 support is still up in the air. I've heard they're created using offset mapping, not vertex texturing; this was written by Democoder, the guy who got that Unreal 3 engine movie and some Far Cry shots from yesterday (he's a regular poster at B3D). Anyways, the 6800U looks like a very impressive part. The only real negatives are the power consumption/heat and the fact that both AA and AF could be better. It'll be interesting to see if the R420 from ATI can compete. Anthony "Reverend" Tan just quoted Tim Sweeney on B3D's board and Tim said, about R420, that "It rocks!". This next generation is definitely going to be much more interesting than last year's, that's for sure. John "fanboys suck" Reynolds |
#10
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On Thu, 15 Apr 2004 22:59:53 GMT, "John Reynolds"
wrote: Your post would be. . .hmmm, what's the word. . .more legit if you weren't coming off as a nVidia fanboy flaming away at Valve, John. Newell simply voiced what every developer knew about the FX parts: they sucked at running DX9 code at floating point precision. Hell, these NV40 previews show that more clearly than anything else. And what do Carmack and Newell have in common? Their companies' new engines both required special code paths to get good performance out of FX boards? Think about that, John. Oh, and for Far Cry whether those new screenshots require SM 3.0 support is still up in the air. I've heard they're created using offset mapping, not vertex texturing; this was written by Democoder, the guy who got that Unreal 3 engine movie and some Far Cry shots from yesterday (he's a regular poster at B3D). Anyways, the 6800U looks like a very impressive part. The only real negatives are the power consumption/heat the NV40 GPU consumes ~ 25 watts more than the NV35 or R350. The whole board consumes a max of 110 watts. Compare the Prescott 3.4 CPU @ 103 watts max. ( Northwood 3.4, 89 watts ) and the fact that both AA and AF could be better. In what way... please be specific... It'll be interesting to see if the R420 from ATI can compete Let's hope that they have a VPU on board that is competitive with that in the NV40. For professional video applications, that feature is almost as important as the graphics-engine features. Anthony "Reverend" Tan just quoted Tim Sweeney on B3D's board and Tim said, about R420, that "It rocks!". This next generation is definitely going to be much more interesting than last year's, that's for sure. John "fanboys suck" Reynolds aka John "Ati fanboy now, past- 3dfx and nVidia fan-boy" Reynolds. John Lewis |
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