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51.75's Gefore FX 5900 and SWGalaxies



 
 
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  #1  
Old September 15th 03, 11:31 PM
Axis
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Default 51.75's Gefore FX 5900 and SWGalaxies

Well, I got them and installed them. I have an XP 3000+ (the 400 FSB) NF2
mobo with the 5900 FX. My 3dMark03 score is now 5840. Nothing overclocked.
With the 45.23's it was 5840 so I chalk that up to be the same score.
Everything seems great but...

Star Wars Galaxies is displaying weird green colors for the character skins.
I tried different pixel shader setting in the game. 2.0 is the worst, 1.0
or 1.1 is a little better. Also it seems that the drivers aren't drawing
everything because "BEFORE" the NPC'c or PC's move around or through "non"
collidable objects they dissapear but only where the object would be.

NVidia isn't drawing everything in the scenes!!!!!

To think I sold my Radeon 9700 pro on Sept 5th to buy this card!!! Too late
to get it back so I am going to switch back to the other drivers.

PLEASE NVIDIA DON'T LET US DOWN!!! PLEASE DON'T CHEAT AND PLEASE MAKE NEW
BIOS' AND DRIVERS FOR US!!!


  #2  
Old September 16th 03, 11:33 AM
Nada
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"Axis" wrote:
Well, I got them and installed them. I have an XP 3000+ (the 400 FSB) NF2
mobo with the 5900 FX. My 3dMark03 score is now 5840. Nothing overclocked.
With the 45.23's it was 5840 so I chalk that up to be the same score.
Everything seems great but...

Star Wars Galaxies is displaying weird green colors for the character skins.
I tried different pixel shader setting in the game. 2.0 is the worst, 1.0
or 1.1 is a little better. Also it seems that the drivers aren't drawing
everything because "BEFORE" the NPC'c or PC's move around or through "non"
collidable objects they dissapear but only where the object would be.

NVidia isn't drawing everything in the scenes!!!!!


This new GeForce 5 effects trick is called "the invisible tile based
rendering" where objects in the front become invisible, and the
objects behind textures are both visible and invisible, which is
called "the mixed mode of the invisible tile based rendering".
 




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