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direct3d 9: mouse interference causes drawprimitive loss of triangles



 
 
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  #1  
Old October 6th 05, 10:54 PM
First of One
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Default direct3d 9: mouse interference causes drawprimitive loss of triangles

Are you using the standard white mouse pointers, or the fancy "3D", shaded
or animated cursors?

--
"War is the continuation of politics by other means.
It can therefore be said that politics is war without
bloodshed while war is politics with bloodshed."


"Guglielmo Fanini" wrote in message
...
I have a direct3d 9 application which renders correctly with ATI
rage,
but not with ATI radeon 7200 or Nvidia geforce mx 2, with latest drivers.
I have lots of trouble: flat shaded instead of gouraud, bad clipping,
bad lighting, there is interference when mouse is moved across the window
which is either due to shared interrupts with video board or other problem
with system wide locks interfering with the hardware rendering, I can send
you the program so you check.



  #2  
Old October 6th 05, 11:00 PM
Mike Foss
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Default

Yes, definitely turn cursor shadow off in mouse properties.

"First of One" wrote in message .. .
Are you using the standard white mouse pointers, or the fancy "3D", shaded
or animated cursors?

--
"War is the continuation of politics by other means.
It can therefore be said that politics is war without
bloodshed while war is politics with bloodshed."


"Guglielmo Fanini" wrote in message
...
I have a direct3d 9 application which renders correctly with ATI
rage,
but not with ATI radeon 7200 or Nvidia geforce mx 2, with latest drivers.
I have lots of trouble: flat shaded instead of gouraud, bad clipping,
bad lighting, there is interference when mouse is moved across the window
which is either due to shared interrupts with video board or other problem
with system wide locks interfering with the hardware rendering, I can send
you the program so you check.





 




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