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#1
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Override refresh rates ?
Does the "Override Refresh Rates" feature of the 52.16 drivers over ride D3D
and Open GL while running games? Used to be it required 3rd party software like Refresh Lock to override WinXP 60 Hz problem in games. Thanks, Fitz -- __________________________________________ Outgoing mail scanned by NAV2003 and is virus free |
#2
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Not sure, I still use ReForce to set them, just in case. I believe Windows
XP has a bad habit of setting OpenGL games to 60, no matter what the settings. "Fitz" wrote in message ... Does the "Override Refresh Rates" feature of the 52.16 drivers over ride D3D and Open GL while running games? Used to be it required 3rd party software like Refresh Lock to override WinXP 60 Hz problem in games. Thanks, Fitz -- __________________________________________ Outgoing mail scanned by NAV2003 and is virus free |
#3
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On Mon, 27 Oct 2003 17:45:28 -0800 "Sept1967"
meeped : Not sure, I still use ReForce to set them, just in case. I believe Windows XP has a bad habit of setting OpenGL games to 60, no matter what the settings. no..the dets have had the override feature for a while now. (since 44-09 i think) |
#4
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Worked for me running 52.16 under Server 2003, for both Q3A and Tribes,
both OpenGL. I forced 1024x768 to 100hz and that's what I got. "Fitz" wrote in : Does the "Override Refresh Rates" feature of the 52.16 drivers over ride D3D and Open GL while running games? Used to be it required 3rd party software like Refresh Lock to override WinXP 60 Hz problem in games. Thanks, Fitz |
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