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Bugs in World of Warships 8.10



 
 
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  #1  
Old November 20th 19, 01:33 PM posted to alt.comp.periphs.videocards.nvidia
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Default Bugs in World of Warships 8.10

Hello,

Here a list of bugs in World of Warships 8.10 (20/11/2019):

The biggest bug is "radar". This bug is so big it's an exploit.

Ships with radar can see through mountains and can see destroyers which would otherwise be concealed, this also allows battleships to shoot at destroyers which they would otherwise not see and therefore most likely not be able to hit.

This exploit is gigantic it even goes through multiple mountains, which is very unfair to those hidden by mountains or even multiple mountains and deprives players of a lot of fun. Players who try to play smart are punishment immensely by radar.

There are two solutions for Wargaming to solve this exploit:

A. Either fix radar so it doesn't go through islands anymore.

or

B. Remove radar till it is fixed.

Radar also punishes cruisers and battleships and sometimes even carriers which are behind islands so it affects all. Radar should be fixed or removed before the introduction of submarines. Otherwise live becomes to difficult for destroyers to deal with that new threat as well.

Now on to the list with less severe bugs, this will mostly be a list about database bugs in the encyclopedia:

(Slot number is counted from zero)

1. Number of gun turrets per secondary slot is missing in database.
2. Number of gun barrels per secondary slot is missing in database.
3. Secondary slot 2 information is missing for Lenin in database.
4. Secondary information for Slava is missing (probably new ship) in database.
5. Secondary information for Brennus is missing (probably new ship) in database.
6. Secondary slot 2 information is missing for Tirpitz B in database.
7. Secondary information for Giunio Bruto is missing (probably new ship) in database.
8. Secondary information for Devonshire is missing (probably new ship) in database.
9. Secondary slot 2 information is missing for Giulio Cesare in database.
10. Secondary slot 2 information is missing for Dunkerque in database.
11. Secondary slot 2 information is missing for Bismarck in database.
12. Secondary slot 1 information is missing for Bogatyr in database.
13. Secondary slot 2 information is missing for Friedrich der Große in database.
14. Secondary slot 3 information is missing for Kawachi in database.
15. Secondary slot 2,3,4 information is missing for Mikasa in database.
16. Secondary slot 2 information is missing for Nassau in database.
17. Secondary slot 2 information is missing for Tirpitz in database.
18. Secondary slot 1 information is missing for Arkansas Beta in database.
19. Secondary slot 1 information is missing for Wyoming in database.

In game bugs:

1. When holding a mouse button to look around and the game ends. The mouse cursor icon stays in "look around" mode icon. And mouse mechanics might stay stick in look around mode.

This bug is very old and can probably be fixed by always resetting mouse state after a game is over/ended.

A somewhat new recent bug:

2. When firing yamato shells or perhaps other ship shells, it sometimes not possible to fire only 1 turret. Sometimes the first two turrets fire, which is kinda annoying and strange. Seems like a mouse button timing issue, perhaps on slower systems.

Bye for now,
Skybuck.
  #2  
Old November 20th 19, 01:40 PM posted to alt.comp.periphs.videocards.nvidia
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Default Bugs in World of Warships 8.10

Oh I forgot to mention one more bug with the udaloi ship, good thing though now I can dive somewhat deeper into it.

Again this is a bug in the encyclopedia:

20. In game udaloi has 3x5 torpedoes, yet encyclopedia mentions wrong information 3x3:

Udaloi ship ID: 4182652368

Torpedo slot information:

"slots": {

-
"0": {
"barrels": 3,
"caliber": 533,
"name": "533 mm Triple 1-N",
"guns": 3
}

},

^ Wrong should be barrels: 5

Bye for now,
Skybuck.
  #3  
Old November 20th 19, 02:14 PM posted to alt.comp.periphs.videocards.nvidia
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Default Bugs in World of Warships 8.10

Also Anti Aircraft statistics seems out of date and/or missing.

For example Anti Aircraft distance is always 0.1 for all slots ?

Very strange.

Bye,
Skybuck.
  #4  
Old November 23rd 19, 08:07 AM posted to alt.comp.periphs.videocards.nvidia
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Default Bugs in World of Warships 8.10

One more bug in this game:

As if radar already isn't bad/buggy enough, match maker is also very unfair.

Many times enemy team has 2 or 3 radar cruisers and our team has only 1 ****ty one or none at all, and this repeats at infinity almost.

So while their team can comfortably sit in smoke all game long.

Our team gets radared through every possible island imagineable.

The outcome is therefore pre-determined.

NOT COOL.

Even for harugumo takes to long to take out moskva on left side and des mones on right side of map.

Auto win for enemies.

Bye,
Skybuck.
  #5  
Old November 23rd 19, 08:09 AM posted to alt.comp.periphs.videocards.nvidia
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Default Bugs in World of Warships 8.10

This bug is in match maker, which is pretty stupid.

Seen ranked games where enemy has 3 kitakaze and we have none.

What is so hard to swap 1 kitakaze to the other side ?!

Bye,
Skybuck.
  #6  
Old November 23rd 19, 08:09 AM posted to alt.comp.periphs.videocards.nvidia
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Default Bugs in World of Warships 8.10

Also add some stupid detonation to the mix and you can see where this is going...

Bye,
Skybuck.
 




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