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GeForce vs Quadro



 
 
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  #1  
Old January 13th 07, 02:27 PM posted to alt.comp.periphs.videocards.nvidia
umo
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Default GeForce vs Quadro

Is there any visual difference between a GeForce and a Quadro card to
the end-user? If the NVS card is designed to handle state of the art
CAD applications...shouldn't it be just as agile as the GeForce at
rendering the visual effects of any game on the market?

  #2  
Old January 13th 07, 02:44 PM posted to alt.comp.periphs.videocards.nvidia
No One
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Posts: 87
Default GeForce vs Quadro

umo wrote:
Is there any visual difference between a GeForce and a Quadro card to
the end-user? If the NVS card is designed to handle state of the art
CAD applications...shouldn't it be just as agile as the GeForce at
rendering the visual effects of any game on the market?


Typically, CAD cards do not do well with 3D games.
  #3  
Old January 13th 07, 05:16 PM posted to alt.comp.periphs.videocards.nvidia
Ronny
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Posts: 1
Default GeForce vs Quadro

On 13 Jan 2007 06:27:41 -0800, "umo" wrote:

Is there any visual difference between a GeForce and a Quadro card to
the end-user? If the NVS card is designed to handle state of the art
CAD applications...shouldn't it be just as agile as the GeForce at
rendering the visual effects of any game on the market?



I would think the big difference would be in the optimization of the
drivers for specific applications. Like if you look at the newest
8800 drivers from nVidia, they went through invidual games and fixed
various bugs that occurred with them. Sometimes optimizations done
for games might not be quite as optimal for CAD work.

  #4  
Old January 13th 07, 06:58 PM posted to alt.comp.periphs.videocards.nvidia
Benjamin Gawert
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Posts: 1,020
Default GeForce vs Quadro

* umo:

Is there any visual difference between a GeForce and a Quadro card to
the end-user? If the NVS card is designed to handle state of the art
CAD applications...shouldn't it be just as agile as the GeForce at
rendering the visual effects of any game on the market?


This has been answered for several times already. In short, the hardware
of Quadro and Geforce is identical as are the drivers. Quadros (not
Quadro NVS which are primarly 2D cards!) offer some additional features
like antialiased lines which are used by professional applications (i.e.
MCAD) but not by games or every day apps like web and Office. Quadros
also are certified for several professional applications. This
certification usually is a prerequisite for getting support from the ISV.

Since Quadro and Geforce are identical they perform around similar in
games like the Geforce equivalent. However, since Quadros are very
expensive, buying them isn't worth it if you don't need the additional
features or the certifications.

Benjamin
  #5  
Old January 14th 07, 08:14 AM posted to alt.comp.periphs.videocards.nvidia
Cameron Walsh
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Posts: 17
Default GeForce vs Quadro

No One wrote:
umo wrote:
Is there any visual difference between a GeForce and a Quadro card to
the end-user? If the NVS card is designed to handle state of the art
CAD applications...shouldn't it be just as agile as the GeForce at
rendering the visual effects of any game on the market?


Typically, CAD cards do not do well with 3D games.


This is just plain wrong.

With anti-aliasing and anisotropic filtering turned off, the GeForce
cards beat the Quadro cards by a tiny margin of a few frames per second.

With AA and AF turned on, especially at high resolution, the Quadro
cards blow the GeForce cards out of the water.

The reasons a

1.) Drivers for the GeForce series are optimized for gaming, and in
some cases, specific games. It is often possible to squeeze a few more
fps out of a game through driver optimisations.
2.) However, the Quadro cards do line and other types of AA in
dedicated hardware, whereas the GeForce cards do not. Driver
optimisations cannot compete with dedicated hardware.
  #6  
Old January 14th 07, 10:42 AM posted to alt.comp.periphs.videocards.nvidia
Benjamin Gawert
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Posts: 1,020
Default GeForce vs Quadro

* Cameron Walsh:

Typically, CAD cards do not do well with 3D games.


This is just plain wrong.

With anti-aliasing and anisotropic filtering turned off, the GeForce
cards beat the Quadro cards by a tiny margin of a few frames per second.


Right.

With AA and AF turned on, especially at high resolution, the Quadro
cards blow the GeForce cards out of the water.


Nope.

The reasons a

1.) Drivers for the GeForce series are optimized for gaming, and in
some cases, specific games. It is often possible to squeeze a few more
fps out of a game through driver optimisations.


Drivers for Geforce and Quadro are identical.

2.) However, the Quadro cards do line and other types of AA in
dedicated hardware, whereas the GeForce cards do not. Driver
optimisations cannot compete with dedicated hardware.


Not a single game uses the Quadro features like AA lines. And FSAA is
exactly the same with Quadro and Geforce.

Benjamin, playing on Quadro for ages now
  #7  
Old January 14th 07, 02:58 PM posted to alt.comp.periphs.videocards.nvidia
GT-Force
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Posts: 31
Default GeForce vs Quadro

AFAIK, identical (or almost identical) hardware and different drivers. You
can convert a GeForce to Quadro by using Rivatuner (I tried this with my
GeForce2 GTX, and it worked like a charm. I don't remember trying it with my
GeForce 6800 GT, though it should work).

GT

"umo" wrote in message
oups.com...
Is there any visual difference between a GeForce and a Quadro card to
the end-user? If the NVS card is designed to handle state of the art
CAD applications...shouldn't it be just as agile as the GeForce at
rendering the visual effects of any game on the market?



  #8  
Old January 14th 07, 06:51 PM posted to alt.comp.periphs.videocards.nvidia
Benjamin Gawert
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Posts: 1,020
Default GeForce vs Quadro

* GT-Force:

AFAIK, identical (or almost identical) hardware


Yes.

and different drivers.


Nope.

Benjamin
  #9  
Old January 14th 07, 10:23 PM posted to alt.comp.periphs.videocards.nvidia
Mr.E Solved!
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Posts: 888
Default GeForce vs Quadro

Cameron Walsh wrote:
No One wrote:
umo wrote:
Is there any visual difference between a GeForce and a Quadro card to
the end-user? If the NVS card is designed to handle state of the art
CAD applications...shouldn't it be just as agile as the GeForce at
rendering the visual effects of any game on the market?


Typically, CAD cards do not do well with 3D games.


This is just plain wrong.

With anti-aliasing and anisotropic filtering turned off, the GeForce
cards beat the Quadro cards by a tiny margin of a few frames per second.

With AA and AF turned on, especially at high resolution, the Quadro
cards blow the GeForce cards out of the water.

The reasons a

1.) Drivers for the GeForce series are optimized for gaming, and in
some cases, specific games. It is often possible to squeeze a few more
fps out of a game through driver optimisations.
2.) However, the Quadro cards do line and other types of AA in
dedicated hardware, whereas the GeForce cards do not. Driver
optimisations cannot compete with dedicated hardware.



Cameron, I'd like to see you provide some benchmarks that support your
assertions. I think they are incorrect, or speculative masquerading as
authoritative. As Benjamin replied, the specific type of anti-aliasing
(line) must be specifically addressed by the application (game).
Otherwise, no benefit is gained.

So yeah, I'm calling you out, but in a friendly way...so if you have
links that support your gaming assertion, I will actually be happy to
learn something new, since I've been dumb and not buying Quadro's for
gaming! What's my next nvidia card gonna be Cameron? Influence me!
  #10  
Old January 15th 07, 01:41 PM posted to alt.comp.periphs.videocards.nvidia
Jake
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Posts: 2
Default GeForce vs Quadro

On Sun, 14 Jan 2007 19:51:37 +0100, Benjamin Gawert
wrote:

* GT-Force:

AFAIK, identical (or almost identical) hardware


Yes.

and different drivers.


Nope.


Yes goddamnit, the drivers are different. Go to the ****ing website,
download them, look at the filenames and do a CRC check on the bloody
things if you are still delusional. They are different drivers, with
different version numbers, built on a different release timetable,
with different features, et all.



 




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