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GeForce 6800 Ultra has 222 million transistors
http://www.theinquirer.net/?article=15268
Geforce 6800 Ultra has 222 million transistors Sheesh kebab By Fuad Abazovic: Saturday 10 April 2004, 11:26 NEXT WEEK is when Nvidia's hammer strikes the forge and NV40 sparks fly. We already know a fair amount of what Nvidia will reveal on the 13th in San Francisco and on the 14th in the land of chocolate and cuckoos. 16×1 and 32×0 no Z values is what Nvidia wants to tell people and 12353 3D marks 03 for the chip that has an amazing 222 million transistors. As we said before Nvidia will push hard the fact that it is the only firm that will have a Pixel Shader 3.0 model on the market and it will focus its marketing efforts there. This means that apart from full support for Shader Model 3.0 it will support model 3.0 Vertex Texture Fetch/Long programs/Pixel Shader flow control Vertex Texture Fetch/Long programs/Pixel Shader flow control and full speed fp32 shading. Let's hope everyone understands what this means. There are plenty of other features of the chip which can do 16 pixels per clock Color & Z or 32 pixels per clock Z-only, 64-bit FP Frame Buffer Blending & Display, Lossless Color & Z-Compression and a new Antialiasing approach called High Quality AA - Rotated Grid full MTR (multi target rendering I guess), and accelerated shadow rendering. The chip is built by IBM on a .13µ (micron) architecture and it will use the 60 series of drivers - currently 60.70. Geforce 6800 Ultra has two power connectors and is, surprisingly a one slot card for its reference card. It uses GDDR3 memory clocked at 550MHz but some partners might go even higher. Nvidia officially told me a few days back in London that we won't get any samples from them since we are not a review site. In fact, it likens us to The Sun, Britain's top newspaper. Except we don't carry pictures of young ladies or footballers although we do cover mobile phones. µ |
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