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Anti-Resonating-Technology.



 
 
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  #1  
Old November 21st 12, 10:35 PM posted to alt.comp.borland-delphi,alt.comp.hardware.pc-homebuilt,sci.electronics.design
Skybuck Flying[_2_]
external usenet poster
 
Posts: 1,459
Default Anti-Resonating-Technology.

Hello,

Idea for anti-resonating-technology, for harddisks and cooling fans possible
other things.

First I shall explain what I think causes resonance problems:

Think of soldiers stepping on a bridge.

Each time a soldier steps down, it makes a downward movement on the bridge.
Each time a soldier steps up, it makes a upward movement on the bridge.

In other words, anything that makes a circular movement, or even slightly
circular or even just up and down, behaves like a cosinus or sinus wave.

Anybody having had math on high school knows what a cosinus or sinus wave
is.

And the problem with waves ofcourse is... if they have the same graph... and
the overlap at the peaks and the valleys they complement and increase each
other. So the wave becomes the addition of the two.

So this is what happens during resonance... the waves overlap perfectly...
and start becoming one big wave.

To prevent this requires keeping the waves out of sync... and preventing
overlap.

One possible simply idea to keep stuff out of sync is introduce a little
spring, possibly chip controlled.

The little spring uses a random number generator or so... to cause random up
and down movements... to try and break the wave pattern.

Hopefully all devices start "waving in random fashion" so no overlap occurs


If this would work in practice I dont know... but it's worth a try ! =D

Also I suspect if the waves do not counter each other perfectly in the first
situation... then the waves will start to influence each other... like a
dynamic algorithmm which modifies each other data... anyway... what happens
is... each other's waves starts to fluactuate... walk differently... like pi
slightly being modified/radians....

And sooner or later they start to overlap... it's like the waves start
walking a little bit... until they perfectly overlap... from that moment
they dont influence each other anymore and they stay perfectly insync...

So that's why resonance becomes a problem... so keeping them out of sync is
the game ! =D

If random pushes up and down would keep them out of sync and counter act
walking I dont know... but it's worth a computer simulation try... just a
simple one

Hopefully the push up and down is powerfull enough to break the sync !
So maybe if it's not powerfull enough, it might not shake them apart again
would be funny if that happens if a computer simulation (not breaking apart
)

Bye,
Skybuck =D


  #2  
Old November 22nd 12, 04:01 AM posted to alt.comp.borland-delphi,alt.comp.hardware.pc-homebuilt,sci.electronics.design
Skybuck Flying[_2_]
external usenet poster
 
Posts: 1,459
Default Anti-Resonating-Technology.

I didn't mention this in the original posting assuming people interested in
this might know it already, but I still mention it for those that don't know
this yet (to lazy too modify it, it would have been possible since
newsserver was down for a while at least for sending which was kinda weird,
anyway):


This anti-resonating-technology would not be ment to reduce sound vibrations
so much... though that would be nice...

But this technology would actually be ment to prevent harddisk sector damage
from occuring.

Apperently multiple harddisks can start to resonate together, and this could
cause heads to go up and down... and cause sector damage.

Perhaps this is why Windows 7 shuts down harddisks to prevent this kind of
damage... it could also be just a power saving feature...

None the less it's probably a nice feature in windows 7 ? unless the
powering down of hd's could somehow lead to damage by itself ?

Maybe bad parking of heads ?

Bye,
Skybuck.


  #3  
Old November 22nd 12, 04:05 AM posted to alt.comp.borland-delphi,alt.comp.hardware.pc-homebuilt,sci.electronics.design
Skybuck Flying[_2_]
external usenet poster
 
Posts: 1,459
Default Anti-Resonating-Technology.


"Pete" wrote in message
eb.com...


On 21/11/2012 22:35, Skybuck Flying wrote:
Hello,

Idea for anti-resonating-technology, for harddisks and cooling fans
possible
other things.

First I shall explain what I think causes resonance problems:

Think of soldiers stepping on a bridge.

Each time a soldier steps down, it makes a downward movement on the
bridge.
Each time a soldier steps up, it makes a upward movement on the bridge.

In other words, anything that makes a circular movement, or even slightly
circular or even just up and down, behaves like a cosinus or sinus wave.

Anybody having had math on high school knows what a cosinus or sinus wave
is.

And the problem with waves ofcourse is... if they have the same graph...
and
the overlap at the peaks and the valleys they complement and increase
each
other. So the wave becomes the addition of the two.

So this is what happens during resonance... the waves overlap
perfectly...
and start becoming one big wave.

To prevent this requires keeping the waves out of sync... and preventing
overlap.

One possible simply idea to keep stuff out of sync is introduce a little
spring, possibly chip controlled.

The little spring uses a random number generator or so... to cause random
up
and down movements... to try and break the wave pattern.

Hopefully all devices start "waving in random fashion" so no overlap
occurs


If this would work in practice I dont know... but it's worth a try !
=D

Also I suspect if the waves do not counter each other perfectly in the
first
situation... then the waves will start to influence each other... like a
dynamic algorithmm which modifies each other data... anyway... what
happens
is... each other's waves starts to fluactuate... walk differently... like
pi
slightly being modified/radians....

And sooner or later they start to overlap... it's like the waves start
walking a little bit... until they perfectly overlap... from that moment
they dont influence each other anymore and they stay perfectly insync...

So that's why resonance becomes a problem... so keeping them out of sync
is
the game ! =D

If random pushes up and down would keep them out of sync and counter act
walking I dont know... but it's worth a computer simulation try... just a
simple one

Hopefully the push up and down is powerfull enough to break the sync !

So maybe if it's not powerfull enough, it might not shake them apart
again
would be funny if that happens if a computer simulation (not breaking
apart
)

Bye,
Skybuck =D



Traditionally HDD's were mounted using rubber mounts which attenuated the
vibration stopping it from being an issue.


Rubber sux... it will "dry" and become "brittle".

Lol... I saw such tiny rings or even tinier... brake off from my Pentium III
PC which had this ****ty case... using rubber pins to hold up the
motherboard... perhaps the breaking of those pins by gravity or so... cause
a short circuit and blew the power supply... who knows or maybe the power
supply just gave up... an old cheap china power supply not selected by me
!

The pentium III 450 mhz is now powered by the Seasonic S12 600 watt power
supply ! LOL =D

Many power cables inside the pc on the drive bay though... that is kinda
worrieing... I hope now power discharge to the case will happen

So far it seems to be working fine...

Good thing to go back to my DreamPC soon... at least it should have
everything properly connected and not have any loose cables... it also has a
decent power supply with detachable cables... can't remember the brand
exactly... AZX power or something... or ACZ or something oh well... no brand
label on it and it's dark again ! Lol =D

Bye,
Skybuck =D



  #4  
Old November 22nd 12, 05:33 AM posted to alt.comp.borland-delphi,alt.comp.hardware.pc-homebuilt,sci.electronics.design
Skybuck Flying[_2_]
external usenet poster
 
Posts: 1,459
Default Anti-Resonating-Technology.

As a matter a fact I do have a bad back... because of gravity... so fixing
my DreamPC is extra painfull for me... I most be carefull... I could
seriously hurt myself !

So far fortunately I take it easy... and only modest ammount of pain... very
slightly... as soon as I feel any pain in my leg I stop

So far that only happened once...

Another good reason why not to buy too heavy PCs... for now I am ok... but I
don't know about the future... my back is probably slowly healing... but if
it does get worse... I will have to get tablets/laptops instead of heavy pcs


Also the plastic pins were so tiny and thing... they easily wear out and
brake... so rubber or plastic doesn't really matter, the effect would have
been the same.

And there is no reason why gravity could not brake it off... the motherboard
is kinda heavy...

But I will admit that there was a weird situation going on with the PC
lol...

There was only 1 screw holding it up... and the screw wasn't even proper...

But perhaps that happened after it already blew up... I was just too lazy to
attach screws properly since it already died...

So perhaps that caused the plastic pins to take more of the load...

It eventually broke off when I started to pull parts out to rebuild in the
much better chieftec case so there ya go !

Another nice example of how strange events in life can take out plastic crap
!

Bye,
Skybuck.


  #5  
Old November 22nd 12, 05:36 AM posted to alt.comp.borland-delphi,alt.comp.hardware.pc-homebuilt,sci.electronics.design
Skybuck Flying[_2_]
external usenet poster
 
Posts: 1,459
Default Anti-Resonating-Technology.

Also just to be clear, these were the pins on the pentium III 450 mhz
case... which is now more than 12 years old at least.

In the past I had to take motherboard out/in/out/in/out/in/out/in... to try
and fix sblive crackling or not working at all... (sb16 is in it now, still
crackles/chipset issue )

So the plastic pins already had plenty of wear and tear... something that
doesn't happen too much with metal...

For me: metal all the way !

Bye,
Skybuck.


  #6  
Old November 22nd 12, 05:39 AM posted to alt.comp.borland-delphi,alt.comp.hardware.pc-homebuilt,sci.electronics.design
Skybuck Flying[_2_]
external usenet poster
 
Posts: 1,459
Default Anti-Resonating-Technology.

No where did I mention noise ?

So what you on about ?

Randomness can be considered noise, perhaps that's what you on about ?

Surely a little spring moving up and down won't create any noise... it will
just offset the movement so it doesn't get synchronized, which is the whole
idea !

Just like soldiers not walking in sync on purpose

Bye,
Skybuck.


  #7  
Old November 22nd 12, 05:40 AM posted to alt.comp.borland-delphi,alt.comp.hardware.pc-homebuilt,sci.electronics.design
Skybuck Flying[_2_]
external usenet poster
 
Posts: 1,459
Default Anti-Resonating-Technology.


"Robert Baer" wrote in message
...
Skybuck Flying wrote:
I didn't mention this in the original posting assuming people interested
in
this might know it already, but I still mention it for those that don't
know
this yet (to lazy too modify it, it would have been possible since
newsserver was down for a while at least for sending which was kinda
weird,
anyway):


This anti-resonating-technology would not be ment to reduce sound
vibrations
so much... though that would be nice...

But this technology would actually be ment to prevent harddisk sector
damage
from occuring.

Apperently multiple harddisks can start to resonate together, and this
could
cause heads to go up and down... and cause sector damage.

Perhaps this is why Windows 7 shuts down harddisks to prevent this kind
of
damage... it could also be just a power saving feature...

None the less it's probably a nice feature in windows 7 ? unless the
powering down of hd's could somehow lead to damage by itself ?

Maybe bad parking of heads ?

Bye,
Skybuck.


You would be better served going back to the 1700s.


Did you just come hear to troll ? Or did I upset you because I invented
something awesome just yet ? =D

Bye,
Skybuck :PPP =D

^ Extra long tong for you ! LOL =D


  #8  
Old November 22nd 12, 03:38 PM posted to alt.comp.borland-delphi,alt.comp.hardware.pc-homebuilt,sci.electronics.design
Pete[_9_]
external usenet poster
 
Posts: 24
Default Anti-Resonating-Technology.



On 21/11/2012 22:35, Skybuck Flying wrote:
Hello,

Idea for anti-resonating-technology, for harddisks and cooling fans possible
other things.

First I shall explain what I think causes resonance problems:

Think of soldiers stepping on a bridge.

Each time a soldier steps down, it makes a downward movement on the bridge.
Each time a soldier steps up, it makes a upward movement on the bridge.

In other words, anything that makes a circular movement, or even slightly
circular or even just up and down, behaves like a cosinus or sinus wave.

Anybody having had math on high school knows what a cosinus or sinus wave
is.

And the problem with waves ofcourse is... if they have the same graph... and
the overlap at the peaks and the valleys they complement and increase each
other. So the wave becomes the addition of the two.

So this is what happens during resonance... the waves overlap perfectly...
and start becoming one big wave.

To prevent this requires keeping the waves out of sync... and preventing
overlap.

One possible simply idea to keep stuff out of sync is introduce a little
spring, possibly chip controlled.

The little spring uses a random number generator or so... to cause random up
and down movements... to try and break the wave pattern.

Hopefully all devices start "waving in random fashion" so no overlap occurs


If this would work in practice I dont know... but it's worth a try ! =D

Also I suspect if the waves do not counter each other perfectly in the first
situation... then the waves will start to influence each other... like a
dynamic algorithmm which modifies each other data... anyway... what happens
is... each other's waves starts to fluactuate... walk differently... like pi
slightly being modified/radians....

And sooner or later they start to overlap... it's like the waves start
walking a little bit... until they perfectly overlap... from that moment
they dont influence each other anymore and they stay perfectly insync...

So that's why resonance becomes a problem... so keeping them out of sync is
the game ! =D

If random pushes up and down would keep them out of sync and counter act
walking I dont know... but it's worth a computer simulation try... just a
simple one

Hopefully the push up and down is powerfull enough to break the sync !
So maybe if it's not powerfull enough, it might not shake them apart again
would be funny if that happens if a computer simulation (not breaking apart
)

Bye,
Skybuck =D



Traditionally HDD's were mounted using rubber mounts which attenuated
the vibration stopping it from being an issue.

http://www.thebookyard.com/images/mbp15hdgrmt.jpg

I personally prefer to bolt directly to the metal chassis to get more
thermal conductivity from the HDD to the chassis, I've never had a HDD
failure that wasn't temperature related or a manufacturing issue.
  #9  
Old November 22nd 12, 05:00 PM posted to alt.comp.borland-delphi,alt.comp.hardware.pc-homebuilt,sci.electronics.design
Robert Baer[_2_]
external usenet poster
 
Posts: 138
Default Anti-Resonating-Technology.

Skybuck Flying wrote:
Hello,

Idea for anti-resonating-technology, for harddisks and cooling fans possible
other things.

First I shall explain what I think causes resonance problems:

Think of soldiers stepping on a bridge.

Each time a soldier steps down, it makes a downward movement on the bridge.
Each time a soldier steps up, it makes a upward movement on the bridge.

In other words, anything that makes a circular movement, or even slightly
circular or even just up and down, behaves like a cosinus or sinus wave.

Anybody having had math on high school knows what a cosinus or sinus wave
is.

And the problem with waves ofcourse is... if they have the same graph... and
the overlap at the peaks and the valleys they complement and increase each
other. So the wave becomes the addition of the two.

So this is what happens during resonance... the waves overlap perfectly...
and start becoming one big wave.

To prevent this requires keeping the waves out of sync... and preventing
overlap.

One possible simply idea to keep stuff out of sync is introduce a little
spring, possibly chip controlled.

The little spring uses a random number generator or so... to cause random up
and down movements... to try and break the wave pattern.

Hopefully all devices start "waving in random fashion" so no overlap occurs


If this would work in practice I dont know... but it's worth a try ! =D

Also I suspect if the waves do not counter each other perfectly in the first
situation... then the waves will start to influence each other... like a
dynamic algorithmm which modifies each other data... anyway... what happens
is... each other's waves starts to fluactuate... walk differently... like pi
slightly being modified/radians....

And sooner or later they start to overlap... it's like the waves start
walking a little bit... until they perfectly overlap... from that moment
they dont influence each other anymore and they stay perfectly insync...

So that's why resonance becomes a problem... so keeping them out of sync is
the game ! =D

If random pushes up and down would keep them out of sync and counter act
walking I dont know... but it's worth a computer simulation try... just a
simple one

Hopefully the push up and down is powerfull enough to break the sync !
So maybe if it's not powerfull enough, it might not shake them apart again
would be funny if that happens if a computer simulation (not breaking apart
)

Bye,
Skybuck =D


Such an idiot!
Slightly extending your description, NOISE is an
"Anti-Resonating-Technology".
And contrary to your "explanation" of waveforms becoming
synchronized, NOISE remains NOISE.
And it gets in the way..try talking to someone else in the noisiest
part of a steam plant, or ten feet away from a running jet engine; noise
is soooo helpful..
  #10  
Old November 22nd 12, 05:01 PM posted to alt.comp.borland-delphi,alt.comp.hardware.pc-homebuilt,sci.electronics.design
Robert Baer[_2_]
external usenet poster
 
Posts: 138
Default Anti-Resonating-Technology.

Skybuck Flying wrote:
I didn't mention this in the original posting assuming people interested in
this might know it already, but I still mention it for those that don't know
this yet (to lazy too modify it, it would have been possible since
newsserver was down for a while at least for sending which was kinda weird,
anyway):


This anti-resonating-technology would not be ment to reduce sound vibrations
so much... though that would be nice...

But this technology would actually be ment to prevent harddisk sector damage
from occuring.

Apperently multiple harddisks can start to resonate together, and this could
cause heads to go up and down... and cause sector damage.

Perhaps this is why Windows 7 shuts down harddisks to prevent this kind of
damage... it could also be just a power saving feature...

None the less it's probably a nice feature in windows 7 ? unless the
powering down of hd's could somehow lead to damage by itself ?

Maybe bad parking of heads ?

Bye,
Skybuck.


You would be better served going back to the 1700s.

 




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