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Wallpaper - Video Memory: Myth or True?



 
 
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  #1  
Old May 4th 04, 07:12 PM
Asestar
external usenet poster
 
Posts: n/a
Default Wallpaper - Video Memory: Myth or True?

Is it true that (under winXp) using no wallpaper on desktop at all, saves
video memory of graphic card?
And also that using a compressed .jpg desktop wallpaper saves video-mem vs
using a .bmp wallpaper?

Is this true or what?

Does that mean playing a game with no wallpaper on desktop gives faster
performance than using a huge 1600*1200*32 bmp wallpaper?

FYI I'm using both 9600SE and M-10 (mob.9600) Pro cards with 128mb.


  #2  
Old May 4th 04, 08:58 PM
Tony DiMarzio
external usenet poster
 
Posts: n/a
Default

Regardless of what compressed format (jpg, gif etc..) the wallpaper image is
stored in locally, the image is of course, ultimately displayed uncompressed
and as a bitmap. Just as a CPU does not understand an instruction you throw
at it perl, C, Java, html or any HLL for that matter until it is compiled
and assembled, the graphics hardware does not understand the jpeg image
until it is decoded by the system CPU in conjunction with a software jpeg
decoder.

Your only going to save space on your hard-drive by limiting the image
sources for wallpapers to compressed formats. You will not save any system
or video memory.

Also, the wallpaper will not use any additional "video memory", that is...
memory on the graphics card. The extra memory being utilized when using
desktop wallpaper is system ram. At 1024x768x32bpp, the frame buffer is
25165824 bits or 3145728 bytes (3.07MB) regardless of what pixels make up
the display. They could all be yellow, all be black, or could be a
combination of different colored pixels that represent a beautifully
detailed landscape. In the end, it's still the same amount of pixels and
same amount of framebuffer usage.

Hope that helps.

--
Tony DiMarzio




"Slug" wrote in message
...
Asestar wrote:
Is it true that (under winXp) using no wallpaper on desktop at all,

saves
video memory of graphic card?
And also that using a compressed .jpg desktop wallpaper saves video-mem

vs
using a .bmp wallpaper?

Is this true or what?

Does that mean playing a game with no wallpaper on desktop gives faster
performance than using a huge 1600*1200*32 bmp wallpaper?

FYI I'm using both 9600SE and M-10 (mob.9600) Pro cards with 128mb.



Anything that is displayed on screen is taking up some video memory but
when you are playing a game the desktop is not being displayed so the
wallpaper is not using any video memory. And yes, a jpeg file is a lot
smaller than a .bmp file so it uses less memory.



  #3  
Old May 4th 04, 10:27 PM
Asestar
external usenet poster
 
Posts: n/a
Default

Thanks.. I needed that info.

Does that mean running a game is not affected wallpaper?

"Tony DiMarzio" wrote in message
...
Regardless of what compressed format (jpg, gif etc..) the wallpaper image

is
stored in locally, the image is of course, ultimately displayed

uncompressed
and as a bitmap. Just as a CPU does not understand an instruction you

throw
at it perl, C, Java, html or any HLL for that matter until it is compiled
and assembled, the graphics hardware does not understand the jpeg image
until it is decoded by the system CPU in conjunction with a software jpeg
decoder.

Your only going to save space on your hard-drive by limiting the image
sources for wallpapers to compressed formats. You will not save any system
or video memory.

Also, the wallpaper will not use any additional "video memory", that is...
memory on the graphics card. The extra memory being utilized when using
desktop wallpaper is system ram. At 1024x768x32bpp, the frame buffer is
25165824 bits or 3145728 bytes (3.07MB) regardless of what pixels make up
the display. They could all be yellow, all be black, or could be a
combination of different colored pixels that represent a beautifully
detailed landscape. In the end, it's still the same amount of pixels and
same amount of framebuffer usage.

Hope that helps.

--
Tony DiMarzio




"Slug" wrote in message
...
Asestar wrote:
Is it true that (under winXp) using no wallpaper on desktop at all,

saves
video memory of graphic card?
And also that using a compressed .jpg desktop wallpaper saves

video-mem
vs
using a .bmp wallpaper?

Is this true or what?

Does that mean playing a game with no wallpaper on desktop gives

faster
performance than using a huge 1600*1200*32 bmp wallpaper?

FYI I'm using both 9600SE and M-10 (mob.9600) Pro cards with 128mb.



Anything that is displayed on screen is taking up some video memory but
when you are playing a game the desktop is not being displayed so the
wallpaper is not using any video memory. And yes, a jpeg file is a lot
smaller than a .bmp file so it uses less memory.





  #4  
Old May 4th 04, 10:50 PM
Tony DiMarzio
external usenet poster
 
Posts: n/a
Default

Correct. Unless you are already strapped for system RAM

--
Tony DiMarzio




"Asestar" a s e s t a r @ s t a r t . n o wrote in message
...
Thanks.. I needed that info.

Does that mean running a game is not affected wallpaper?

"Tony DiMarzio" wrote in message
...
Regardless of what compressed format (jpg, gif etc..) the wallpaper

image
is
stored in locally, the image is of course, ultimately displayed

uncompressed
and as a bitmap. Just as a CPU does not understand an instruction you

throw
at it perl, C, Java, html or any HLL for that matter until it is

compiled
and assembled, the graphics hardware does not understand the jpeg image
until it is decoded by the system CPU in conjunction with a software

jpeg
decoder.

Your only going to save space on your hard-drive by limiting the image
sources for wallpapers to compressed formats. You will not save any

system
or video memory.

Also, the wallpaper will not use any additional "video memory", that

is...
memory on the graphics card. The extra memory being utilized when using
desktop wallpaper is system ram. At 1024x768x32bpp, the frame buffer is
25165824 bits or 3145728 bytes (3.07MB) regardless of what pixels make

up
the display. They could all be yellow, all be black, or could be a
combination of different colored pixels that represent a beautifully
detailed landscape. In the end, it's still the same amount of pixels and
same amount of framebuffer usage.

Hope that helps.

--
Tony DiMarzio




"Slug" wrote in message
...
Asestar wrote:
Is it true that (under winXp) using no wallpaper on desktop at all,

saves
video memory of graphic card?
And also that using a compressed .jpg desktop wallpaper saves

video-mem
vs
using a .bmp wallpaper?

Is this true or what?

Does that mean playing a game with no wallpaper on desktop gives

faster
performance than using a huge 1600*1200*32 bmp wallpaper?

FYI I'm using both 9600SE and M-10 (mob.9600) Pro cards with 128mb.



Anything that is displayed on screen is taking up some video memory

but
when you are playing a game the desktop is not being displayed so the
wallpaper is not using any video memory. And yes, a jpeg file is a lot
smaller than a .bmp file so it uses less memory.







  #5  
Old May 4th 04, 11:12 PM
Asestar
external usenet poster
 
Posts: n/a
Default


What about the themes of winxp, blue silver olive? Does same applies to
them? I know these themes use about 10-20mb of system ram, but that ram
space is freed when running a game or not?
If that ram is not freed, a 512mb system with A/V software, wallpaper, xp
theme and some firewall/ICS would behave like it has about 450MB of ram in a
game?


"Tony DiMarzio" wrote in message
...
Correct. Unless you are already strapped for system RAM

--
Tony DiMarzio




"Asestar" a s e s t a r @ s t a r t . n o wrote in message
...
Thanks.. I needed that info.

Does that mean running a game is not affected wallpaper?

"Tony DiMarzio" wrote in message
...
Regardless of what compressed format (jpg, gif etc..) the wallpaper

image
is
stored in locally, the image is of course, ultimately displayed

uncompressed
and as a bitmap. Just as a CPU does not understand an instruction you

throw
at it perl, C, Java, html or any HLL for that matter until it is

compiled
and assembled, the graphics hardware does not understand the jpeg

image
until it is decoded by the system CPU in conjunction with a software

jpeg
decoder.

Your only going to save space on your hard-drive by limiting the image
sources for wallpapers to compressed formats. You will not save any

system
or video memory.

Also, the wallpaper will not use any additional "video memory", that

is...
memory on the graphics card. The extra memory being utilized when

using
desktop wallpaper is system ram. At 1024x768x32bpp, the frame buffer

is
25165824 bits or 3145728 bytes (3.07MB) regardless of what pixels make

up
the display. They could all be yellow, all be black, or could be a
combination of different colored pixels that represent a beautifully
detailed landscape. In the end, it's still the same amount of pixels

and
same amount of framebuffer usage.

Hope that helps.

--
Tony DiMarzio




"Slug" wrote in message
...
Asestar wrote:
Is it true that (under winXp) using no wallpaper on desktop at

all,
saves
video memory of graphic card?
And also that using a compressed .jpg desktop wallpaper saves

video-mem
vs
using a .bmp wallpaper?

Is this true or what?

Does that mean playing a game with no wallpaper on desktop gives

faster
performance than using a huge 1600*1200*32 bmp wallpaper?

FYI I'm using both 9600SE and M-10 (mob.9600) Pro cards with

128mb.



Anything that is displayed on screen is taking up some video memory

but
when you are playing a game the desktop is not being displayed so

the
wallpaper is not using any video memory. And yes, a jpeg file is a

lot
smaller than a .bmp file so it uses less memory.








  #6  
Old May 4th 04, 11:39 PM
patrickp
external usenet poster
 
Posts: n/a
Default

On Tue, 04 May 2004 21:27:38 GMT, "Asestar" a s e s t a r @ s t a r t
.. n o wrote:

Thanks.. I needed that info.

Does that mean running a game is not affected wallpaper?


I've always found when running in machines with resources that are
sufficiently limited to show the difference, that a bitmap file sized
to the desktop and saved in the lowest colour depth possible makes the
least drain on the resources there are. When you're reducing the
colour depth, it pays to experiment with the dithering you use etc, as
it can make all the difference as to how smoothly colour and shadow
differences are rendered.

Black-and-white photos can be great for this - you can't actually get
them down to 2 colours, because they're not literally simple
black-and-white, but you can get them to quite low colour depths - and
the right ones can look quite stunning. If you're into jazz, for
instance, I found some Herman Leonard photos that look superb, with a
little appropriate trimming to fit the desktop..


"Tony DiMarzio" wrote in message
...
Regardless of what compressed format (jpg, gif etc..) the wallpaper image

is
stored in locally, the image is of course, ultimately displayed

uncompressed
and as a bitmap. Just as a CPU does not understand an instruction you

throw
at it perl, C, Java, html or any HLL for that matter until it is compiled
and assembled, the graphics hardware does not understand the jpeg image
until it is decoded by the system CPU in conjunction with a software jpeg
decoder.

Your only going to save space on your hard-drive by limiting the image
sources for wallpapers to compressed formats. You will not save any system
or video memory.

Also, the wallpaper will not use any additional "video memory", that is...
memory on the graphics card. The extra memory being utilized when using
desktop wallpaper is system ram. At 1024x768x32bpp, the frame buffer is
25165824 bits or 3145728 bytes (3.07MB) regardless of what pixels make up
the display. They could all be yellow, all be black, or could be a
combination of different colored pixels that represent a beautifully
detailed landscape. In the end, it's still the same amount of pixels and
same amount of framebuffer usage.

Hope that helps.

--
Tony DiMarzio




"Slug" wrote in message
...
Asestar wrote:
Is it true that (under winXp) using no wallpaper on desktop at all,

saves
video memory of graphic card?
And also that using a compressed .jpg desktop wallpaper saves

video-mem
vs
using a .bmp wallpaper?

Is this true or what?

Does that mean playing a game with no wallpaper on desktop gives

faster
performance than using a huge 1600*1200*32 bmp wallpaper?

FYI I'm using both 9600SE and M-10 (mob.9600) Pro cards with 128mb.



Anything that is displayed on screen is taking up some video memory but
when you are playing a game the desktop is not being displayed so the
wallpaper is not using any video memory. And yes, a jpeg file is a lot
smaller than a .bmp file so it uses less memory.







patrickp

- take five to email me
  #7  
Old May 5th 04, 12:05 AM
Tony DiMarzio
external usenet poster
 
Posts: n/a
Default

yes... the same applies to themes - all system RAM. No, the memory is not
freed when running a game. The only time memory is "freed" is when the app
is unloaded, otherwise, it may evenutally be pushed out to slower disk cache
(swap) but it is still occupying a type of system memory.

If that ram is not freed, a 512mb system with A/V software, wallpaper, xp
theme and some firewall/ICS would behave like it has about 450MB of ram in

a
game?


Congrats... you've passed how to configure a gaming system for
performance-101 The more system overhead created by background apps and
processes, the less memory and cpu available to the game.
--
Tony DiMarzio



"Asestar" a s e s t a r @ s t a r t . n o wrote in message
...

What about the themes of winxp, blue silver olive? Does same applies to
them? I know these themes use about 10-20mb of system ram, but that ram
space is freed when running a game or not?
If that ram is not freed, a 512mb system with A/V software, wallpaper, xp
theme and some firewall/ICS would behave like it has about 450MB of ram in

a
game?


"Tony DiMarzio" wrote in message
...
Correct. Unless you are already strapped for system RAM

--
Tony DiMarzio




"Asestar" a s e s t a r @ s t a r t . n o wrote in message
...
Thanks.. I needed that info.

Does that mean running a game is not affected wallpaper?

"Tony DiMarzio" wrote in message
...
Regardless of what compressed format (jpg, gif etc..) the wallpaper

image
is
stored in locally, the image is of course, ultimately displayed
uncompressed
and as a bitmap. Just as a CPU does not understand an instruction

you
throw
at it perl, C, Java, html or any HLL for that matter until it is

compiled
and assembled, the graphics hardware does not understand the jpeg

image
until it is decoded by the system CPU in conjunction with a software

jpeg
decoder.

Your only going to save space on your hard-drive by limiting the

image
sources for wallpapers to compressed formats. You will not save any

system
or video memory.

Also, the wallpaper will not use any additional "video memory", that

is...
memory on the graphics card. The extra memory being utilized when

using
desktop wallpaper is system ram. At 1024x768x32bpp, the frame buffer

is
25165824 bits or 3145728 bytes (3.07MB) regardless of what pixels

make
up
the display. They could all be yellow, all be black, or could be a
combination of different colored pixels that represent a beautifully
detailed landscape. In the end, it's still the same amount of pixels

and
same amount of framebuffer usage.

Hope that helps.

--
Tony DiMarzio




"Slug" wrote in message
...
Asestar wrote:
Is it true that (under winXp) using no wallpaper on desktop at

all,
saves
video memory of graphic card?
And also that using a compressed .jpg desktop wallpaper saves
video-mem
vs
using a .bmp wallpaper?

Is this true or what?

Does that mean playing a game with no wallpaper on desktop gives
faster
performance than using a huge 1600*1200*32 bmp wallpaper?

FYI I'm using both 9600SE and M-10 (mob.9600) Pro cards with

128mb.



Anything that is displayed on screen is taking up some video

memory
but
when you are playing a game the desktop is not being displayed so

the
wallpaper is not using any video memory. And yes, a jpeg file is a

lot
smaller than a .bmp file so it uses less memory.










  #8  
Old May 5th 04, 07:34 AM
Slug
external usenet poster
 
Posts: n/a
Default

Asestar wrote:
Is it true that (under winXp) using no wallpaper on desktop at all, saves
video memory of graphic card?
And also that using a compressed .jpg desktop wallpaper saves video-mem vs
using a .bmp wallpaper?

Is this true or what?

Does that mean playing a game with no wallpaper on desktop gives faster
performance than using a huge 1600*1200*32 bmp wallpaper?

FYI I'm using both 9600SE and M-10 (mob.9600) Pro cards with 128mb.



Anything that is displayed on screen is taking up some video memory but
when you are playing a game the desktop is not being displayed so the
wallpaper is not using any video memory. And yes, a jpeg file is a lot
smaller than a .bmp file so it uses less memory.
 




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