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#1
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GeForce vs Quadro
Is there any visual difference between a GeForce and a Quadro card to
the end-user? If the NVS card is designed to handle state of the art CAD applications...shouldn't it be just as agile as the GeForce at rendering the visual effects of any game on the market? |
#2
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GeForce vs Quadro
umo wrote:
Is there any visual difference between a GeForce and a Quadro card to the end-user? If the NVS card is designed to handle state of the art CAD applications...shouldn't it be just as agile as the GeForce at rendering the visual effects of any game on the market? Typically, CAD cards do not do well with 3D games. |
#3
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GeForce vs Quadro
On 13 Jan 2007 06:27:41 -0800, "umo" wrote:
Is there any visual difference between a GeForce and a Quadro card to the end-user? If the NVS card is designed to handle state of the art CAD applications...shouldn't it be just as agile as the GeForce at rendering the visual effects of any game on the market? I would think the big difference would be in the optimization of the drivers for specific applications. Like if you look at the newest 8800 drivers from nVidia, they went through invidual games and fixed various bugs that occurred with them. Sometimes optimizations done for games might not be quite as optimal for CAD work. |
#4
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GeForce vs Quadro
* umo:
Is there any visual difference between a GeForce and a Quadro card to the end-user? If the NVS card is designed to handle state of the art CAD applications...shouldn't it be just as agile as the GeForce at rendering the visual effects of any game on the market? This has been answered for several times already. In short, the hardware of Quadro and Geforce is identical as are the drivers. Quadros (not Quadro NVS which are primarly 2D cards!) offer some additional features like antialiased lines which are used by professional applications (i.e. MCAD) but not by games or every day apps like web and Office. Quadros also are certified for several professional applications. This certification usually is a prerequisite for getting support from the ISV. Since Quadro and Geforce are identical they perform around similar in games like the Geforce equivalent. However, since Quadros are very expensive, buying them isn't worth it if you don't need the additional features or the certifications. Benjamin |
#5
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GeForce vs Quadro
No One wrote:
umo wrote: Is there any visual difference between a GeForce and a Quadro card to the end-user? If the NVS card is designed to handle state of the art CAD applications...shouldn't it be just as agile as the GeForce at rendering the visual effects of any game on the market? Typically, CAD cards do not do well with 3D games. This is just plain wrong. With anti-aliasing and anisotropic filtering turned off, the GeForce cards beat the Quadro cards by a tiny margin of a few frames per second. With AA and AF turned on, especially at high resolution, the Quadro cards blow the GeForce cards out of the water. The reasons a 1.) Drivers for the GeForce series are optimized for gaming, and in some cases, specific games. It is often possible to squeeze a few more fps out of a game through driver optimisations. 2.) However, the Quadro cards do line and other types of AA in dedicated hardware, whereas the GeForce cards do not. Driver optimisations cannot compete with dedicated hardware. |
#6
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GeForce vs Quadro
* Cameron Walsh:
Typically, CAD cards do not do well with 3D games. This is just plain wrong. With anti-aliasing and anisotropic filtering turned off, the GeForce cards beat the Quadro cards by a tiny margin of a few frames per second. Right. With AA and AF turned on, especially at high resolution, the Quadro cards blow the GeForce cards out of the water. Nope. The reasons a 1.) Drivers for the GeForce series are optimized for gaming, and in some cases, specific games. It is often possible to squeeze a few more fps out of a game through driver optimisations. Drivers for Geforce and Quadro are identical. 2.) However, the Quadro cards do line and other types of AA in dedicated hardware, whereas the GeForce cards do not. Driver optimisations cannot compete with dedicated hardware. Not a single game uses the Quadro features like AA lines. And FSAA is exactly the same with Quadro and Geforce. Benjamin, playing on Quadro for ages now |
#7
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GeForce vs Quadro
AFAIK, identical (or almost identical) hardware and different drivers. You
can convert a GeForce to Quadro by using Rivatuner (I tried this with my GeForce2 GTX, and it worked like a charm. I don't remember trying it with my GeForce 6800 GT, though it should work). GT "umo" wrote in message oups.com... Is there any visual difference between a GeForce and a Quadro card to the end-user? If the NVS card is designed to handle state of the art CAD applications...shouldn't it be just as agile as the GeForce at rendering the visual effects of any game on the market? |
#8
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GeForce vs Quadro
* GT-Force:
AFAIK, identical (or almost identical) hardware Yes. and different drivers. Nope. Benjamin |
#9
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GeForce vs Quadro
Cameron Walsh wrote:
No One wrote: umo wrote: Is there any visual difference between a GeForce and a Quadro card to the end-user? If the NVS card is designed to handle state of the art CAD applications...shouldn't it be just as agile as the GeForce at rendering the visual effects of any game on the market? Typically, CAD cards do not do well with 3D games. This is just plain wrong. With anti-aliasing and anisotropic filtering turned off, the GeForce cards beat the Quadro cards by a tiny margin of a few frames per second. With AA and AF turned on, especially at high resolution, the Quadro cards blow the GeForce cards out of the water. The reasons a 1.) Drivers for the GeForce series are optimized for gaming, and in some cases, specific games. It is often possible to squeeze a few more fps out of a game through driver optimisations. 2.) However, the Quadro cards do line and other types of AA in dedicated hardware, whereas the GeForce cards do not. Driver optimisations cannot compete with dedicated hardware. Cameron, I'd like to see you provide some benchmarks that support your assertions. I think they are incorrect, or speculative masquerading as authoritative. As Benjamin replied, the specific type of anti-aliasing (line) must be specifically addressed by the application (game). Otherwise, no benefit is gained. So yeah, I'm calling you out, but in a friendly way...so if you have links that support your gaming assertion, I will actually be happy to learn something new, since I've been dumb and not buying Quadro's for gaming! What's my next nvidia card gonna be Cameron? Influence me! |
#10
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GeForce vs Quadro
On Sun, 14 Jan 2007 19:51:37 +0100, Benjamin Gawert
wrote: * GT-Force: AFAIK, identical (or almost identical) hardware Yes. and different drivers. Nope. Yes goddamnit, the drivers are different. Go to the ****ing website, download them, look at the filenames and do a CRC check on the bloody things if you are still delusional. They are different drivers, with different version numbers, built on a different release timetable, with different features, et all. |
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